weezl wrote:Releasing PC products for use on current generation graphics hardware is like dancing with the devil. You work with incomplete specs on buggy hardware with buggy drivers and then customers yell at you for sucking at your job. Those that think they can do better are invited to try it. I for one have respect for the folks at Egosoft who are willing to commit time to producing fixes for this wonderful product. I feel sorry for every bug they have, but its a real world, not some fantasy.. if you write code, you make bugs. There are ways to reduce those bugs, but not once have I heard of anyone completely eradicating those little beasties from their codebase.
I'm still trying to figure out why people keep bringing up the platform. In my experience with Egosoft, the engines have been pretty solid. I've never had lots of CTDs or any
Exceptions, though I have seen a few quirks related to objects like the repair laser behavior I previously mentioned.
The vast majority of what I have seen, and have seen others complain about, is script or object definition problems. And, there appears to be a lot of these. I suspect that the platform rarely causes any of these problems. (i.e. Talk to "No Pilot" at such and such station.)
Seeing the platform brought up over and over is akin to visiting say... A BMW forum where people are complaining about their power accessories, stereo and navigation systems acting up all the time. Then, a bunch of guys come in to defend the brand by saying, "I don't know what you're talking about, my engine is fine, and my transmission has been rock solid."
I like the game, I bought the game, and I play the game in spite of these bugs. I suspect that there was some sort of release deadline involved, which may be behind a lot of this. However, I can also see places where I think they were a little unfocused too. Nothing in this world is black or white, including Egosoft's release practices.
Personally, I haven't been looking at this thread like it's a big argument, or something better suited for Devnet. Most of the people here are just having a discussion, isn't that what forums are for?
