[S] [02.03.08] [X3 3.3.04] Economy and Supply Trader (Trade MK3 II)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 862
- Joined: Sat, 12. Nov 05, 21:53
I'm playing XTM, and I've noticed that when you use EST with Anarkis Carrier Commands (ACC) together, you lose an ACC command "automate carrier" in the Additional Commands slots.
Anyone else notice this conflict? Any idea how to fix it? ACC is an indispensable classic, and this new EST is pure genius. Would love to be able to use both.
Thanks!
Anyone else notice this conflict? Any idea how to fix it? ACC is an indispensable classic, and this new EST is pure genius. Would love to be able to use both.
Thanks!
-
- Posts: 191
- Joined: Thu, 13. Apr 06, 17:56
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Apparently not listed in the Scripts Library.russbo wrote:Anyone else notice this conflict? Any idea how to fix it?
ACC uses commands 1231 and 1232.
EST uses commands 1232 and 1233.
You must open the language file of one of these scripts (EST uses 448005) and change the text id of conflicting command (1232) to something else (like 1234, unless you already have a script that uses 1234), probably on pages 2008, 2010, and 2011.
Check the scripting tutorials for more authoritative advice.
-
- Posts: 862
- Joined: Sat, 12. Nov 05, 21:53
Thanks. That was easy. I changed it to 1233 and 1234, in four pages(on pages 2008, 2010, and 2011, 2022). Restarted the game, "reinit'ed" script caches, went through gates, and still, that ACC command is missing. EST most definitely conflicts with it even though I changed the numbers in 448005 in the T folder.
The other commands in ACC:
<t id="830">COMMAND_TYPE_GENERAL_30</t>
<t id="831">COMMAND_TYPE_GENERAL_31</t>
<t id="832">COMMAND_TYPE_GENERAL_32</t>
<t id="833">COMMAND_TYPE_GENERAL_33</t>
<t id="834">COMMAND_TYPE_GENERAL_34</t>
<t id="835">COMMAND_TYPE_GENERAL_35</t>
<t id="835">COMMAND_TYPE_GENERAL_36</t>
<t id="1231">COMMAND_TYPE_SHIP_31</t>
<t id="1232">COMMAND_TYPE_SHIP_32</t>
Dont think there are other conflicts.
Am I missing something else? I've looked in the scripts tutorial section; could not find anything helpful. The MSCI handbook is beyond mere mortals. Appreciate the help.
The other commands in ACC:
<t id="830">COMMAND_TYPE_GENERAL_30</t>
<t id="831">COMMAND_TYPE_GENERAL_31</t>
<t id="832">COMMAND_TYPE_GENERAL_32</t>
<t id="833">COMMAND_TYPE_GENERAL_33</t>
<t id="834">COMMAND_TYPE_GENERAL_34</t>
<t id="835">COMMAND_TYPE_GENERAL_35</t>
<t id="835">COMMAND_TYPE_GENERAL_36</t>
<t id="1231">COMMAND_TYPE_SHIP_31</t>
<t id="1232">COMMAND_TYPE_SHIP_32</t>
Dont think there are other conflicts.
Am I missing something else? I've looked in the scripts tutorial section; could not find anything helpful. The MSCI handbook is beyond mere mortals. Appreciate the help.
-
- Posts: 607
- Joined: Sat, 6. Mar 04, 20:43
link broken?
Anyone able to get the EST Ver3202 SPK to download? The link isn't working for me.
I can cheat the link and get to Lucike's file list here
http://www.blackpanthergroup.de/x3/lucike/
but the file there is listed as Wirtschaftshaendler_X3_V3203.spk NOT 3202.
Is the 3203 what everyone is actually using to update?
If not, I will use the zip version link, but there are duplicate folders that are confusing me. In order to recompile an SPK do we only use the folders that DON"T say no.scripteditor ??
Thanks for any help
I can cheat the link and get to Lucike's file list here
http://www.blackpanthergroup.de/x3/lucike/
but the file there is listed as Wirtschaftshaendler_X3_V3203.spk NOT 3202.
Is the 3203 what everyone is actually using to update?
If not, I will use the zip version link, but there are duplicate folders that are confusing me. In order to recompile an SPK do we only use the folders that DON"T say no.scripteditor ??
Thanks for any help
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Re: link broken?
AFAIK, v3203 is the latest versionspoidz wrote:Is the 3203 what everyone is actually using to update?
(only three days younger than v3202)Changelog wrote:06.10.2007 (Version 3.2.03)
Das Anfliegen von ausschließlich spielereigenen Station verbessert.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
-
- Posts: 607
- Joined: Sat, 6. Mar 04, 20:43
Just FYI,
If you already have it loaded with PluginManager, the pkg updater switch does seem to find the file and update w/o problems, even with the broken link.
It doesn't install a new readme though so I don't know if the german links have any more specifics on what has been changed, besides the better coordination.
I did run a translator against the german pdf in the spk and it didn't seem to be any newer.
If you already have it loaded with PluginManager, the pkg updater switch does seem to find the file and update w/o problems, even with the broken link.
It doesn't install a new readme though so I don't know if the german links have any more specifics on what has been changed, besides the better coordination.
I did run a translator against the german pdf in the spk and it didn't seem to be any newer.
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Lucike does not make those spk. Blacky_BPG does. So Blacky maintains a sort of mirror (with different format) and apparently mirrors other than Lucike-scripts too. blackpanthergroup.de is obviously Blacky's host.
The Readme probably does not change, unless the interface changes. Co-operation sounds like an implementation detail, that does not really affect the interface.
The Readme probably does not change, unless the interface changes. Co-operation sounds like an implementation detail, that does not really affect the interface.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 20
- Joined: Thu, 27. Jul 06, 16:20
I am having trouble with this now. It was working perfectly before, but then I decided to clean out all my old scripts and start fresh. I so wiped everything clean, fresh install of X3 with the 3.1.07 bonus pack installed, installed the newest XTM mod, 0.7.3, put back in Cycrow's multipack, Terracorps Fleet Package, Stevios Fabs, Taxi Software Mk1, and the 3.2.04 version of this script.
Everything appears to work fine but then I noticed that all my ESTs were just docked sitting at a trading dock. They all have jumpdrives, Trading extensions, triplex/duplex scanners, all the required software and Trade Mk3, but they have all gone on standbye. I tried resetting some by undocking them and restarting the EST command. They will go to the nearest solar plant, get 40 ecells and then return to the nearest trading station. If they already had 40 they won't buy any and just come back and dock. I've poured through all my scripts disabling them all trying different combos with no change. This used to work great, I can't for the life of me figure out what is going wrong.
Anyone have any ideas? Oh and before anyone asks, my trade rank is retailer.
Everything appears to work fine but then I noticed that all my ESTs were just docked sitting at a trading dock. They all have jumpdrives, Trading extensions, triplex/duplex scanners, all the required software and Trade Mk3, but they have all gone on standbye. I tried resetting some by undocking them and restarting the EST command. They will go to the nearest solar plant, get 40 ecells and then return to the nearest trading station. If they already had 40 they won't buy any and just come back and dock. I've poured through all my scripts disabling them all trying different combos with no change. This used to work great, I can't for the life of me figure out what is going wrong.
Anyone have any ideas? Oh and before anyone asks, my trade rank is retailer.
-
- Posts: 607
- Joined: Sat, 6. Mar 04, 20:43
Don't know if it applies, but that has happened each time I have upgraded the spk. I will receive a message from each EST, I have 10, that they have "completed their command". And they will have landed and gone standby.
This is from loading my current save after updating with the Plugin manager. It sounds like you are getting the same effect, assuming you are using a previous save. Also assuming you haven't reloaded them with any Video goggles (emerg jump only).
After using the EST status command, I found that all but my EST 1 had lost all their wares, but retained their rank and jump limits.
Haven't had time to really reset them all but a quick attempt on EST 2 I had to reset the jumpdrive ecell load and it seemed to take.
Unless someone else has experience to contradict, it looks like any update to the script is causing a reset (deletion/default) of the operating data for each active EST in your save game.
If this is the case, I might try dropping your TradeMk3's, then manually reset the ecell limits and any other data you want and then pick them (TMK3) back up. Then restart the EST and see if it has reset by checking the EST report/status.
I haven't had time to reset, as I say, but I have learned that any script like FCSmk3/Gaius/OCS that fiddles with the stock jump/trade/move commands seems to have burps for ESTs. Don't know about those scripts you have there I don't have them. But I have many others that were working fine with EST before.
This is from loading my current save after updating with the Plugin manager. It sounds like you are getting the same effect, assuming you are using a previous save. Also assuming you haven't reloaded them with any Video goggles (emerg jump only).
After using the EST status command, I found that all but my EST 1 had lost all their wares, but retained their rank and jump limits.
Haven't had time to really reset them all but a quick attempt on EST 2 I had to reset the jumpdrive ecell load and it seemed to take.
Unless someone else has experience to contradict, it looks like any update to the script is causing a reset (deletion/default) of the operating data for each active EST in your save game.
If this is the case, I might try dropping your TradeMk3's, then manually reset the ecell limits and any other data you want and then pick them (TMK3) back up. Then restart the EST and see if it has reset by checking the EST report/status.
I haven't had time to reset, as I say, but I have learned that any script like FCSmk3/Gaius/OCS that fiddles with the stock jump/trade/move commands seems to have burps for ESTs. Don't know about those scripts you have there I don't have them. But I have many others that were working fine with EST before.
-
- Posts: 20
- Joined: Thu, 27. Jul 06, 16:20
Well I tried a few things. I tried deleting all the data the pilot had and restarting him, buying a new TS and kitting it out, I even tried manually putting energy in and jumping them to other sectors which I know trading is good in and restarting. Each time they go to the nearest solar plant, buy 40 units and then dock at the nearest trading dock. On the one I put more energy cells in, he even went so far as to sell off the extra ecells to the dock so he only had 40.
I next tried removing the Trade MkIII and manually configuring. No dice, still did the same thing. Its really baffling me. When I ask for a report from him everything looks normal except he says his commercial center with a range from Empire's Edge is null. No matter what jump settings I give him, he says null there.
I next tried removing the Trade MkIII and manually configuring. No dice, still did the same thing. Its really baffling me. When I ask for a report from him everything looks normal except he says his commercial center with a range from Empire's Edge is null. No matter what jump settings I give him, he says null there.
-
- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
@jpkidwell75
Please check all files. Are all in the script folder?
-> Libraries
lib.le.find.transporter.pck
lib.le.format.credits.pck
lib.le.move.pck
lib.le.move.check.pck
lib.le.move.check.enemy.pck
lib.le.move.command.pck
lib.le.move.gate.pck
lib.le.move.jumpdrive.pck
lib.le.move.jumpdrive.energy.pck
lib.le.move.position.pck
lib.le.move.short.pck
lib.le.move.target.position.pck
lib.le.move.target.sector.pck
lib.le.move.undock.pck
lib.le.pilot.dismisses.pck
lib.le.pilot.move.pck
lib.le.restart.traders.pck
lib.le.sectorlist.within.jumps.pck
lib.le.version.pck
lib.le.volume.shield.and.laser.pck
-> EST files
plugin.economics.admin.xml
plugin.economics.attacked.xml
plugin.economics.attacked.esc.xml
plugin.economics.attacking.xml
plugin.economics.auto.trade.xml
plugin.economics.calc.xml
plugin.economics.calc.price.xml
plugin.economics.calc.price.rs.xml
plugin.economics.config.xml
plugin.economics.config.ware.xml
plugin.economics.list.station.xml
plugin.economics.logfile.xml
plugin.economics.main.xml
plugin.economics.message.xml
plugin.economics.mk.one.ab.xml
plugin.economics.rename.xml
plugin.economics.rename.set.xml
plugin.economics.restart.xml
plugin.economics.select.xml
plugin.economics.select.status.xml
plugin.economics.send.energy.xml
plugin.economics.send.equipment.xml
plugin.economics.send.repair.xml
plugin.economics.status.xml
plugin.economics.trader.lock.xml
setup.plugin.economics.xml
-
- Posts: 20
- Joined: Thu, 27. Jul 06, 16:20