[UPDATED][MOD]Neuman's HUD replacement v1.1 [XTM 0.7 & DDRS compatible!]

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Thraxwhirl
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Post by Thraxwhirl »

Hi there.

Yes, I must confess I would very much like to know how to alter the icon for life-forms, as mine appears as, well, it looks a bit like a hunting rifle or some kind of gun, and that just looks stupid in the middle of my sector map(not to mention how much it makes it impossible to see everything else).

However, and I don't say this to be rude, errrr... I didn't really understand very much of what you just wrote I'm afraid. Kinda went over my head.

Sorry. :oops:

I'd be appreciative of some help, but can we start with the basics? I've done a wee bit of scripting in my time, and surgically tweaked with this or that mod and its components... but this is all completely new to me.
neumanf15
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Post by neumanf15 »

Well, it sounds like you've somehow ended up with the wrong gui_master.dds - the file that has all the pictures for the HUD. Are you running a hud mod? The gun thing is a known issue with lifeform class - for some reason, EGO hardcoded the lifeform class to the active AHEPT icon... So the XTM guys included their own gui_master to bypass the issue (and moved AHEPT to a different spot).

Here's the guts of what I just sent someone else about doing hud modding... I figure I'll just throw it in the thread rather than more PMs:

You need to be using a good image editor. I use Photoshop Elements (I tend to use 4.0, but have 3.0 as well as Photoshop CS2). You'll also (as fud points out) need a tool to open the .dds files - Here's a link to the nvidia tools page (has links to the photoshop and 3ds max plugins). You can also use the converter that fud mentions in his tutorial (link below), but it isn't as good as a plugin - quality-wise.
You'll also need at least X3 Mod manager by Doubleshadow - if you get X3 Editor, it's included... link
Here's a link to a tutorial that the guy (fud) who "taught" me wrote a long time ago. Unfortunately, his pictures are all gone now, but the text is pretty good.
http://forum.egosoft.com/viewtopic.php? ... highlight=

My recommendation is to open up my mod and any others out there (LH's, fud's, some on German forums) and just take a look at what we did - as well as finding gui_master.dds in the cat/dats by ego (I think the newest is in 08 or 09.cat) - and for XTM stuff, the most important one is the one in the XTM cat/dat. You'll need Doubleshadow's exceptional X3 Mod manager here. To be able to make the mod. I recommend setting it up as a false patch (create your cat file with X3MM in your main X3 directory giving it a number one higher than the highest existing one) - don't overwrite into an existing file (except your own), you may break your install.

One key to success: Use the alpha channel (fud talks about how to open this). You can make a square of a color and then just draw the alpha over it - X3 will only display what is highlighted in the alpha.

If you have any questions, feel free to ask.

Here's some other links that will help:
http://forum.egosoft.com/viewtopic.php? ... highlight=
http://forum.egosoft.com/viewtopic.php? ... highlight=
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surferx
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Post by surferx »

Hey whats up? I had to reinstall everything so I wanted to get as clean an install as possible; but just now I had a really hard time d/l your XTM compatible zip file. First it said d/l not ready. Then I had to put in the access code like, 5 or 7 times before it worked, but I got it. I really didn't want to go back to that vanilla HUD.
If you ever need a tester for that "Neuman-only" version how about letting me know. :D


@Pogi- It looks like you didn't give the mod time. Trust me. There is an adjustment period. Once you get past that it's just as hard going back to the normal HUD. Actually it's harder because I see these squares everywhere. :wink:
If you want to go fast, go alone.
If you want to go far, go together.

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Pogi
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Post by Pogi »

@surferx..I didn't give up on the mod at all :D ..I still have all of the great features like the icons and size difference etc...I just prefer the bars stock instead of yellow...Make a copy of the .cat .dat and try it without the yellow bars...You will find that there is "no" adjustment time..I did anyway..Cheers :)
X3..The most fun a man can have...With his clothes on.
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surferx
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Post by surferx »

Pogi wrote:@surferx..I didn't give up on the mod at all :D ..I still have all of the great features like the icons and size difference etc...I just prefer the bars stock instead of yellow...Make a copy of the .cat .dat and try it without the yellow bars...You will find that there is "no" adjustment time..I did anyway..Cheers :)
Great! I just misunderstood. And I would try that but I'm afraid that's too much modding for my skill level. Maybe someone could send me one?
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
neumanf15
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Post by neumanf15 »

It's pretty easy... Open X3 Mod manager (in sticky), open up the cat file from my mod (it's in your main X3 directory). Remove all the files EXCEPT icondata.txt and gui_master.dds. Exit and you're done.

That will put the stock colors back in all the menus... But now the icon colors will not be matched by the bars representing them in the sector map. That's what drove the yellow menus in the first place: X3 uses the same color bars in several places throughout the game.
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joelR
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Post by joelR »

neumanf15 wrote:It's pretty easy... Open X3 Mod manager (in sticky), open up the cat file from my mod (it's in your main X3 directory). Remove all the files EXCEPT icondata.txt and gui_master.dds. Exit and you're done.

That will put the stock colors back in all the menus... But now the icon colors will not be matched by the bars representing them in the sector map. That's what drove the yellow menus in the first place: X3 uses the same color bars in several places throughout the game.
Neuman15,

Im not really understanding your directions here. I opened the plugin manager but cant find any option to then open the .cat file. I would like to adjust this mod to use the default blue as well! I absolutely love this mod. The yellow was the only thing I had a hard time with. Could you explain to me in alittle detail how to open teh .cat file?
neumanf15
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Post by neumanf15 »

Well, the problem is that it's not the plugin manager. It's the X3 Mod Manager... You can find it here. I'll let his thread explain how to use it rather than going into it here. If you still have problems after reading his directions, PM me.
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joelR
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Post by joelR »

neumanf15 wrote:Well, the problem is that it's not the plugin manager. It's the X3 Mod Manager... You can find it here. I'll let his thread explain how to use it rather than going into it here. If you still have problems after reading his directions, PM me.
Oops, well that explains it. Thanks
LarryBurstyn
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Post by LarryBurstyn »

I found the text when the background was green on the sector maps nearly impossible to read . And the graphics colors made the icons hard to understand for the same reason.
Wonders
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Joined: Sun, 17. Dec 06, 09:14

Post by Wonders »

the HUD's great but is there any possibility to merge the old X2 HUD to X3? I am searching all over for a sollution for months and nothing.
spoidz
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Post by spoidz »

Maybe just me but anyone else have a problem with the GUI if you applied on top of patch 2.5.

Patch 2.5 added a new Icon

icon_076_export_statistics.dds

And now the Save Stats button on the quick menu is a black box where I assume this Icon would be.

Anyone know where I can just add it to either the Neuman GUI files or where I would add it with a new fake patch overwrite/add.

I have no clue how to read the Types\Icondata.pck file if changes have to be made there as well.

Otherwise no biggie I'm not planning on using the Uplink, just kinda draws attention when playing.
MitchellExplorer
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Nice Work Including Viruses In Download

Post by MitchellExplorer »

A brief list of viruses u get when downloading the exe file:

Gen:Trojan.Heur.AmZ@@BFCePe
Adware:W32/Eshoper

also angry IP scanner was included with this brilliant new HUD package.

You know what? drop dead neumanf15 - btw does that "15" equal your IQ?

DO NOT DOWNLOAD PEOPLE
pjknibbs
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Post by pjknibbs »

The main download is in the form of .CAT/.DAT files, which are not executable and therefore couldn't contain a virus if they tried. I've just scanned the EXE download and found nothing untoward whatsoever--and presumably neither have any of the numerous people who have already posted in this thread. Even if that was NOT the case, however, the correct action on finding suspicious materials would be to PM a moderator, not post flames in the thread.
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LV
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Post by LV »

Indeed, Scanned EXE with avast, clean, scanned after unpacking cat/dat, clean


As PJK said, please use the PM function not flame, i can understand anger at receiving a False Positive but the "15" would only signify the time your account had left to live if it happened again ;)
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Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
MitchellExplorer
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...

Post by MitchellExplorer »

Nice job scanning the files... although you scanned wrong one...
case closed whatever..
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LV
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Post by LV »

MitchellExplorer wrote:A brief list of viruses u get when downloading the exe file:
LV wrote:Scanned EXE
MitchellExplorer wrote:Nice job scanning the files... although you scanned wrong one...
My apologies i must read your posts better in the future
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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