esd wrote:
Then you're imagining very wrongly. Exactly the same initial hurdles would have to be overcome.
That might be.
So aside from addition of the network code (which will force Egosoft to rewrite a lot of code - no question about that), what other design changes do you foresee, that will destroy the current gameplay completely?
I read through Nanook's post about SETA, and here's what I thought - what's the purpose of SETA in X3 anyway?
If it's to make the flying between sectors easier, well, why not use the alternative ways, that already exist in the game, rather than messing with ships' speeds and weapons' ranges.
(And if there's no good way and I am wrong, then a medal to everyone who's against a multiplayer game)
So let's see what we got:
A jumpdrive - that allows you to jump from anywhere in the sector to a new sector. Worth noting that UTs also somehow can jump into the middle of sector (or so it seems; I might not be right about that).
A docking device - never used, but appearantly instantly teleports your ship.
Seems like might be enough so far. Let's say the X++ universe is set in a further future where jumpdrives and docking devices are more common. If that doesnt violate X's storylines, then it seems like a step towards the solution of the SETA problem, without changing ship's and weapon's stats.
You dont need to convince me that X-online/multiplayer is a lot of work, or that there are might be financial problems, but I do not believe that one could not make such game, that would feature best elements of X3's gameplay and still be online.
P.S.
By "you" I dont mean anyone personally.