But Freelancer got some good points in the match.
1) The populated area is not just an 80 by 80 km square, it's the whole star system, and you have to explore it fully to find space stations to do repairs, commerce and missions... (you can get even to the sun and fly around it, I don't recommend to fly INTO it...

2) You can target planets (and Sun) and land and commerce on the surface (You can do all you usually do on stations, sometimes more). To be more precise, the game is centered on traveling from planet to planet (in a star system), and from star system to star system)
3) The Information system. Anything that can be targetted (and I'm referring especially to Planets and Suns) get Statistical Info (even Escape Velocity!!) and the descritpive one.
4) The Waypoint system, you can click on any point on universal starmap (well designed itself) and the nav computer will set the Optimal Course to that target in a sequence of waypoints).
These are the good points that in my opinion where missed in X2.
Overall it's better X2, I like a more Simulator style, and I don't want to count it's good points because you already know that.
I wanted to point out what is missing in X2 and that was not so hard to imagine in a Space simulator.
Bye!