you may know my thread concerning the body-files from the v-folder:
http://www.egosoft.com/x2/forum/viewtopic.php?t=50079
Now we know that these bodies are put together to ships/stations/whatever by using so-called scenes.
Example:
An Argon Nova consists of 2 wings, 2 guns, 1 Cockpit, 1 rear turret, the engine trails and the position lights.
All these are the different bodies.
a typical line of a scene would look like this:
P 3; B 15000;
{ 2; 0; 0; 0; 0.000000; 0.000000; 0.000000; -5.000000; -1; -1; } // 0
ok now in detail (as far as i know it):
P3: this is just the number of the part in the scene ( it has X parts);
B 15000 : this is the body-file from the v-folder (this one is just an example)
2: i have no idea
0;0;0; the position relatively to the center of the scene (x-right/left;y-up/down;z-forward/backward)
0.000000; 0.000000; 0.000000; the rotation of the object (roll; dive;yaw)
-5.000000; : i have no idea
-1; -1; } : i have no idea
the rest is still unknown/uncertain, especially the units used for measurement. (and especially the rotation values)
so why this thread?
simple:
making a completely new modelled ship requires 3dsmax and egosoft's plugin.
Making a new ship just by using existing parts from X2 only needs a text editor! (and that saves money

BUT!
You need to understand how a scenefile is built precisely.
And that's what i want to know/ to learn and to share with the rest of the community.
So please, help, if you can!