vvvvvvvv wrote: ↑Sat, 9. Aug 25, 20:01
You're hit by an Asgard beam in a destroyer.
Remember that we're modelling a number of encounters and are discussing how many starting points there can be in those (while trying to minimize their number, of course). An encounter should start beyond the range of either opponent's weaponry. As such, Asgard can target, but cannot fire at its opponent. By the time it can, the opponent can move along its trajectory far beyond the starting point (if it can't move, arrival time to shoot will depend on Asgard's movement alone, making 22.5° derivation irrelevant at that distance).
vvvvvvvv wrote: ↑Sat, 9. Aug 25, 20:01
near miss can result in a tide-turning event.
Events such as this (especially if it was a hit) are recorded in the event history of the encounter. So if someone grazes someone while trajectory not being accurate enough to demonstrate a shot hit, the hit will still register.
On the other hand, actively using foresight in such a model is a good thing, so if we're looking at a hit while target's boundaries are away from such an event, we should preemptively alter the trajectory in such a way as to demonstrate a hit. Or alter the projectile/beam not to continue after reaching target's space, playing hit effect instead.
Also, it raises the question of stray shots in the time between pre-simulated fragments. Like, when the pre-simulation fragment's central ship is destroyed with its projectiles still in flight, and attackers are rearranged to other parts with some of their projectiles also mid flight, what do we do with all of these? The most obvious solution would be just assume all these miss or fuzzed out -- since total most are going to. But we could probably write some transition state to the encounter switching. And even we can safely ignore that for OOS, IS would probably benefit a lot from having such a state (otherwise it'll look like sudden burst of participants to new points at engagement range of their new target).
See? Despite you providing an argument that's incorrect by definition of what we're doing, we still have added to the model we discuss -- not by prototyping, but by simply discussing it. Namely, adding user stories to extend our problem domain to make it more fitting to the thing we're trying to describe with it.
vvvvvvvv wrote: ↑Sat, 9. Aug 25, 20:01you ignore what people say.
I have literally explained just now how scenario you proposed in your previous post would (not, but still) fit into my proposal. If I haven't answered some of your points, please refer me to them, which would be much more productive than trying to accuse me of ignoring arguments.
Speaking of which, you still haven't answered my questions about using Ship ID. Please do so, even if it may not help us in pre-calculating the battle. Or it may, who knows right now?
vvvvvvvv wrote: ↑Sat, 9. Aug 25, 20:01Now, go and make that prototype.
I think I have provided enough arguments on why I think doing that would be pointless at the moment.
Of course, if Egosoft added scenario editor and data exporter (at least raw data, although preferably with ability to choose Tacview export directly), that would at least receive that point since we could run test scenarios and see differences and similarities both. Like, some scenarios probably don't even need the pre-calculation record, just a timer to tick the hit points down.