[Report] Heavy torpedoes penetrates target when fired with high velocity

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MODifikaTOR
Posts: 19
Joined: Mon, 30. Jun 25, 07:13
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[Report] Heavy torpedoes penetrates target when fired with high velocity

Post by MODifikaTOR »

There is a problem with torpedoes being fired from ship on high velocity with high attention mode:
https://youtu.be/6zrHrB7Yb38
It penetrates turrets and blows up behind it. If there's more turets behind it like in the video above, they get destroyed. But if there's no more turrets or other targets behind it - torpedo just detonates without any result.
This is not correct behavior. Is there a chance that it can be solved?
Jar B
Posts: 350
Joined: Tue, 18. Jan 05, 14:07
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Re: [Report] Heavy torpedoes penetrates target when fired with high velocity

Post by Jar B »

MODifikaTOR wrote: Sat, 2. Aug 25, 13:07
This is not correct behavior. Is there a chance that it can be solved?
Re-post it in the Tech Support forum and provide the required basic details detailed here viewtopic.php?t=402324 And don't forget the game save. That's the most critical part.
Alan Phipps
Moderator (English)
Moderator (English)
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Joined: Fri, 16. Apr 04, 19:21
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Re: [Report] Heavy torpedoes penetrates target when fired with high velocity

Post by Alan Phipps »

Also state what your fps was like at the time. Boundary collision detection problems for high speed passage are normally due to the collision notionally happening between screen frames when fps are low (similar to when fast ships go through jump gates without jumping, or fast ships enter docking envelopes without the necessary speed limiting happening).
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