[Poll] Xenon focused DLC

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Xenon DLC

Yes
16
76%
No
5
24%
 
Total votes: 21

c0d3warrior
Posts: 21
Joined: Wed, 31. Jul 24, 04:42
x4

[Poll] Xenon focused DLC

Post by c0d3warrior »

An idea had been surfacing with so many posts and request to help expand lore on Xenon.
It would be fun to allow Xenon to trigger random invasions in sectors throughout the x4 universe. Some of the Inactive jump gates are seemingly permanent y destroyed to prevent Xenon incursions. But wouldn't it be interesting if because of their battle with Ka'ak, they evolved from some of that tech they got from salvaging Ka'ak wrecks?

Partial spoiler - but after Boso completes the crisis research their in a new option to "re-trigger" the crisis, I hadn't activated it yet because it literally took me 2 real life days playing 4 ish ours each day defending my stuff. It might have been longer though.

But I really REALLY like the randomness of the incursion mechanic. It did add some excitement.. And destruction.. Poor Boron sector lol.

It would be great to take this even further and allow something like the CPU ship to "learn" major supply line sectors and grant fleets of xenon jump drive mechanics that Ka'ak have access to already.

Or by allowing Some of the inactive jump gates to be active again and let xenon poor through them until the player intervenes.

I didn't get a chance to play some of the previous x titles, but xenon Q and L capitals could resurface possibly.
Tskillet
Posts: 4
Joined: Mon, 4. Feb 13, 06:50
x4

Re: [Poll] Xenon focused DLC

Post by Tskillet »

I would love to see a stronger Xenon like when i first started playing. I miss being scared of a K or a swarm of Xenon.... Even if the Xenon produce their original ships would be nice.
vvvvvvvv
Posts: 1314
Joined: Tue, 28. Nov 23, 15:38
x4

Re: [Poll] Xenon focused DLC

Post by vvvvvvvv »

While I'd love to see more player pilotable xenon ships, stronger xenon or stronger tiers of xenon tech, random incursions is not what I'd like to see.
flywlyx
Posts: 1577
Joined: Sat, 15. May 21, 03:45
x4

Re: [Poll] Xenon focused DLC

Post by flywlyx »

Please add more terraformer fleets — I’ve had more than enough of the metallic swarms.
LameFox
Posts: 3625
Joined: Tue, 22. Oct 13, 15:26
x4

Re: [Poll] Xenon focused DLC

Post by LameFox »

Personally I felt the crisis being essentially just an X3 style defence mission was a big let-down. It's not particularly dangerous, at least not the way I generally play (most of my assets live in only a few systems), but gets tedious. The mechanics of kha'ak spawns are also just not really fun gameplay IMO. Most games go out of their way *not* to spawn things on top of you for good reason. I don't want to impart any of that junk onto Xenon.

I wouldn't be opposed to a Xenon-themed DLC, especially one that gives the player a way to restore them to the universe, but I think as a faction they're much more suited to a long, grinding war of attrition than just appearing random places. I want them to be a dangerous force lurking in the dark corners of the map and slowly but steadily forcing their way out, so I know I have to periodically put together a meaningful force to shove them back before they get overwhelming.

As opposed to now, where in most places the other factions do that to them instead, and all I really do is roadblock Hatikvah's Choice because it's annoying if my stuff has to go around it.
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