This is so dumb. Are you then suggesting that the player shouldn't be allowed to just emp for blueprints as well? You save a lot of money there too. And personally for a spaceship game I don't consider crawling around like a bug looking for dataleaks which you can manually create to be what I play the game for. Actually I'll like to know how many people actually like that part of the game and want more of it. I don't see people praising the spacesuit segments in Timelines after all, and it's basically that.vvvvvvvv wrote: ↑Thu, 31. Jul 25, 14:39It removes a huge chunk of game progression. Hunt for the blueprints is part of central game loop past the first station, and half the game revolves around blueprint hunting.
So there has to be a tradeoff. Like complete lack of control over resulting station layout. Or maybe you'll need sky high reputation requirements.
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Basically:
* "Player should be able to order stations". Reasonable. Missions exist, why not let player issue them.
* "With full control over layout" --> definitely a very hard no.
* "Without any control" --> that could be a lot of fun.
A reasonable idea is to make this act as missions you get except you issue them to the NPC. You pay 150% of the station, specifications are vague, and subcontractor can install random stuff into it to meet the max payment target.
And I actually suggest the exact opposite. BPs should actually be harder to get. I just don't really want to insist on it because of how players react to nerfs. But the factions really shouldn't be so easily handing out the know how of how to build their stuff.
Besides, I again do not see people suggesting the same with ships. Should we also just order a ship like missions? And the shipyards just give us whatever they can stuff into it instead of what we want? That would be interesting I admit. But I seriously doubt people actually want that.
Ideally. I think that rather than just looking at material costs, factions building stuff for you should actually have some sort of surcharge, though I'm not sure if that's how it actually works now. Like imagine if everything you order from a faction has a 50% labor cost. That would incentivize you working towards getting the BPs so you can cut out the middleman. I just don't think this would work in current X4 which is why I don't mention it. See above about how the playerbase reacts to nerfs.
And I also see a lot of people just suggest that and give ideas even further of how to exploit the system. Like "hiring" a CV to some quiet area before boarding.
I don't disagree that boarding is too easy, but I disagree not because it makes money comes in easily, I disagree because it's kinda dumb that the factions are basically just ignoring you stealing their ships and selling back to them. Or how SCA destroyers are for the most part so lightly armed and without any sort of fighter cover... Worse was that exploit which I'm not sure whether it's fixed where you can literally sell with one crew and then board and resell it. It's just so illogical, but I've made my thoughts known on how the shipyards allows you to sell ships you don't deliver. Repeatedly and without consequence.
Otherwise I don't really care if the early game is made any easier. As long as it's logical. Like why not just let players take out a loan for instance.