Endgame crysis - how much longer?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Endgame crysis - how much longer?

Post by mr.WHO »

Jesus Christ, it's already 20 hours of Xenon-Kha'ak attacks - this is really getting tedious :(

Mails that I received from Boso:
Starting mail - fly to see CPU ship
Bad feeling mail From Boso
"Im analysing stuff" mail from Boso
"Im analysing stuff - update" mail from Boso


How much longer will ti take? DO I have to do something during Xenon-Khaak attack or just fight?
adeine
Posts: 1440
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Endgame crysis - how much longer?

Post by adeine »

You don't have to do anything to advance the event (it can drag on for quite a while).
flywlyx
Posts: 1586
Joined: Sat, 15. May 21, 03:45
x4

Re: Endgame crysis - how much longer?

Post by flywlyx »

The latest version includes 16–20 rounds of invasions. Your save file should have a list called "InvasionHistory," where you can count how many have occurred. The "TargetInvasionCount" value indicates the total number of planned invasions.
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

OK, I think I'm getting close to finale.
Now each invasion spawn 7-8 Ravagers instead of initial 2.
flywlyx
Posts: 1586
Joined: Sat, 15. May 21, 03:45
x4

Re: Endgame crysis - how much longer?

Post by flywlyx »

mr.WHO wrote: Tue, 25. Feb 25, 16:19 OK, I think I'm getting close to finale.
Now each invasion spawn 7-8 Ravagers instead of initial 2.
8 Ravagers? That's not bad! Do they spawn all at once or one by one?
How many Xenon I you get in one wave?
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

flywlyx wrote: Tue, 25. Feb 25, 16:48 8 Ravagers? That's not bad! Do they spawn all at once or one by one?
How many Xenon I you get in one wave?

Seem like it's always:
1 Xenon I
2 Xenon K
+ bunch of Xenon S/M


However as the crysis progress, the Khaak numbers and waves increases.
Initially it was just 2 Ravagers + Fighters, one after another.

Then it was 2 Ravagers at the same time, Then is was more than one wave of 2 ravagers.
Now the last invasion I had was 2x2 Ravagers spawned at the same time but in two different locations of the same sector - I counted the wrecks after the battle and it was 7-8 Ravagers in the invasion.
I recall some wave before had a pair of Ravagers spawned + one odd Ravager that almost ambushed and killed my NPC carrier (venerable Raptor tanked like 4 shots from Ravager main cannon and was oen shot from beign dead when Ravager exploded).
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

It would be a lot more fun, if Capship AI still wasn't that derpy.

Like I specifically use my best captains and crews for the crysis, with all my main ships having 4+ or 5 star ratings.

Despite that there are very frustrating moments.

One moment my AI controlled Asgard fly into perfect firing position and erase 3 Ks one after another with main beam (like a god damn champion of Terra), then the other moment the very same ship decide to do completely insane and r*tarder movement and positioning having absolutely no care in hell to even point main beam at the target.
The darwin award was for Asgard captain that decided to traveldrive to target...and overshoot the target stopping behind it and exposing the engine to enemy fire and almost none of main turrets having a firing solution.


Egosoft, is it really that hard to tell AI to travel to target nose forward, drop cruise engine within firing range AND POINT THE DAMN NOSE ON TARGET, if the ship has main batteries active/undammaged?

I could understand if AI would see - main cannon dammaged, lets focus on using Large Turrets, but no when the damn thing is fully operational.
It's not fun having to micromanage something that should be plain and simple RTS attack command.
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

Question to whoever know how the Capship AI works.

Does AI captains takes other ships/objects (other than target ship) into account when deciding to make maneuvers?


I kinda suspect that the "smart" Asgard was in "clean" environment, where there was no battle wreckages and Asgards wasn't acompanied by additional L/XL ships to throw it into confusion.
My guess is that AI might be having a meltdown when doing fleet actions and all the battle wrecks obscuring left and right.
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Re: Endgame crysis - how much longer?

Post by Targ Collective »

I don't know if it helps, but Boso tells you to gather data from the invasions. When you get the message about a breakthrough you have the option to end the crisis, if memory serves there's a research you need to complete and a prize. You get an indestructible, inactive enemy ship to bombard which combined with livestream has potential as art when you're waiting for timed events like terrafroming.
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!
User avatar
grapedog
Posts: 2512
Joined: Sat, 21. Feb 04, 20:17
x4

Re: Endgame crysis - how much longer?

Post by grapedog »

Another way to track the invasion is that it targets smaller and smaller clusters of your assets. This is from my personal experience.

Like the first attacks are in sectors with a lot of your stations... towards the end it will be attacking sectors with like only 1 station in it. So you should be able to kind of tell when it's reaching it's conclusion.... and then follow up the lead Boso Ta gives you when you gives it to you.
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

So far, if I count right, I had 18 invasions - hopefully there are just two more to go.
adeine
Posts: 1440
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Endgame crysis - how much longer?

Post by adeine »

grapedog wrote: Tue, 25. Feb 25, 20:28 Another way to track the invasion is that it targets smaller and smaller clusters of your assets. This is from my personal experience.

Like the first attacks are in sectors with a lot of your stations... towards the end it will be attacking sectors with like only 1 station in it. So you should be able to kind of tell when it's reaching it's conclusion.... and then follow up the lead Boso Ta gives you when you gives it to you.
It can continue into sectors that have just ships in them, no infrastructure needed.
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

Yep, Invasion number 19th poped out in sector where I don't have any station, but one of my fleets stationed there.
flywlyx
Posts: 1586
Joined: Sat, 15. May 21, 03:45
x4

Re: Endgame crysis - how much longer?

Post by flywlyx »

mr.WHO wrote: Tue, 25. Feb 25, 17:17 Then it was 2 Ravagers at the same time, Then is was more than one wave of 2 ravagers.
Now the last invasion I had was 2x2 Ravagers spawned at the same time but in two different locations of the same sector - I counted the wrecks after the battle and it was 7-8 Ravagers in the invasion.
I recall some wave before had a pair of Ravagers spawned + one odd Ravager that almost ambushed and killed my NPC carrier (venerable Raptor tanked like 4 shots from Ravager main cannon and was oen shot from beign dead when Ravager exploded).
This sounds like some interesting fights, is this Ravager targeting Raptor specifically in plenty of units? Or it is because the raptor is along?
Generally, NPC capital ships don't prioritize enemy capital ships, but I am not sure if they have updated it already.
mr.WHO wrote: Tue, 25. Feb 25, 17:34 Question to whoever know how the Capship AI works.

Does AI captains takes other ships/objects (other than target ship) into account when deciding to make maneuvers?


I kinda suspect that the "smart" Asgard was in "clean" environment, where there was no battle wreckages and Asgards wasn't acompanied by additional L/XL ships to throw it into confusion.
My guess is that AI might be having a meltdown when doing fleet actions and all the battle wrecks obscuring left and right.
Yes and no. Any movement includes a built-in collision prevention function, which is quite awkward, making it difficult for players to predict the outcome if anything is near the capital ship.
So, yeah, that might be the case, but there's no guarantee it will be "smart" again next time.
The combat AI for capital ships is primarily designed for stationary targets—once those targets start moving, it all comes down to luck. If you want your ship to act smart consistently, try disabling the target first.
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Endgame crysis - how much longer?

Post by mr.WHO »

flywlyx wrote: Tue, 25. Feb 25, 21:34 This sounds like some interesting fights, is this Ravager targeting Raptor specifically in plenty of units? Or it is because the raptor is along?
Along Raptor there were a dozen of my destroyers in vicinity of Ravager, but that time it focused and targeted Raptor specifically.

At the start of battle I noticed Ravager spawn near one of NPC station near which my Raptor was sitting and I was like "I sure hope it doesn't target my Raptor", quickly followed by:
"oh Sh*t, sh*t, sh*t emergency launch of all landed ships, target Ravager, destroyers target the Ravager, somebody start f*cking firing" :D

Raptor end with 31% hull when Ravager finally blew up - it wouldn't survive another main beam shot.



I also had fun 1v1 between Ravager and my AI controlled Asgard.

Ravager see Asgard, Asgard see Ravager.
Ravager move to engage, fire one shot that takes 45% of Asgards shields, fire another shot, Asgards shields drop to 5%...
...then Asgards is like, LOL, Bye! and one shot Ravager with it's beam :D


X4 is epic when AI works...it's just that usually it don't :(
flywlyx
Posts: 1586
Joined: Sat, 15. May 21, 03:45
x4

Re: Endgame crysis - how much longer?

Post by flywlyx »

mr.WHO wrote: Tue, 25. Feb 25, 21:47 I also had fun 1v1 between Ravager and my AI controlled Asgard.

Ravager see Asgard, Asgard see Ravager.
Ravager move to engage, fire one shot that takes 45% of Asgards shields, fire another shot, Asgards shields drop to 5%...
...then Asgards is like, LOL, Bye! and one shot Ravager with it's beam :D


X4 is epic when AI works...it's just that usually it don't :(
Solo destroyer combat is usually not too bad since both sides tend to stop and exchange fire. However, when multiple targets are involved at different elevations, or if one side includes a Xenon K/I, that’s when the real nightmare begins.
vkolosov
Posts: 18
Joined: Wed, 5. Feb 25, 17:14
x4

Re: Endgame crysis - how much longer?

Post by vkolosov »

grapedog wrote: Tue, 25. Feb 25, 20:28 Another way to track the invasion is that it targets smaller and smaller clusters of your assets. This is from my personal experience.

Like the first attacks are in sectors with a lot of your stations... towards the end it will be attacking sectors with like only 1 station in it. So you should be able to kind of tell when it's reaching it's conclusion.... and then follow up the lead Boso Ta gives you when you gives it to you.
For me, later invasions happened in sectors without stations at all, but these sectors had my fleet in it. I abused this mechanic somehow by parking an Asgard fleet in a deserted sector, and Xenon were happy to attack it.
Rasputine
Posts: 1
Joined: Wed, 19. Mar 25, 21:05
x4

Re: Endgame crysis - how much longer?

Post by Rasputine »

I m on 47th wave still 2-3x Ravs and 2-3 x I + 4-5 x Ks .......
I dont know how to proceed as I m tired and cannot even replace my ships.....not the military ones since I have 39 Massive Fleets with over 20440 Ships, counting down for the moment.
Game screams on my ThreadRipper for some reason.. Cannot mobilize fleets fast enough anymore so after 25th (12 hours) I started fortifying my inner core sectors leaving others in their fate.

I dont know how it ends or how am I supposed to trigger the CPU ship thing. So far I was lucky in the last 14 encounters as I was so exhausted to fight, they started spawn into Terran / Paranid territories so they solved the problem for now.
But I cannot do other missions or manage my trading properly even with enable lost ships feature, cannot keep up.

So in conclusion you wait until it ends....should have paid the 500kk when i had the chance I guess!
Tilen
Posts: 358
Joined: Sun, 9. Dec 18, 19:37
x4

Re: Endgame crysis - how much longer?

Post by Tilen »

I occupy only one system, and so I only really ever had to repel one assault. The rest were dealt with by the NPC factions, so it was just more fun to watch battles.

Maybe a life hack for some, who find tue mechanic tedious.
Praise Bernd!

Return to “X4: Foundations”