[MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Davith
Posts: 7
Joined: Sun, 31. Jul 16, 15:42
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]

Post by Davith »

In case anyone else was playing, I had a bug with the New Home plot (plot spoiler:):
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The player sector is given the wrong name
The fix is in changing the mission director files to point to the correct ids; replace the files `2.013 New Home.xml` and `DPPCF02 Plot Manager Libraries.xml` in `addon/Director` with those in this zip.
This must be done before the final part of the plot, otherwise the fix won't work.
If the zip file isn't available due to bitrot, then you can manually search and replace the ids in those two files according to the following table (spoilered for plot):
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Code: Select all

+--------------------+--------------+-------------------+------------+
| Old Sector         | Wrong/Old id | New Sector        | Correct id |
+--------------------+--------------+-------------------+------------+
| CEO's Investment   | 30050        | Leap of Faith     | 1023805    |
| Tharka's Ravine    | 30040        | Kuiperian Descent | 1023818    |
| Blue Storm         | 1024         | Mists of Artemis  | 1023820    |
| Enduring Light     | 1020815      | Light of Hope     | 1023800    |
| Prophecy Fulfilled | 20005        | Magrathea         | 20006      |
+--------------------+--------------+-------------------+------------+
There should be one replacement in each file (for each id).

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