chew-ie wrote: ↑Sun, 3. Dec 23, 17:58
Cyberpunk 2077 gets even more awesome with the next massive 2.1 update - which is basically yet another enhanced version of the game:
Fully fledged metro system (preserving fast travel and adding sightseeing)
Portable radio (Hell yeah!)
More cars, more bikes
Races connected to a particular quest are now a repeatable activity which also allows earning Autofixer discounts
Bike gameplay enhanced (stunts are now possible - like driving in the walls of a concrete tube or doing saltos in mid-air)
O_o I completely missed that. Some very nice features there, looks like I will be starting a new game when that releases tomorrow the 5th Dec.
Thank you for the heads up.
I have had Phantom Liberty expansion since it came out, but still haven't got there yet
Looks like this will delay me getting there a bit more
Nom nom - more ammo and favourite system for weapons
Also, there seem to be quite some accessible features available for the UI - including bigger font size. Better SteamDeck-Support!
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BurnIt: Boron and leaks don't go well together... Königinnenreich von Boron: Sprich mit deinem Flossenführer Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen! Tammancktall: Es ist eine Ehre für sie mich kennenzulernen... CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]
If you have an NVidia GPU, and after the 2.1 update performance feels a bit less smooth than previous versions, have a look at DLSS setting.
For me the update turned DLSS off, switching it back on again made the game as smooth as it was before the update.
Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!
For details, check out the list of changes below.
Gameplay
Melee Finishers will now work properly.
Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
When using the Classic control scheme, performing dashes will no longer result in crouching.
Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
Skill Shards for skills that are already maxed out will no longer drop.
The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
Adjusted car chases so that they're not too frequent and don't overlap.
Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
Added an end credits message from Reed for endings other than The Tower.
Removed the possibility of installing attachments on the Catahoula Iconic pistol.
Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
Made small improvements to the appearance of Net sites.
Visual
Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
Fixed shadows appearing on V's torso when wearing tank tops.
Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
Tire track marks will now match the actual contact patch of the tire.
Adjusted the suspension movement of some traffic vehicles to improve it visually.
Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
Implemented various small changes to improve drifting in most vehicles:
AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those).
Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts.
Most mid-engined cars' Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc.
PC-specific
Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.
REDmod
Updated the address list for modders.
Some nice fixes in there, I think they still have more to do.
Patch 2.13 just released today .. https://www.cyberpunk.net/en/news/50818/patch-2-13
.. After all this time its not a very big patch list, unless there are some fixes they didn't wish to publicly acknowledge.
But, not to be sniffed at, more improvements always welcome.
Seen a heap of comments on CD Project Red forum moaning about FSR 3 not being FSR 3.1 like FSR 3 is so last month .. kids
I'ma gonna be tryin' both DLAA and DLSS Ray Reconstruction at the same time, seems to be running great on my laptop so far, not overheating at all.
.. And just like NMS, it will have to wait as X4 7.5 Beta 7 is live
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Photo Mode
Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
Fixed the Facial Expression option for Adam Smasher.
Fixed an issue where Adam Smasher's glowing chest cyberware was missing.
Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
Characters spawned while V is in the air or in water will no longer snap to the ground.
Characters will now be properly saved in presets.
Spawned characters will now be visible after adding a background.
V's rotation and position will now be properly saved in presets.
Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.
NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
Fixed an issue where camera settings would only apply after loading a saved preset twice.
Enabling a background will no longer change camera position.
Rotating the camera will now work properly with a background enabled.
Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.
Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
The rule of thirds grid will now properly adapt to the selected aspect ratio.
Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.
Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.
Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
Fixed an issue where Johnny did not appear as a passenger often enough.
Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
Fixed an issue where some vendors were not interactable as intended.
Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
Fixed the missing 2.2 "check what's new" pop-up in the main menu.
Console-specific
Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console's privacy settings on Xbox.
Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame – enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
Checked it out - and the new auto drive feature for own cars / bikes is awesome. As is the "auto drive cinematic camera" (default: holding "Q" while auto drive is active). Chilling in Night City is cooler than ever: listening music and watching the city fly by without doing anything.
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BurnIt: Boron and leaks don't go well together... Königinnenreich von Boron: Sprich mit deinem Flossenführer Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen! Tammancktall: Es ist eine Ehre für sie mich kennenzulernen... CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]
Thanks chew-ie I completely missed this. Looks like a really good update.
I used to prefer driving Motorbikes, they felt better, but recently I messed about with the settings for drastically reducing the delay on the driving follow camera, now driving is a much better experience.
Looking forward to these new changes ( well, that is when I can get away from collecting Space Flys and repeatedly increasing Agents influence in X4 8.0 betas )