Currently, stations consider all available goods when calculating their budget.
I suggest limiting this to goods that can be purchased from other factions,
since stations cannot actually spend money on goods from their own faction.
This change would greatly improve station configuration—especially for setups where most goods are supplied internally but a small budget is still needed for acquiring one or two items from AI-controlled factions.
Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
A more reasonable idea would be to calculate budget while taking trading rules into account. I vaguely remember that there was a note about this feature having been implemented.
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
I'd prefer the total opposite. I want my stations to pay (and get paid) for all the internal trade too. 

Goner Pancake Protector X
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Insanity included at no extra charge.
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
Eather of those would work, the current situation is just frustrating.
Or what also would help is being able to adjust the max station balance of a station
Or what also would help is being able to adjust the max station balance of a station
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
Yes. That's the only solution that makes sense, in my humble opinion.
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
Same here. I want payments even between my own stations, for internal trade. Would help my see better which stations are truly profitable. A station which only sells to my other stations appears to be unprofitable, but that is only because it is receiving no money for selling it's main product.
Even in businesses today, there are such things as cost transfers between departments, even though it is the same ccompany. Because it is important for accounting purposes to know how to budget for each department.
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
The worst is your refineries, because frankly it doesn't cost much to buy from NPCs while also letting them deal with Khaak attacks, but they keep running out of money because most of their production is hoovered up by your own factories.Falcrack wrote: ↑Tue, 15. Jul 25, 17:38Same here. I want payments even between my own stations, for internal trade. Would help my see better which stations are truly profitable. A station which only sells to my other stations appears to be unprofitable, but that is only because it is receiving no money for selling it's main product.
Even in businesses today, there are such things as cost transfers between departments, even though it is the same ccompany. Because it is important for accounting purposes to know how to budget for each department.
Well, it's either that or the refined metals factory which I can't remember whether it was an ore refinery or not. All I remember is that one of those keeps putting up the low cash warning.
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Re: Suggestion: The station budget should exclude goods that can only be purchased from your own faction.
You can give station any amount of credits and that seems to used as the "max balance" from then-on.komodowaran wrote: ↑Tue, 15. Jul 25, 15:47 Or what also would help is being able to adjust the max station balance of a station
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.