[MOD]DeadAir Mods pt2

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Ludiks
Posts: 12
Joined: Sat, 3. Aug 24, 20:25

Re: [MOD]DeadAir Mods pt2

Post by Ludiks »

Every links and og post deleted?
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Baconnaise
Posts: 766
Joined: Sat, 23. Nov 13, 15:50
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Re: [MOD]DeadAir Mods pt2

Post by Baconnaise »

Ludiks wrote: Mon, 14. Jul 25, 05:45 Every links and og post deleted?
Yea no clue TBH. Link to his github below just in case.

https://github.com/DeadAirRT
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Ludiks
Posts: 12
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Re: [MOD]DeadAir Mods pt2

Post by Ludiks »

Baconnaise wrote: Mon, 14. Jul 25, 06:38
Ludiks wrote: Mon, 14. Jul 25, 05:45 Every links and og post deleted?
Yea no clue TBH. Link to his github below just in case.

https://github.com/DeadAirRT
Thank you, yes downloaded them all just in case.
Maybe because an update is coming? According to his last messages he was working on it.
Beermachine
Posts: 98
Joined: Wed, 11. Feb 04, 20:32
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Re: [MOD]DeadAir Mods pt2

Post by Beermachine »

I do hope that DeadAirRT is working on a new update for 8.0.

While the diplomacy update and protocol null has some aspects of a dynamic sandbox, the implementation and customisation seems to be vastly inferior to dynamic wars. Hopefully this can be used as some kind of framework to make this mod even better.

If not, thanks anyway for all the work on providing a much more dynamic sandbox with the dynamic universe collection, especially wars, news and evolution.

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