question about modifications grayed out

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thedavid
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question about modifications grayed out

Post by thedavid »

So here is the situation. I'm playing X4 on Linux. No mods. 7.60. I'm playing on the GOG version but I recall seeing this same thing on previous versions of the game both on GOG and Steam. I'm not reporting this as a bug because I don't know that it is a bug.

In the game when you open the menu and tab to the let you can open the "player information" tab. In there on the left fifth from the top is a menu called "Modifications". This is a list of ship mods. I have the Hyperion DLC and the Timelines DLC and all other DLCs are deactivated. They are installed but deactivated because I've given myself a set goal before I activate each one.

I have finished all the HQ research. I can see many mods listed and I can open up the list with the + sign to see what is needed to craft the mod and what percentage change I'll get. Most of the mods are displayed with white text and I can open them. However, there are a small number of mods with grey text and I can not inspect what the mod does or what is needed to craft it.

Again, I am checking from the menu "player information". I am not at a wharf or shipyard trying to install these mods into a ship. In fact, my character is just walking around.

Anyway, here is the list of grey text mods.

Under Weapons there is a mod called Weapon Projectile number.

Under Engines:
Engine Boost attack time
Engine Boost release time
Engine Boost charge time
Engine Boost recharge time
Travel Mode start thrust
Travel Mode release time

So please let me know if these mods are treated differently in the game. Is there something besides research I have to do to unlock them? Are they actually unlocked but just treated differently in the menu? Are these mods crafted with something different than the other mods, some item I have yet to collect? Are these old outdated ideas that the Devs have abandoned but were left in the game code? Has my game been corrupted by some residual game mod files in my steam folder?

I usually don't play with mods. My GOG copy of the game has never had any mods. I have occasionally used Steam workshop mods just to see things with the understanding that I could just delete them after I've investigated something. I would have figured the steam mods would only affect the steam version of the game and as of right now even my steam copy should not have any mods attached to it.

Anyway, any help would be appreciated. Just trying to understand.
CBJ
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Re: question about modifications grayed out

Post by CBJ »

It sounds like you're getting a bit mixed up between game mods (third party modifications to the game that you install via Steam Workshop or Nexus Mods) and in-game ship/weapon/engine/shield mods (a game feature in the standard game allowing you to modify the attributes of particular in-game objects). You do not have to install any of the former in order to use the latter; they are part of the base game.

That said, I don't really know what menu you're talking about or the circumstances in your game, so it's hard to say why certain menu items are greyed out. At a wild guess, I'd say it was most likely just because you don't have the materials to make them, but I could easily be wrong.
LameFox
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Re: question about modifications grayed out

Post by LameFox »

Have you finished the research? Looking at mine, I think maybe some mod types only unlock with later research tiers I haven't bothered with yet. So those ones are grey while others that go on the same module are not. For example I have 2 of the 3 chassis mod research tiers done and only "Cargo Concealment" is still grey in that category.

edit: nvm saw that you finished it. That's interesting then because I absolutely do have the parts for cargo concealment—they're actually very common drops from BUC. :gruebel:
***modified***
thedavid
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Re: question about modifications grayed out

Post by thedavid »

CBJ wrote: Sat, 21. Jun 25, 16:17 It sounds like you're getting a bit mixed up between game mods (third party modifications to the game that you install via Steam Workshop or Nexus Mods) and in-game ship/weapon/engine/shield mods (a game feature in the standard game allowing you to modify the attributes of particular in-game objects). You do not have to install any of the former in order to use the latter; they are part of the base game.

That said, I don't really know what menu you're talking about or the circumstances in your game, so it's hard to say why certain menu items are greyed out. At a wild guess, I'd say it was most likely just because you don't have the materials to make them, but I could easily be wrong.
I know it can be confusing since mod can mean "game mod" but it is also used in game for "ship mod".

What I want to say is that I am playing on the GOG version of the game. That version of the game doesn't have any "game mods" and has never had any "game mods". I also have a Steam copy of the game. I usually run the Steam copy without "game mods" but sometimes to just goof off I will check out a steam workshop "game mod". As of right now I do not have any "game mods" installed for either the GOG copy of the game or the Steam copy of the game.

The thing I am trying to ask about has nothing to do with "game mods". In the game there are "ship mods". The player can unlock the blueprints to "Ship Mods" by doing research at the HQ. I have finished ALL of the research. I have beaucoup materials for all "Ship Mods". I can land at a wharf or shipyard and install any "ship mod" I want. The list presented to the player when the player is in the ship dealership doesn't indicate that the player is missing anything.

However, I am trying to get clarification about "ship mods" because there is a menu that indicates that the player does not actually have access to all "ship mods" that are in the game.

How to get to the menu I mentioned: Open the quick menu. It doesn't matter if the player is walking around or piloting a ship. Open the quick menu where the player can do things like "get up" or "undock".

From the Quick menu tab to the left. This is the "Player information" menu.

The "Player Information" menu has a set of vertical tabs that go down the left side of the screen. The top tab allows the player to change the character's name, organization name, default paint scheme, and organization logo.

The fifth vertical tab inside the "player information" menu is called "modifications". In this tab we can see a list of all the modifications. It looks like this,

+Chassis } }} }}}
+Shields } }} }}}
+Weapons } }} }}}
+Engines } }} }}}

By clicking on the + mark it opens the menu up to see each "ship mod" that is listed. For Chassis all of the "ship mods" are displayed with white text and each one has another + mark to be opened further. If the player opens it up again then information about the "ship mod" is presented. The player can see what it does, the materials needed to craft it, and the percentages.

However, under Weapons and Engines some of the "ship mod" categories are presented with GREY text. The + mark doesn't work.

I did a search on the internet for what these "Ship Mods" could be but I could not find any information. I compared the list of "Ship mods" available to me with White Text to the "ship mods" known to the internet at places such as qsna and I have access to every "Ship Mod" listed.

So, I'm stumped, which is why I wanted to ask here for a clarification. I'm really hoping something isn't wrong with my game. I'm curious if I still need to do more research or some new quest that I have yet to do in order to unlock the rest of the "Ship Mods". I am fearful that perhaps some old Steam Workshop "GAME MOD" has somehow lingered on my computer and messed up my beautiful perfect run. In this run I am playing unmodified (Meaning ZERO "Game Mods") and I've boarded 28 ships with ZERO marine casualties. I've got 102 four star marines and 4 five star marines on my Hyperion Trinity. I really really really hope I don't have to start over and that instead of a bug this issue of greyed out listings for "SHIP MODS" is just something in the game that I am unaware of instead of it being something broken.

Let me just ask, Does any have access to play the game to be able to check the menu I'm talking about? The vertical menu is broken up into groups of three. Directly above "Modifications" is the menu for the Players inventory and directly below the "modifications" menu is the tab for spacesuit equipment. Has no one else ever opened "Modifications" before?
Nanook
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Re: question about modifications grayed out

Post by Nanook »

thedavid wrote: Sat, 21. Jun 25, 14:30 So here is the situation. ...
Anyway, any help would be appreciated. Just trying to understand.
For mod levels that you haven't researched, the game doesn't show individual mods and the '+' sign is grayed out. For mod levels that are researched, you should be able to see all the mods and only missing items to craft those mods would be grayed out. So it would be very helpful if you could supply a screenshot showing your situation.
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Alan Phipps
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Re: question about modifications grayed out

Post by Alan Phipps »

If a specific ship part (such as an engine or weapon, etc) is already modded in-game with any level of mod then you can't mod that part again (nor remove/upgrade it) until you remove the currently applied mod at the ship mods bench. Just mentioning in case that situation could apply here.
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thedavid
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Re: question about modifications grayed out

Post by thedavid »

Nanook wrote: Sat, 21. Jun 25, 18:45
thedavid wrote: Sat, 21. Jun 25, 14:30 So here is the situation. ...
Anyway, any help would be appreciated. Just trying to understand.
For mod levels that you haven't researched, the game doesn't show individual mods and the '+' sign is grayed out. For mod levels that are researched, you should be able to see all the mods and only missing items to craft those mods would be grayed out. So it would be very helpful if you could supply a screenshot showing your situation.
Here is a link to a video of my showing the menu.

https://drive.google.com/file/d/19Ei50A ... sp=sharing
HeinzS
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Re: question about modifications grayed out

Post by HeinzS »

In my opinion the installed mods (with quantity) are displayed there and where it is greyed out nothing of that type has been installed.
thedavid
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Re: question about modifications grayed out

Post by thedavid »

HeinzS wrote: Sat, 21. Jun 25, 19:02 In my opinion the installed mods (with quantity) are displayed there and where it is greyed out nothing of that type has been installed.
The only ship I own that has any "SHIP MODS" on it is the Hyperion Trinity. I haven't put any "SHIP MODS" on any of my ships. A few of my boarded ships did come with "SHIP MODS" attached to them but I'm pretty sure I haven't installed all of those "SHIP MODS" in white on an actual ship in my game. Plus, there is no record on the internet for any mod associated with weapon projectile number. I can't find anything.
Nanook
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Re: question about modifications grayed out

Post by Nanook »

I just checked both my GOG and Steam versions (running under Windows 11), and both have those same mods grayed out.
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thedavid
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Re: question about modifications grayed out

Post by thedavid »

Nanook wrote: Sat, 21. Jun 25, 19:22 I just checked both my GOG and Steam versions (running under Windows 11), and both have those same mods grayed out.
Ok, so it's not just me. So do we call this a bug then?
Alan Phipps
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Re: question about modifications grayed out

Post by Alan Phipps »

I would guess that projectile number mods could only apply for weapons capable of firing more than one projectile at a time, such as those with shotgun effect and maybe also adding to ricochet. That does sound more like X Rebirth usage though.
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Nanook
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Re: question about modifications grayed out

Post by Nanook »

HeinzS wrote: Sat, 21. Jun 25, 19:02 In my opinion the installed mods (with quantity) are displayed there and where it is greyed out nothing of that type has been installed.
Nope. Where none are installed, the game shows a '0'. It doesn't gray them out.
thedavid wrote: Sat, 21. Jun 25, 19:25
Nanook wrote: Sat, 21. Jun 25, 19:22 I just checked both my GOG and Steam versions (running under Windows 11), and both have those same mods grayed out.
Ok, so it's not just me. So do we call this a bug then?
Not necessarily. That's for a dev to decide.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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