Suggestion / Request - Repeat Order - Sell all Cargo

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
alt3rn1ty
Posts: 3401
Joined: Thu, 26. Jan 06, 19:45
x4

Suggestion / Request - Repeat Order - Sell all Cargo

Post by alt3rn1ty »

There may be another way to do this, but I just want to reduce the tedium of selling off Build Storage (either from a Station which has redundant build storage due to downgrading / rebuilding, or from the left over build storage of a deconstructed station).

So if you have any of the above situations, it would be good if we could set up a large Freighter with Repeat Orders.

1. Select Freighter behaviour "Repeat Orders"
2. Select Freighter left click, then right click on station and choose Trade for station build storage
3. Right click on Freighter, choose new command "Sell all cargo"

Sell all cargo now becomes part of the repeat orders, the freighter gets to step 2 and buys all it can.
At step 3 it then goes looking for anyone buying the item, and sells all of it ..
.. then it goes back to step 2 automatically. Grabs more, sells to anyone buying, without the player constantly having to look for target buyers.

In the case of a deconstructed station, I know for the quickest we can just remove the build storage which is much less of a pain than selling it all .. but its such a huge waste of profitssss.

"Sell all Cargo" would solve the problem of having to babysit a freighter getting rid of it all.

Anyone think of any snags with this?
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
vvvvvvvv
Posts: 1224
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by vvvvvvvv »

alt3rn1ty wrote: Fri, 2. May 25, 14:22 Anyone think of any snags with this?
Sure. Sell it "where"?

Basically it feels like there should be something other than Repeat Order for those situations.

Some sort of "temporary trade manager" which could:

* Buy items on the list and deliver them to station.
* Buy things station needs without becoming a suborinate.
* Sell off station stock or build storage stock.
* All of it can do himself or using subordinates.

I suppose a simpler way would be ... "dump cargo", which would pick a sector as a target and sell whatever is in the hold to anyone in the sector and... "take cargo" which will just take whatever's available from source which could be build storage.

Hmm.

While trying to empty build storage I also recall there was no "transfer cargo" order.
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

vvvvvvvv wrote: Fri, 2. May 25, 15:50
While trying to empty build storage I also recall there was no "transfer cargo" order.
Repeat order or what? Because I've transferred cargo from it before.
User avatar
alt3rn1ty
Posts: 3401
Joined: Thu, 26. Jan 06, 19:45
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by alt3rn1ty »

vvvvvvvv wrote: Fri, 2. May 25, 15:50
alt3rn1ty wrote: Fri, 2. May 25, 14:22 Anyone think of any snags with this?
Sure. Sell it "where"?
alt3rn1ty wrote: Fri, 2. May 25, 14:22 At step 3 it then goes looking for anyone buying the item, and sells all of it ..
Like an Advanced Autotrader, but getting rid of it.

I can get an above 3 Star freighter pilot who is already in Advanced Autotrade mode, with a manual command to Trade with my own station for excess build storage, and without anymore commands the pilot will go and sell all of that to clear his cargo space and then go on with doing the normal Advanced Autotrading everywhere, but you have to do that repeatedly.

A temp trader to get rid of stations build storage would also do the trick, but could we also have one of those on just a build storage platform after a station has been deconstructed.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
LameFox
Posts: 3611
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by LameFox »

I do kind of wish there was a non tedious way to do this. Another example is, if you have a collector that picks up dropped cargo in a conflict area and then wants to offload it somewhere, say to a station of yours. Are you expected to make a separate sell order for EVERY potential cargo it might pick up? Consequently, it's one of those things that you can technically do, but the automation for it is so obscenely unfriendly it's not worth the hassle.
***modified***
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

They should give us a firesale button which permanently turns the build storage into a trade station with only sell orders.
Of course this would have the limitations that you cannot cancel it after clicking it, and also you cannot transfer or sell TO the build storage.

Either that or expand build storage mechanics so it isn't just a tiny station that somehow has more capacity than multiple L container storages.
PV_
Posts: 441
Joined: Sun, 4. Sep 22, 20:57
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by PV_ »

I haven't tried myself, but doesn't the change help in solving OP issue?
v7.5_changelog wrote:Added player-only sell offers for remaining cargo of orphaned Build Storages.
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

PV_ wrote: Fri, 2. May 25, 19:45 I haven't tried myself, but doesn't the change help in solving OP issue?
v7.5_changelog wrote:Added player-only sell offers for remaining cargo of orphaned Build Storages.
I THINK, that's only for NPC one's, not your own.
Or at least I've seen such things and also discussion about it, but 7.5 is recent enough that I'm not sure if it's different than what I'm thinking of.
Was Hyperion 7.5 or 7.0? I saw it when I came back for the Hyperion DLC.
PV_
Posts: 441
Joined: Sun, 4. Sep 22, 20:57
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by PV_ »

Raptor34 wrote: Fri, 2. May 25, 19:52I THINK, that's only for NPC one's, not your own.
For Player's NPC it seems. As it is "player-only sell offers". If not for assigned to build storage trader then auto-trader should deal with it. I mean player may limit the autotrader with only build materials and set the storage sell price at minimum (if it isn't by default). Yet there is still exists a chance that trader will find "better" deal on side but shouldn't be huge pain in the ass, I suppose.
Raptor34 wrote: Fri, 2. May 25, 19:52Was Hyperion 7.5 or 7.0? I saw it when I came back for the Hyperion DLC.
v7.5
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

PV_ wrote: Fri, 2. May 25, 20:52
Raptor34 wrote: Fri, 2. May 25, 19:52I THINK, that's only for NPC one's, not your own.
For Player's NPC it seems. As it is "player-only sell offers". If not for assigned to build storage trader then auto-trader should deal with it. I mean player may limit the autotrader with only build materials and set the storage sell price at minimum (if it isn't by default). Yet there is still exists a chance that trader will find "better" deal on side but shouldn't be huge pain in the ass, I suppose.
Raptor34 wrote: Fri, 2. May 25, 19:52Was Hyperion 7.5 or 7.0? I saw it when I came back for the Hyperion DLC.
v7.5
Yeah, but have you actually tested it?
The discussions I've seen about this issue since 7.5, I've never seen this before. Only asking for the NPC thing to be applied to players too.
PV_
Posts: 441
Joined: Sun, 4. Sep 22, 20:57
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by PV_ »

Raptor34 wrote: Fri, 2. May 25, 22:20 Yeah, but have you actually tested it?
The discussions I've seen about this issue since 7.5, I've never seen this before. Only asking for the NPC thing to be applied to players too.
I have no idea what is meant by "NPC thing to be applied to players too".
Also:
PV_ wrote: Fri, 2. May 25, 19:45 I haven't tried myself
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

PV_ wrote: Fri, 2. May 25, 23:31
Raptor34 wrote: Fri, 2. May 25, 22:20 Yeah, but have you actually tested it?
The discussions I've seen about this issue since 7.5, I've never seen this before. Only asking for the NPC thing to be applied to players too.
I have no idea what is meant by "NPC thing to be applied to players too".
Also:
PV_ wrote: Fri, 2. May 25, 19:45 I haven't tried myself
Okay. So you're just speculating basically.
User avatar
alt3rn1ty
Posts: 3401
Joined: Thu, 26. Jan 06, 19:45
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by alt3rn1ty »

Yeah I remember seeing that quoted change, but haven't been able to find how or where we use it (is it a contextual menu item somewhere etc).
Either its none obvious, or I'm either having another senior moment :lol:
This game defies me sometimes.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
LameFox
Posts: 3611
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by LameFox »

I think I've seen my ships pick stuff out of my build storages after I deconstruct something? It's not something I was really looking out for though. From memory it ended up sitting there with just energy cells. I guess those were simply never in any demand.
***modified***
PV_
Posts: 441
Joined: Sun, 4. Sep 22, 20:57
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by PV_ »

I've dismantled a station, removed the plot and left "remove build storage" unchecked. Build storage started offering stocked wares. Tested repeat orders with "buy in" the sector and the ship has found the offer and went transferring wares.
Sell offer also appeared at map filter for constructions goods.
I suppose that might be considered as solved issue for OP. :gruebel:
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

PV_ wrote: Sat, 3. May 25, 13:41 I've dismantled a station, removed the plot and left "remove build storage" unchecked. Build storage started offering stocked wares. Tested repeat orders with "buy in" the sector and the ship has found the offer and went transferring wares.
Sell offer also appeared at map filter for constructions goods.
I suppose that might be considered as solved issue for OP. :gruebel:
I see. So you need to clear off the plot then.
Thanks.
LameFox
Posts: 3611
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by LameFox »

Yeah, I don't think it's an issue for build storages. Though like I said earlier the order would still be nice to have for things like collectors. As-is the ships I have doing that usually fill up their cargo hold and just never empty it because that's tedium I can't be bothered with.
***modified***
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

LameFox wrote: Sat, 3. May 25, 14:23 Yeah, I don't think it's an issue for build storages. Though like I said earlier the order would still be nice to have for things like collectors. As-is the ships I have doing that usually fill up their cargo hold and just never empty it because that's tedium I can't be bothered with.
Until they implement something, you should build a trade station and use that instead. Just dump everything at it. Which speaking of, there should also be a dump everything at station command.
LameFox
Posts: 3611
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by LameFox »

Raptor34 wrote: Sat, 3. May 25, 14:27
LameFox wrote: Sat, 3. May 25, 14:23 Yeah, I don't think it's an issue for build storages. Though like I said earlier the order would still be nice to have for things like collectors. As-is the ships I have doing that usually fill up their cargo hold and just never empty it because that's tedium I can't be bothered with.
Until they implement something, you should build a trade station and use that instead. Just dump everything at it. Which speaking of, there should also be a dump everything at station command.
Well that's what I meant to use it for. I could have it sell everything to one of my stations that would then either ship it out to my own stuff or sell it.

Right now though, the only way I can think to do that with a repeat-orders ship like a collector, would be if you had set up a sell order for each separate ware it might conceivably pick up... and that just sounds awful to deal with.
***modified***
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Suggestion / Request - Repeat Order - Sell all Cargo

Post by Raptor34 »

LameFox wrote: Sat, 3. May 25, 16:03
Raptor34 wrote: Sat, 3. May 25, 14:27
LameFox wrote: Sat, 3. May 25, 14:23 Yeah, I don't think it's an issue for build storages. Though like I said earlier the order would still be nice to have for things like collectors. As-is the ships I have doing that usually fill up their cargo hold and just never empty it because that's tedium I can't be bothered with.
Until they implement something, you should build a trade station and use that instead. Just dump everything at it. Which speaking of, there should also be a dump everything at station command.
Well that's what I meant to use it for. I could have it sell everything to one of my stations that would then either ship it out to my own stuff or sell it.

Right now though, the only way I can think to do that with a repeat-orders ship like a collector, would be if you had set up a sell order for each separate ware it might conceivably pick up... and that just sounds awful to deal with.
Oh, you mean an auto-collector... Yeah, that sounds like a pain.
Which is why I want them to rework how repeat orders work. Repeat orders is just a pain tbh.
Like why does adding any order to them turns it permanent? Or why can't I mimic or copy and paste it?

I know why, just that the current system feels like a stopgap rather than something someone would actually design.

Return to “X4: Foundations”