vkolosov wrote: ↑Tue, 25. Mar 25, 23:29
I don’t believe in difficulty sliders in X4. Having more difficulty settings means more balancing issues. Now, people will make threads like “Xenon are too weak on easy” and “Xenon are too difficult on hard”.
Current balance is pretty good already. It’s the Xenon economy that needs some tweaks to become sustainable through mid and late game. If miners and energy traders would not die out and be more rational about their decisions, Xenon wharfs would keep pumping out ships, the war would go on, and everyone would be happy.
I do agree with the "
no sliders, please" and the balance being
close to good.
The Xenon SE do have three tasks to do:
- Support local ship production
- Support nearby station construction
- Migrate to other Xenon pockets to do #1 or #2
I have not checked whether the #3 carry a load with them. If empty ... what good is an empty Power SE in a pocket that has no SPP?
If #1 is not done, then pocket runs out of ships, which is fatal.
If #2 is not done, then Xenon have no chance to expand and if they lose stations, the #1 stops too.
If #3 is not done, then they can never recover pockets, where #1 or #2 has failed.
There is no simple one "Xenon strength". There are at least the "survival" and "threat" features. Suicide bombers may be a threat for a while, but lack survival and will thus run out. Tom Bombadil was not a clear and present danger, but had more plot armor than most of us.
If a Xenon sector were near invincible, then Xenon had no issue to survive. The player could take them on, intentionally. Naturally, if the Xenon could take another sector, even without nearly not trying -- without being an imminent threat -- then their logic to fortify their own sectors would make them a gradual threat. Obviously that would not be the "threat" that some players crave for.
The Xenon do have a disadvantage. Weapon range. NPC Oddy can demolish Xenon station in both low and high attention without taking damage. No dashing into Graviton range. When range is not enough, a moving gun -- a fleet -- is necessary. Either Xenon have no fleets that could rescue stations, or they don't send them to rescue, or they trickle in so small groups that attacker can wipe them. If there are Xenon fleets that do swarm the attacker, that is more an exception than a norm. A Xenon swarm can definitely devour a lot.
In my opinion, the Xenon "homeland security" -- both logistics and combat jobs -- could and should be increased. Yes, it will indirectly increase the Xenon ability to (re)produce their "raider" jobs, which can easily change the "balance" with other factions. That is a risk.
What alternatives are there? Buff their stations? With longer range weapons?
Making Xenon sectors harder to take will naturally change difficulty of Yaki trade and SCA terraforming goals. Can we afford that?