Will there be a 'sub DLC' based on existing DLCs in the future?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

dudu200508
Posts: 24
Joined: Fri, 14. Jul 23, 20:32
x4

Will there be a 'sub DLC' based on existing DLCs in the future?

Post by dudu200508 »

For the Hyperion DLC, as Paranid is already a faction of the X4 main body, players have an opportunity to obtain more Hyperion levels in the early stages (i.e. purchase from PAR or HOP shipyards). However, if they want to implement old versions of Terran faction ships in the same way, it means either releasing this DLC as a sub DLC of Terran DLC or handing over this ship to Argon - which may be unacceptable for some players. On the one hand, this affects the production method of ships, and on the other hand, it may also lead to problems with weapon slots, as Terran's weapon slots themselves are special.

Similarly, the potential expansion of Yaki content and the implementation of Aldrin factions cannot bypass the Terran DLC.
Using mechanical translation, the content may be difficult to understand, please forgive me。
LameFox
Posts: 3448
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Will there be a 'sub DLC' based on existing DLCs in the future?

Post by LameFox »

There are more options than that I think.

Firstly for some changes, they might just move it into a free update and pay for it with something else.
Secondly, if they did want for example to sell some new exclusively Terran ships, they could have one single lost Terran outpost reconnect and have that be the source of the other ships. Like, maybe a fleet was on their way somewhere when the network shut down and they've settled there and just been scraping by ever since. Then if you also have CoH it rejoins TER and they start producing its ships.
***modified***
dudu200508
Posts: 24
Joined: Fri, 14. Jul 23, 20:32
x4

Re: Will there be a 'sub DLC' based on existing DLCs in the future?

Post by dudu200508 »

LameFox wrote: Thu, 13. Mar 25, 05:32 There are more options than that I think.

Firstly for some changes, they might just move it into a free update and pay for it with something else.
Secondly, if they did want for example to sell some new exclusively Terran ships, they could have one single lost Terran outpost reconnect and have that be the source of the other ships. Like, maybe a fleet was on their way somewhere when the network shut down and they've settled there and just been scraping by ever since. Then if you also have CoH it rejoins TER and they start producing its ships.
This idea sounds quite good, a foreign S/M class shipyard under Terran that can produce some Argon ships through a consortium of universal materials? Considering that the ship seems to be of M-class, this level seems reasonable.
There are no major issues with the plot, just like how the wandering province originally only had a small shipyard. A group of Terran fleets, who were able to declare a ceasefire and coexist peacefully with the consortium without a blueprint, eventually built a small base with the help of the consortium or Argon.
However, in this way, as a sub faction that can have partial Argon blueprints in the main body, it would be strange if they could only produce Terran equipment in a full DLC environment; But if only one shipyard can/can build this part of the equipment, the code implementation will be difficult (Split's war dock seems to indicate that this mechanism is achievable?)
Using mechanical translation, the content may be difficult to understand, please forgive me。
LameFox
Posts: 3448
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Will there be a 'sub DLC' based on existing DLCs in the future?

Post by LameFox »

Well, I'm not even sure why it would need to rely on Argon stuff. What is the point of it? Are we assuming CoH loses significant value if you can get the Terran build method from another DLC? It still adds quite a bit more than that.

Plus, it wouldn't make sense for the hypothetical lost-Terran faction to have all the modern TER blueprints. More likely they'd be like PIO and have the basic civilian craft plus whatever unique stuff they were put there to add into the game. So having access to the TER economy via this hypothetical DLC would only let you build what this isolated group has. You'd still need CoH for the rest. And then with that installed you can just merge them into TER like what the Boron plot does with Provinces Adrift.
***modified***
dudu200508
Posts: 24
Joined: Fri, 14. Jul 23, 20:32
x4

Re: Will there be a 'sub DLC' based on existing DLCs in the future?

Post by dudu200508 »

LameFox wrote: Thu, 13. Mar 25, 08:17 Well, I'm not even sure why it would need to rely on Argon stuff. What is the point of it? Are we assuming CoH loses significant value if you can get the Terran build method from another DLC? It still adds quite a bit more than that.

Plus, it wouldn't make sense for the hypothetical lost-Terran faction to have all the modern TER blueprints. More likely they'd be like PIO and have the basic civilian craft plus whatever unique stuff they were put there to add into the game. So having access to the TER economy via this hypothetical DLC would only let you build what this isolated group has. You'd still need CoH for the rest. And then with that installed you can just merge them into TER like what the Boron plot does with Provinces Adrift.
This may have some potential risks... but using Argon's stuff is indeed unreasonable. If this faction wants to return to the Terran main camp without resistance, there should not be too much difference in diplomacy, so it must obviously maintain self-sufficiency under the trade embargo.
But this makes the situation even more …… problematic.
Using mechanical translation, the content may be difficult to understand, please forgive me。

Return to “X4: Foundations”