Station Builds [TER][ARG]

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Fabey
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Station Builds [TER][ARG]

Post by Fabey »

Hey X4 community!

I'm new to this universe and would like to show you some blueprints I've been working on. If this thread is well received, I will continue to update it and possibly create additional stations for the other factions.
I'll start with the Terrans, paying attention to keep the stations relatively immersive. So there will rarely or never be "all-in-one" stations.
The stations with workforce have been calculated with the X4 station calculator, so the stations are a balance between optics and efficiency.
I'm looking forward to hearing your thoughts about that.

Currently finished projects:
TER Stations, Most ARG Stations

In process:
ARG Stations

This Update:
- Rework of ARG - Drone Component Factory
- New: ARG - Fighter Defense Station V2

Future:
All other factions, maybe some reworks

TER Stations:
Spoiler
Show
TER - Solarpowerplant I-III
ImageImageImage
TER - Solarpowerplant I-III [Mercury]
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TER - Resource Depot I-III
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TER - Mineral Depot I-III
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TER - Gas Depot I-III
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TER - Microlattice Factory I-III
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TER - Fighter Defense Installation I-III
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TER - Fighter Defense Installation V2 I-III
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TER - Sector Defense Installation I-III
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TER - Sensor Array I-III
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TER - Medical Supply Factory I-III
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TER - Maintenance Station I-III
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TER - Proteinpaste Facility I-III
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TER - MRE Production Facility I-III
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TER - Silicon Carbide Mill I-III
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TER - Computronic Substrate Factory I-III
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TER - Trade Hub I-III
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TER - Scrapyard I-III
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TER - S-/M- Wharf I-III
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TER - L-/XL- Wharf I-III
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TER - Sector Headquarter I-III
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ARG Stations:
Spoiler
Show
ARG - Advanced Composite Fabric I-III
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ARG - Advanced Electronics Factory I-III
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ARG - Antimatter Cell Production I-III
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ARG - Antimatter Converter I-III
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ARG - Claytronic Factory I-III
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ARG - Drone Component Factory I-III
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ARG - Engine Part Production I-III
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ARG - Field Coil Factory I-III
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ARG - Fighter Defense Station I-III
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ARG - Fighter Defense Station V2 I-III
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ARG - Food Ration Facility I-III
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ARG - Graph Production I-III
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ARG- Hull Part Factory I-III
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ARG - Medical Supply Factory I-III
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ARG - Microchip Production I-III
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ARG - Missile Production Facility I-III
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ARG - Plasma Conductor Fabric I-III
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ARG - Quantum Tube Factory I-III
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ARG - Refined Metal Facility I-III
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ARG - Scanning Array Factory I-III
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ARG - Sensor Array I-III
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ARG - Shield Component Factory I-III
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ARG - Silicon Wafer Production I-III
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ARG - Smart Chip Factory I-III
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ARG - Solarpowerplant I-III
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ARG - Space Homestead I-III
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ARG - Space Fuel Production I-III
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ARG - Superfluid Coolant Facility I-III
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ARG - Trading Hub I-III
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ARG - Turret Component Factory I-III
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ARG - Water Production I-III
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ARG - Weapon Component Factory I-III
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FIXED the blueprint folder, now with each of the stations to import to your game!

Cheers,
Fabey
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Last edited by Fabey on Thu, 6. Mar 25, 12:26, edited 28 times in total.
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Stoats not Goats
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Re: Station Builds [TER]

Post by Stoats not Goats »

Looks great, I really like the compact design philosophy and modest sized stations for all stages of gameplay, keep it up!
Taking a bath in Kingdom End :boron:

My X4:F guides, maps and summaries|My highway mods|Get involved with the X4 wiki :)
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Fabey
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Re: Station Builds [TER]

Post by Fabey »

Stoats not Goats wrote: Thu, 26. Dec 24, 04:08 Looks great, I really like the compact design philosophy and modest sized stations for all stages of gameplay, keep it up!
Yeah I am a fan of smaller stations supplying each other to work. I find that more economic & immersive ;D
Furthermore I try to make them in different stages so you can build the first stage earlier and can upgrade the station without demolish one structure at all
Glad you like them, thanks for your kind words :D
GambitFly
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Joined: Wed, 12. Feb 25, 23:49

Re: Station Builds [TER][ARG]

Post by GambitFly »

I am unable to import this. Only shows as one scrapyard station plan. Is there a different way to import these if there are multiple plans in one file?
Fayrii
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Joined: Fri, 2. Apr 21, 00:56
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Re: Station Builds [TER][ARG]

Post by Fayrii »

Beautiful stations, sadly the import doesnt seem to work with the single file....
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TheMindBuddah
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Re: Station Builds [TER][ARG]

Post by TheMindBuddah »

Love these builds!

Also issue with the import! :-(
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rc1149
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Re: Station Builds [TER][ARG]

Post by rc1149 »

Nice works. Very similar to my first builds. Keep it up! :wink:
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Fabey
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Re: Station Builds [TER][ARG]

Post by Fabey »

rc1149 wrote: Thu, 27. Feb 25, 00:08 Nice works. Very similar to my first builds. Keep it up! :wink:
Oh there is a function to export single station builds?
Oh well, I will upload all of them in one zip in a few hours
I just copied the constructionplan file from the documents folder
Whoopsies, will be fixed soon

EDIT
Fixed
Malkurian
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Re: Station Builds [TER][ARG]

Post by Malkurian »

Awesome work BTW! Is it possible to get a list of modules you use? I'm using VRO so some of the imports don't work for me and a list to match them to your screenshots would be awesome!
Last edited by Malkurian on Wed, 12. Mar 25, 16:12, edited 1 time in total.
worstl
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Re: Station Builds [TER][ARG]

Post by worstl »

A VRO Version sure would be awesome! For some reason I cannot import those beautiful designs at the moment :(
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J_M_L
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Re: Station Builds [TER][ARG]

Post by J_M_L »

Доброго времени.

Все эти планы были созданы в версии 7.5
А так же заполнены вооружением, я подозреваю - не совпадающим с VRO.

Попробуйте поменять версии дополнений на Ваши

<patch extension="ego_dlc_terran" version="750" name="Wiege der Menschheit"/>

В текстовом редакторе.

А так же удалить пакеты Апгрейдов (вооружение и щиты)

<upgrades>
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="bottom_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" group="front_02"/>
<turrets macro="turret_arg_m_flak_02_mk1_macro" group="top_right_01" exact="2"/>
<turrets macro="turret_arg_m_flak_02_mk1_macro" group="top_left_01" exact="2"/>
<turrets macro="turret_arg_m_flak_02_mk1_macro" group="bottom_right_01" exact="2"/>
<turrets macro="turret_arg_m_flak_02_mk1_macro" group="bottom_left_01" exact="2"/>
<turrets macro="turret_arg_m_flak_02_mk1_macro" group="front_01" exact="2"/>
<turrets macro="turret_arg_m_laser_02_mk1_macro" group="back_01" exact="2"/>
<turrets macro="turret_arg_m_laser_02_mk1_macro" group="top_01" exact="2"/>
<turrets macro="turret_arg_m_flak_02_mk1_macro" group="front_02" exact="2"/>
</groups>
</upgrades>

В каждом плане для каждого модуля в текстовом редакторе.

Так же попробуйте удалить все пробелы и знаки в названии планов.

<plan id="player_1741259974" name="ARG - Fighter Defense Station I [V2]" description="">

Возможно тогда Вы сможете загрузить ЭТО в VRO. Подозреваю, что даже в этом случае НЕ ВСЕ. :)
И "да прибудет с Вами прибыль"...
С уважением ко всему сообществу - древний пилот JML
Jarclan
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Re: Station Builds [TER][ARG]

Post by Jarclan »

Hey! Awesome designs, although, for the water production stations, you should adjust the Liquid storage to Container storage. Although it may be confusion, Liquid is for Gases (Helium, Hydrogen, Methane) while Water is a container.

So right now my gorgeous water production facility has 1000k of empty Liquid storage, but only 50k of container storage that can't fit the water it produces hahaha.

Anyways, thanks again for the really cool stations.
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socramazibi
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Re: Station Builds [TER][ARG]

Post by socramazibi »

Fabey wrote: Wed, 25. Dec 24, 04:45 Hey X4 community!

I'm new to this universe and would like to show you some blueprints I've been working on. If this thread is well received, I will continue to update it and possibly create additional stations for the other factions.
I'll start with the Terrans, paying attention to keep the stations relatively immersive. So there will rarely or never be "all-in-one" stations.
The stations with workforce have been calculated with the X4 station calculator, so the stations are a balance between optics and efficiency.
I'm looking forward to hearing your thoughts about that.

Currently finished projects:
TER Stations, Most ARG Stations

In process:
ARG Stations

This Update:
- Rework of ARG - Drone Component Factory
- New: ARG - Fighter Defense Station V2

Future:
All other factions, maybe some reworks

FIXED the blueprint folder, now with each of the stations to import to your game!

Cheers,
Fabey


Hi, using chatgpt I created a python application that cleans the code and leaves the planes clean, removes the turrets and shields and I think that is functional with VRO but I do not have much idea of the subject, I have tested the import and they work. The names of the plans are different I have put _clean at the end. A greeting and thanks for the plans are very nice.

Code: Select all

All credits to the creator of the post and the plans.
Translate Google

Station Blueprints_clean.rar
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