Abandoned/Derelict ships and locations

Please post any spoilers for X4: Foundations here.

Moderator: Moderators for English X Forum

TheDeliveryMan
Posts: 882
Joined: Sat, 10. Dec 11, 03:10
x4

Re: Abandoned/Derelict ships and locations

Post by TheDeliveryMan »

Tovrin wrote: Sun, 21. Jan 24, 22:44 Ok .. dumb question, but how do you see the coordinates on the map? I'm trying to find the location in Silent Witness XII, but the map is choked with mines and it's impossible to find anything. Being able to see my map coordinates would be handy.
Displaying map coordinates is not possible in vanilla.

Enter Silent Witness XII, you may drop a nav beacon right next to the Superhighway exit for easier distamce measurement. Head about 300 km north, long range scan for a Data Vault. You find the abandoned ship about 240 km away from the Superhighway exit in the direction of the Data Vault.
redstamp
Posts: 57
Joined: Sun, 11. Feb 24, 10:47

Re: Abandoned/Derelict ships and locations

Post by redstamp »

I can only find the destroyer from the list in the first post - tried going to locations and using long range scanner in all directions and setting down advanced satellites, but nothing showing. No mods and Young Guns start in fresh install of vanilla X4 foundations - no DLCs. Just starting out - have a dock at the PHQ, but not far progressed yet - are these still live or am I doing something wrong?

Thanks for any help - realise the post was some time ago, but still seems to be live...
TheDeliveryMan
Posts: 882
Joined: Sat, 10. Dec 11, 03:10
x4

Re: Abandoned/Derelict ships and locations

Post by TheDeliveryMan »

redstamp wrote: Sun, 11. Feb 24, 12:25 I can only find the destroyer from the list in the first post - tried going to locations and using long range scanner in all directions and setting down advanced satellites, but nothing showing. No mods and Young Guns start in fresh install of vanilla X4 foundations - no DLCs. Just starting out - have a dock at the PHQ, but not far progressed yet - are these still live or am I doing something wrong?

Thanks for any help - realise the post was some time ago, but still seems to be live...
Yes, they are still there in the current version. They are hard to spot the first time. You could try to send a scout to explore the region, they can notify you when they find an abandoned ship.
Calgor Grim
Posts: 167
Joined: Thu, 8. Sep 11, 14:03
x4

Re: Abandoned/Derelict ships and locations

Post by Calgor Grim »

Note: Do not capture personally or come close to the ship personally (in sector). Ship is in the dangerous region and hull will quickly reach 0 and explode. After discovering the ship location remotely, send the ship with one rookie marine to capture, promote to captain and take it out of the dangerous region.
Just RE the Drill Vanguard, for me it was *right* on the edge of a radiation zone. With enough of a runup and a decently heavy ship you may be able to just launch a ship at it from the other side with enough speed that you can knock it out of the region enough to claim it without taking a lot of hull damage. I managed to knock it clear and claim it personally with only having to repair the fighter.
Augure
Posts: 29
Joined: Fri, 18. Jun 04, 17:54
x4

Re: Abandoned/Derelict ships and locations

Post by Augure »

Hello all fans.
I was wondering if all these ships were still located at the place in 7.50 update and Hyperion new start (not the campaign to obtain the Hyperion).
I already discovered 50% of the universe and did not find anything but one Boron mineral ship.

I searched but did not find any abandoned ship map updated since one year.

Lionel
User avatar
Geek
Moderator (Français)
Moderator (Français)
Posts: 10902
Joined: Sat, 1. Oct 05, 23:12
x4

Re: Abandoned/Derelict ships and locations

Post by Geek »

Yes, they are present in the new start, just like any start where you play the regular map.
Right on commander !
Augure
Posts: 29
Joined: Fri, 18. Jun 04, 17:54
x4

Re: Abandoned/Derelict ships and locations

Post by Augure »

Hello Geek, glad to hear that but i ,haven't seen anything on my scope yet.
I will search more deeper now.
BTW, some new sectors appeared that were not on my old game map. Good surprise!
thedavid
Posts: 210
Joined: Mon, 19. Feb 24, 03:49
x4

Re: Abandoned/Derelict ships and locations

Post by thedavid »

How to find the Base game derelict ships:

Company Regard Osprey: Enter the sector. Fly to the Xenon gate that goes to Scale Plate Green. With your ship directly above the gate aim for the planet at the spot halfway up where the dark side and the light side meet. Fly in that direction. The ship will soon come into view.

Grand Exchange Elite: Follow the ice rocks trail to the north west. You maybe attacked by Xenon or Cake. If you look on the map, the red area indicating that there are minerals in the area will have a bottleneck and then expand again. The ship is near that area among the rocks. Bring back up. Ideally, you want to bring the Osprey or the Odysseus for the Elite to land on and be carried out of the area.

Nopileos Fortune Currier: Get on the highway. Take it all the way to the end. After you get off of the highway, just keep going in a straight line. It is a ways out so don't get discouraged and keep going. Bring backup since you will be attacked by Xenon and Cake. It might be a good idea to bring the Osprey or the Odysseus for the Currier to land on and be carried out of the area.

The Void Drill: Fly to the north gate that goes to Getsu Fune. Turn around and look south. To the west you will see a green trail of radioactive mineral rocks. Fly to the side or above that green trail and follow it to the north west. At the tip where the trail ends is the Drill. If you don't get too close to the rocks it is totally possible for the player to get this ship without getting radiation damage. Bring back up. There is a 20% chance of Xenon and a 10% chance of Cake attacking you.

Silent Witness Perseus: You need a fast ship and a backup pilot. Enter the sector with a fast ship and pause the game. You might be attacked by Cake when you first enter but if you are in a fast ship you can ignore them. With the game paused go to the map. On the map, look at the Silent witness sector. Zoom out until you can see the entire hexagon of the sector. Place a navigation marker a little south of the word "Witness" on the map. Fly to that navigation marker and you'll find the ship. The ship is fast enough so that it can avoid attacks and get out of the sector without being carried. If you are only playing the base game without DLCs in 7.5, then the Perseus with Paranid engines will likely be a good choice for the player's personal ship.

Faulty Logic Odysseus: You need a fast ship and a backup pilot. Enter from Holy Vision and find the superhighway. Avoid any fights but maybe pause the game so you can take a look at the map and see where the enemies are. After passing through the superhighway to the next area pause the game. Go to the map. Zoom out until you can see the full hexagon of the sector. Look at the line from the west corner to the north west corner. Place a navigation marker along that line about 40% north from the west corner and 60% south from the north west corner. Fly to the marker and you'll see the ship. If you have enemies chasing you, then you have to fly away and lose them. Once there are no more enemies chasing you, come back to the Odysseus.

Odysseus extraction will require you putting a pilot on the Odysseus and the you the player leaving the area. This is because there are mines in the area. If you personally take the Odysseus out then those mines will damage the ship. In your fast fighter get out for there and wait in Holy Vision.

Once you are safely out of the are put down a save. Tell the Odysseus to fly to the Holy Vision wharf. However, once you see the path grab it and move the lines to change the route the Odysseus takes. Make the path direct the Odysseus to fly to the north west corner. Follow along the top line of the sector to the north east corner. From there the Odysseus can fly to the superhighway. Once past the superhighway, the Odysseus should fly to the south east corner. Instruct it to follow the line of the sector map to the east corner. The idea is to follow the outer edge of the map until the Odysseus is near the gate. Then at the correct point where the Odysseus would be looking at the broad face of the gate and not the side, head directly for the gate.
tuxinvader
Posts: 13
Joined: Sat, 12. Nov 05, 17:33
x4

Re: Abandoned/Derelict ships and locations

Post by tuxinvader »

HI all,

I've recently picked up X4 again, and I just wanted to share a python script I put together to help locate abandoned ships (and other things).
The script reads your save file and outputs the sectors which contain owner-less ships, this includes the ones available at game start as well as any others abandoned by pilots in the heat of battle.

I wanted to avoid spoilers for those who don't want full directions, so by default it only outputs the sector. More information is available if you increase the `--info level` parameter.

The default output for owner-less ships includes this information

Code: Select all

 
$ ./x4-save-miner.py ~/.config/EgoSoft/X4/11524914/save/quicksave.xml.gz -o
...
Ship: LSJ-036, Class: ship_m, Macro: ship_arg_m_miner_solid_01_a_macro
  SpawnTime: 0
  Sector: SPOILER IV (VYG-652)
...
Level 1 prints only the sector, level 2 includes the co-ordinates, and level 3 will tell you what the ship had for breakfast.

Code: Select all

 
$ ./x4-save-miner.py ~/.config/EgoSoft/X4/11524914/save/quicksave.xml.gz -o -i3
...
Ship: LSJ-036, Class: ship_m, Macro: ship_arg_m_miner_solid_01_a_macro
  SpawnTime: 0
  Sector: SPOILER IV (VYG-652)
  Location: {'x': -nnnnn, 'y': -nnnn, 'z': nnnnnn, 'pitch': -20, 'roll': 10, 'yaw': 149}
  
  Engines:
    engine_spl_m_combat_01_mk2_macro
  Shields:
    shield_spl_m_standard_01_mk1_macro
  Weapons:
    weapon_gen_m_mining_01_mk1_macro
  Turrets:
    turret_spl_m_mining_01_mk1_macro
    turret_spl_m_gatling_01_mk1_macro
  Software:
    software_dockmk2
    software_scannerobjectmk2
    software_targetmk1
    software_trademk1
  Consumables:
    eq_arg_resourceprobe_01_macro: 11
    ship_gen_xs_lasertower_01_a_macro: 5
    env_deco_nav_beacon_t1_macro: 11
    countermeasure_flares_01_macro: 1

...
The script can also locate data vaults, erlking vaults, and lock boxes.
I posted it here https://github.com/TuxInvader/X4-Info-Miner

More information is in the README.
vvvvvvvv
Posts: 1323
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Abandoned/Derelict ships and locations

Post by vvvvvvvv »

tuxinvader wrote: Sat, 15. Mar 25, 13:01 HI all,

I've recently picked up X4 again, and I just wanted to share a python script I put together to help locate abandoned ships (and other things).
The script reads your save file and outputs the sectors which contain owner-less ships, this includes the ones available at game start as well as any others abandoned by pilots in the heat of battle.

I wanted to avoid spoilers for those who don't want full directions, so by default it only outputs the sector. More information is available if you increase the `--info level` parameter.

The default output for owner-less ships includes this information

Code: Select all

 
$ ./x4-save-miner.py ~/.config/EgoSoft/X4/11524914/save/quicksave.xml.gz -o
...
Ship: LSJ-036, Class: ship_m, Macro: ship_arg_m_miner_solid_01_a_macro
  SpawnTime: 0
  Sector: SPOILER IV (VYG-652)
...
Level 1 prints only the sector, level 2 includes the co-ordinates, and level 3 will tell you what the ship had for breakfast.

Code: Select all

 
$ ./x4-save-miner.py ~/.config/EgoSoft/X4/11524914/save/quicksave.xml.gz -o -i3
...
Ship: LSJ-036, Class: ship_m, Macro: ship_arg_m_miner_solid_01_a_macro
  SpawnTime: 0
  Sector: SPOILER IV (VYG-652)
  Location: {'x': -nnnnn, 'y': -nnnn, 'z': nnnnnn, 'pitch': -20, 'roll': 10, 'yaw': 149}
  
  Engines:
    engine_spl_m_combat_01_mk2_macro
  Shields:
    shield_spl_m_standard_01_mk1_macro
  Weapons:
    weapon_gen_m_mining_01_mk1_macro
  Turrets:
    turret_spl_m_mining_01_mk1_macro
    turret_spl_m_gatling_01_mk1_macro
  Software:
    software_dockmk2
    software_scannerobjectmk2
    software_targetmk1
    software_trademk1
  Consumables:
    eq_arg_resourceprobe_01_macro: 11
    ship_gen_xs_lasertower_01_a_macro: 5
    env_deco_nav_beacon_t1_macro: 11
    countermeasure_flares_01_macro: 1

...
The script can also locate data vaults, erlking vaults, and lock boxes.
I posted it here https://github.com/TuxInvader/X4-Info-Miner

More information is in the README.
You might want to add a license to the project. MIT, BSD, ZLIB or Apache are good ones.
tuxinvader
Posts: 13
Joined: Sat, 12. Nov 05, 17:33
x4

Re: Abandoned/Derelict ships and locations

Post by tuxinvader »

It's all free (beer) baby, but seriously...

I've added a BSD 3-clause license to the two python files.

However, the json files are auto-generated from parsing EgoSoft XML data and is therefore EgoSoft IP. I could remove those files and ask the user to run the `x4-cat-miner.py` first.... I'll leave it as is for now, unless someone from EgoSoft asks me to remove that data.
BitByte
Posts: 643
Joined: Tue, 14. Sep 21, 15:57
x4

Re: Abandoned/Derelict ships and locations

Post by BitByte »

thedavid wrote: Tue, 4. Mar 25, 02:20 Once you are safely out of the are put down a save. Tell the Odysseus to fly to the Holy Vision wharf. However, once you see the path grab it and move the lines to change the route the Odysseus takes. Make the path direct the Odysseus to fly to the north west corner. Follow along the top line of the sector to the north east corner. From there the Odysseus can fly to the superhighway. Once past the superhighway, the Odysseus should fly to the south east corner. Instruct it to follow the line of the sector map to the east corner. The idea is to follow the outer edge of the map until the Odysseus is near the gate. Then at the correct point where the Odysseus would be looking at the broad face of the gate and not the side, head directly for the gate.
Why Ody extraction needs be done so complicate way?
After I claimed it personally and assigned captain it was enough give order to fly from Faulty Logic VII to Holy Vision HOP Shipyard. No re-routing or detours.
vvvvvvvv
Posts: 1323
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Abandoned/Derelict ships and locations

Post by vvvvvvvv »

BitByte wrote: Sun, 16. Mar 25, 19:13
thedavid wrote: Tue, 4. Mar 25, 02:20 Once you are safely out of the are put down a save. Tell the Odysseus to fly to the Holy Vision wharf. However, once you see the path grab it and move the lines to change the route the Odysseus takes. Make the path direct the Odysseus to fly to the north west corner. Follow along the top line of the sector to the north east corner. From there the Odysseus can fly to the superhighway. Once past the superhighway, the Odysseus should fly to the south east corner. Instruct it to follow the line of the sector map to the east corner. The idea is to follow the outer edge of the map until the Odysseus is near the gate. Then at the correct point where the Odysseus would be looking at the broad face of the gate and not the side, head directly for the gate.
Why Ody extraction needs be done so complicate way?
After I claimed it personally and assigned captain it was enough give order to fly from Faulty Logic VII to Holy Vision HOP Shipyard. No re-routing or detours.
It is possible that he's trying to dodge hostilities and keep it safe? Because there can be xenon station on the route by default.
BitByte
Posts: 643
Joined: Tue, 14. Sep 21, 15:57
x4

Re: Abandoned/Derelict ships and locations

Post by BitByte »

vvvvvvvv wrote: Sun, 16. Mar 25, 20:12 It is possible that he's trying to dodge hostilities and keep it safe? Because there can be xenon station on the route by default.
It was without main batteries in my case (v7.10hf3 and self-claimed ship so it won't destroy equipment) so atleast I wanted get it out of the sector as soon as possible.
And on the other hand when you fly from the accelerator to it you would see if there's stations nearby (40km range) so going "randomly" north-east-south in area which you may haven't yet checked sounds much more dangerous and risky.
TheDeliveryMan
Posts: 882
Joined: Sat, 10. Dec 11, 03:10
x4

Re: Abandoned/Derelict ships and locations

Post by TheDeliveryMan »

BitByte wrote: Sun, 16. Mar 25, 20:33
vvvvvvvv wrote: Sun, 16. Mar 25, 20:12 It is possible that he's trying to dodge hostilities and keep it safe? Because there can be xenon station on the route by default.
It was without main batteries in my case (v7.10hf3 and self-claimed ship so it won't destroy equipment) so atleast I wanted get it out of the sector as soon as possible.
And on the other hand when you fly from the accelerator to it you would see if there's stations nearby (40km range) so going "randomly" north-east-south in area which you may haven't yet checked sounds much more dangerous and risky.
I usually give the it two waypoints far above the ecliptic plane, first to north-east corner, then to north of the Superhighway. This works every time.
palm911
Posts: 1266
Joined: Sun, 29. Jul 07, 22:52
x4

Re: Abandoned/Derelict ships and locations

Post by palm911 »

i dont know how this works. in windows/

i installed the python (newer version i could fin)

open command console

typed : pip install lxml
and all i got was :
C:\Users\NVtec\Desktop>pip install lxml
'pip' is not recognized as an internal or external command,
operable program or batch file.

i know i must be doing something bad.. maybe i am an idiot, or this is not noob friendly haha :)

BR
X gamer , one at a time.
User avatar
Emerson d'Anite
Posts: 1288
Joined: Tue, 7. Mar 06, 20:24
x4

Re: Abandoned/Derelict ships and locations

Post by Emerson d'Anite »

palm911 wrote: Tue, 18. Mar 25, 20:38
C:\Users\NVtec\Desktop>pip install lxml
'pip' is not recognized as an internal or external command,
operable program or batch file.
pip is normally installed with python, so try this : python -m pip install lxml

If you get an error, reinstall python with these options
Image

and dont forget the environment variables
Image

Have a good flight, pilot!
« Il suivait son idée. C'était une idée fixe et il était surpris de ne pas avancer. » :)
Jacques Prévert
vvvvvvvv
Posts: 1323
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Abandoned/Derelict ships and locations

Post by vvvvvvvv »

Emerson d'Anite wrote: Tue, 18. Mar 25, 21:53 pip is normally installed with python, so try this : python -m pip install lxml
If someone really wants to, it is probably possible to make either a miniconda installer which will create local venv, or make an exe. I think there was also portable python installation that could be used the same way.
thedavid
Posts: 210
Joined: Mon, 19. Feb 24, 03:49
x4

Re: Abandoned/Derelict ships and locations

Post by thedavid »

BitByte wrote: Sun, 16. Mar 25, 19:13
thedavid wrote: Tue, 4. Mar 25, 02:20 Once you are safely out of the are put down a save. Tell the Odysseus to fly to the Holy Vision wharf. However, once you see the path grab it and move the lines to change the route the Odysseus takes. Make the path direct the Odysseus to fly to the north west corner. Follow along the top line of the sector to the north east corner. From there the Odysseus can fly to the superhighway. Once past the superhighway, the Odysseus should fly to the south east corner. Instruct it to follow the line of the sector map to the east corner. The idea is to follow the outer edge of the map until the Odysseus is near the gate. Then at the correct point where the Odysseus would be looking at the broad face of the gate and not the side, head directly for the gate.
Why Ody extraction needs be done so complicate way?
After I claimed it personally and assigned captain it was enough give order to fly from Faulty Logic VII to Holy Vision HOP Shipyard. No re-routing or detours.
I don't want the ship destroyed by mines so I scan it to get ownership and then I get out of the sector. I have to rely on a no exp pilot to get it out of there without dying. I find hugging the edge of the map is a good route to avoid hostiles. Plus, if there is any killing to do, I want to do it in person.
vvvvvvvv
Posts: 1323
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Abandoned/Derelict ships and locations

Post by vvvvvvvv »

thedavid wrote: Wed, 19. Mar 25, 04:59 I don't want the ship destroyed by mines so I scan it to get ownership and then I get out of the sector. I have to rely on a no exp pilot to get it out of there without dying. I find hugging the edge of the map is a good route to avoid hostiles. Plus, if there is any killing to do, I want to do it in person.
You can pilot it personally and just... travel mode to the gate in straight line.

Return to “X4: Foundations - Spoilers”