Destroyed Stations.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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The Rogue Trader
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Destroyed Stations.

Post by The Rogue Trader »

The Paranid have destroyed every NPC station in Ore Belt except for the trading station. (Some have been rebuilt). Do the remnants disappear after a while or do they stay as hazards ?
Alan Phipps
Moderator (English)
Moderator (English)
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Re: Destroyed Stations.

Post by Alan Phipps »

Which X game and is this vanilla?
A dog has a master; a cat has domestic staff.
The Rogue Trader
Posts: 773
Joined: Wed, 23. Jul 03, 07:59
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Re: Destroyed Stations.

Post by The Rogue Trader »

X3TC Vanilla. No mods or scripts.
jlehtone
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Re: Destroyed Stations.

Post by jlehtone »

Global Decision Engine (aka GoD) in X3 has on some conditions a chance for "economic events", such as removal of station and addition of station.

So yes, the wreck of a station does vanish after some time (hours?), and yes, NPC factories can pop up later.


X3R had issue with Tractor Beam factories. They were a later addition and thus GoD saw no need for them. They could vanish, but not come back.

X3TC has similar issue with Terran economy. Particularly some weapon/missile Forges go easily extinct. There are ways to prevent that. One is to add traders that "serve" all those stations, keep them supplied, and move the product out. Another is to leave a ship (cheap scout) docked at every station as GoD supposedly wont touch player ships.

Being destroyed by hot plasma is naturally no GoD event, but it should turn GoD into "this place needs XXX" mode.
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