LameFox wrote: ↑Mon, 3. Feb 25, 09:12
tbh I suspect a lot of it is working backwards from "I don't want battleships". The idea that people will pour out of the woodwork to insist on Terran supremacy if other races develop a battleship seems pretty baseless given that Terrans have been a faction for ages and a lot of what they have isn't all that great. The big advantage they did have mostly lay in shields and now Boron are highly competitive there, so much so that Terrans no longer have the tankiest ships. Their fighters aren't great—even their own breakaway subfaction outdoes them there. This isn't to say nobody cares about the lore at all, and I do recall some threads over the years asking for Terrans to be stronger across the board (and not always baselessly IMO) but there wasn't that much support for it and Egosoft never did it, so frankly, I just don't think the arms race is a serious concern.
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One concern here that I see as valid is that if you don't like battleships, then yes, they represent effort spent on something you would not enjoy. That is pretty straightforward. I do however think it's a bit unrealistic to expect the devs won't sometimes work on ships you aren't interested in. Happens to me all the time, but I don't really care, because even if I don't fly it it's some extra variety to watch my fleet in combat with (and this is why I like to insist that new ships should actually be used by factions).
TER has the best S-class weapons, with the Meson Stream being a standout. A Gladius equipped with four Meson Streams can one-shot any S-class fighter in the game. The recent update adding gimbals to Meson Streams makes this S-class death beam even more deadly. Saying they don’t have one of the best fighters in the game is simply unfair.
The idea that TER doesn’t have supremacy is simply too biased. They have the best weapons, shields, and engines. Complaining that other factions having just one comparable component would undermine their dominance is unfair. There’s no reason to compromise for such an unbalanced perspective.
Even if players don’t want to build them, battleships are still the best damage sponges in the game. Compared to other options, battleships are probably the most performance-friendly solution, as each faction only gets one or two additional ships.
Nanook wrote: ↑Mon, 3. Feb 25, 10:35
Sure they are. That's exactly what most players who want them would expect. The Asgaard is a battleship and that's what some people want for the other factions. They aren't asking for battlecruisers.
If you look at the Wikipedia of battlecruiser, you will find
By the end of the war, capital ship design had developed, with battleships becoming faster and battlecruisers becoming more heavily armoured, blurring the distinction between a battlecruiser and a fast battleship.
The USN never adopted a battlecruiser classification because it simply didn’t make sense. The Admiral-class battlecruiser had thicker armor than the New York-class battleship, making it impossible to clearly distinguish between battlecruisers and battleships.
Let’s face the facts: the Yamato is a battleship, and the New York is also a battleship. Nothing would stop the Yamato from one-shotting the New York, yet both are still classified as battleships.
If you can find someone who truly hates battleships that are weaker than the Asgard, I’d love to see an example because I haven’t seen anyone here with that mindset. Since you claim that most players want battleships share that mindset, let’s create a poll on the forum and see how many actually agree with you.
jlehtone wrote: ↑Mon, 3. Feb 25, 17:53
Lets kill that statistics. While I don't want battleships for factions and definitely not for the player, adding more battleships for the Xenon is something that I can happily ask for. Not just more Is, but also something to outrange even the Asgards.
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Is Asgard even a "battleship"? Isn't it just an oversized Elite? One gun on the nose, fixed. If we harken back to the Xbtf-X3 days of "big powerful ships", there were no fixed frontal guns, just good turret coverage. That was awesome.
If we go for naval ships (where submarines and motor torpedo boats had "fixed hardpoints"), the BB had
armoured core, unpenetrable by lesser weapons. (Last of them had cruise missiles too?) These ships went distinct when a single, "tiny", airplane got the power to wipe them out.
What does the "XL-sized military ship" supposedly have?
I'm not sure where you got the idea that a single airplane could wipe out battleships. In reality, it took 384 fighters and two hours to sink the battleship Yamato, which endured 12 bomb hits and seven torpedo hits before going down.
Battleships became extinct primarily because they were too expensive—just like in X4. Nothing beats a fighter swarm, which is realistic, but not exactly fun.
For my defination of the battleship, I will just reference my previous comment here:
flywlyx wrote: ↑Fri, 31. Jan 25, 06:33
In my view, the battleship should be the cornerstone of the faction's tactics. For instance, since Asgard has the Death Beam, other TER ships should focus on protecting it during its cooldown by specializing in anti-air and anti-surface capabilities.
If I were to design a battleship for SPL, aside from its usual traits of high hull durability, low shields, high speed, and short range, its main weapon should have a unique effect that drains the target’s shield or hull while simultaneously restoring its own. This would allow it to absorb more damage, creating a frontline presence that enables its subordinates to close in on enemies more safely.
While fully realizing this concept would require significant AI improvements, even without them, it would still introduce diverse combat styles and encourage players to experiment with different strategies.