The problem:
While player is standing on a platform, or is landed on a capital ship, rendering distance is greatly reduced. It is incredibly short, probably under 1 kilometer, to the point it is impossible to see the nearest station. Objects pop in and out of existence when player turns head (because clipping distance seems to be calculated on dot product between forward vector nd position difference between object and camer)
This is what I see, for example, standing on Balor next to a station in Omicron. (not sure why steam didn't produce "single" image on screenshot)


Skybox, nothing round, if I turn head, station piece will pop into existence.
This is what I see when I undock:

The station and ships around it immediately materialize.
Save file:
http://www.fileconvoy.com/dfl.php?id=gf ... 121ac92a11
If it goes down, I can reupload it as many times as needed.
What I tried:
I tried modifying config.xml and set lodfactor, viewdistance and effectdistance to 4. That did have effect, but effect appeared only while I'm undocked and in space. Viewing distance remained short on platform.
I also unpacked ego_vr extension and tried to find some sort of camera configuration script. I did not find anything related to on-foot camera script.
Other people having this problem:
viewtopic.php?t=465624
viewtopic.php?t=396682
My possible guesses at the moment, are:
* This could be hardcoded.
* This is configurable, but camera configuration is not in ego_vr (but where?)
* There's some sort of invisible occluder around VR platform, which clips objects. (implausible, because objects pop in to the edge of the view).