Terran attacking miners
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Terran attacking miners
Hi, so i started a new game in the Terran area and after building up that perfect rep 20+ i've built my factories in their space but they started to attack my miners for no reason, and as time has gone on in the game they have been doing it more and more. My settings with regard to police scan is comply. I have searched far and wide and all i get is people with the same problem and the only solution is to install a mod. Is there any other solutiuon to this? its super frustrating.
Thank you and regards.
Update: After moving all my miners out of the sytem they are now attacking my transport ships also. This is so unnecessary
Thank you and regards.
Update: After moving all my miners out of the sytem they are now attacking my transport ships also. This is so unnecessary
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Re: Terran attacking miners
A silly question, perhaps, but did you get the rank via their representative? Until you do, they don't give you the license to be in their core worlds (though Saturn and such should still be fair game, regardless).
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Re: Terran attacking miners
Allow me to elaborate, i have perfect rep, 20+. i have 3 factories in their space, done the right way, i have over 200 hours in the game so its not some noob mistake. the AI is just attacking my miners and then they started on the transport ships. there was no agression, i wasnt even near there space.
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Re: Terran attacking miners
I experienced similar things with the Boron (rep 30!) while terraforming Ocean of Fantasy. Each time I let my game run in the background, some Boron Police got angry at me. I pulled ALL military ships out of the sector, but it still happened. I have no idea how to avoid that.dismaltommyrot wrote: ↑Wed, 15. Jan 25, 06:33 Allow me to elaborate, i have perfect rep, 20+. i have 3 factories in their space, done the right way, i have over 200 hours in the game so its not some noob mistake. the AI is just attacking my miners and then they started on the transport ships. there was no agression, i wasnt even near there space.
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Re: Terran attacking miners
I've never experienced anything similar in my 1800+ hours.
I would suggest A) Removing any mods if you have them installed, B) Check drop all illegal cargo for non-military ships since you already said they comply with police it shouldn't matter but it might, C) Make sure you have purchased the plots for your stations in their sectors.
Failing all of this and your game is unmodified upload your save and submit another thread in the technical problems forum.
Also make sure it's not a pirate destroying your ships, open your logbook and type destroyed this should bring up all of your destroyed ships, Pirates are usually called "Pilger" or something, they generally fly minotaur's.
I would suggest A) Removing any mods if you have them installed, B) Check drop all illegal cargo for non-military ships since you already said they comply with police it shouldn't matter but it might, C) Make sure you have purchased the plots for your stations in their sectors.
Failing all of this and your game is unmodified upload your save and submit another thread in the technical problems forum.
Also make sure it's not a pirate destroying your ships, open your logbook and type destroyed this should bring up all of your destroyed ships, Pirates are usually called "Pilger" or something, they generally fly minotaur's.
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Re: Terran attacking miners
I have faced this multiple times in my vanilla Terran playthrough with game version 7.0, with the global orders etc set-up correctly (dropping illegal cargo, allowing police to scan etc), plots paid for etc. It usually happened in one of the mining sectors where I did not even have a station. One thing that was particular at that point was that I had a really massive mining fleet servicing the Terrans.
There has been a couple of similar reports about this issue from different players over time, but no conclusive idea on why it happens. It might not even be a singular problem/issue. One of the more annoying things was that a savegame was usually not particularly useful. Even if you had a save from half a minute ago, reloading would not trigger the police attack. So, it could be related to timing, lag, or maybe even plain RNG. At some point I suspected the game detecting the illegal wares on my own (player) ship, but wasn't able to reproduce it reliably either (so could be just a coincidence).
If you are able to reproduce it reliably with a savegame, though... That would be an amazing thing to have.
In last playthrough with the Paranid on game version 7.10 HF3 I did not experience the problem (with Paranid police) for the _most_ part. But it has happened maybe once or twice that the police went hostile in a sector. It was not nearly as crazy as what used to happen with Terrans, though.
Best regards,
Branko
P.S.
I do not have 1800+ hours in X4, though (yet
).
There has been a couple of similar reports about this issue from different players over time, but no conclusive idea on why it happens. It might not even be a singular problem/issue. One of the more annoying things was that a savegame was usually not particularly useful. Even if you had a save from half a minute ago, reloading would not trigger the police attack. So, it could be related to timing, lag, or maybe even plain RNG. At some point I suspected the game detecting the illegal wares on my own (player) ship, but wasn't able to reproduce it reliably either (so could be just a coincidence).
If you are able to reproduce it reliably with a savegame, though... That would be an amazing thing to have.

In last playthrough with the Paranid on game version 7.10 HF3 I did not experience the problem (with Paranid police) for the _most_ part. But it has happened maybe once or twice that the police went hostile in a sector. It was not nearly as crazy as what used to happen with Terrans, though.
Best regards,
Branko
P.S.
I do not have 1800+ hours in X4, though (yet

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Re: Terran attacking miners
If you're addressing me: I never had any Mod installed. None of my ships have illegal goods, and I'm on 28 rep with SCA.taztaz502 wrote: ↑Wed, 15. Jan 25, 09:31 I've never experienced anything similar in my 1800+ hours.
I would suggest A) Removing any mods if you have them installed, B) Check drop all illegal cargo for non-military ships since you already said they comply with police it shouldn't matter but it might, C) Make sure you have purchased the plots for your stations in their sectors.
Failing all of this and your game is unmodified upload your save and submit another thread in the technical problems forum.
Also make sure it's not a pirate destroying your ships, open your logbook and type destroyed this should bring up all of your destroyed ships, Pirates are usually called "Pilger" or something, they generally fly minotaur's.
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Re: Terran attacking miners
Never had this issue either. Though I'll note that I rarely if ever fly the ship myself, I let the pilot do it in case that thing about police scanning you triggering something else elsewhere mentioned above is true. I do have pockets full of illegals. Decryption systems and all those sabotage toys.
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Re: Terran attacking miners
I've had it happen a few times. I think it happens because a ship gate jumps just as the police wants to scan it, which turns the police ship hostile to your faction since it considers that fleeing.
If you have a lot of ships going through that sector that quickly turns into a massive brawl that'll quickly tank your reputation if you have anything capable of fighting back.
Not 100% sure but the theory fits what i've observed. But since you'd have to save at the exact time the police ship gets the scanning order but before it does the scan it's pretty hard to replicate.
If you have a lot of ships going through that sector that quickly turns into a massive brawl that'll quickly tank your reputation if you have anything capable of fighting back.
Not 100% sure but the theory fits what i've observed. But since you'd have to save at the exact time the police ship gets the scanning order but before it does the scan it's pretty hard to replicate.
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Re: Terran attacking miners
I think this was supposedly fixed in a previous patch:blackphoenixx wrote: ↑Wed, 15. Jan 25, 23:42 I've had it happen a few times. I think it happens because a ship gate jumps just as the police wants to scan it, which turns the police ship hostile to your faction since it considers that fleeing. ...
"Version: 7.10 HF 3 (538965) - 2024-10-01....
Fixed several cases of police incorrectly becoming hostile to player."
If someone has an example of it not being fixed, posting in the Tech Support Forum would be a good idea so the devs can take a look.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Re: Terran attacking miners
Thanks to all the replies, and I'll investigate based off what everyone has contributed.
Regards
Regards
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Re: Terran attacking miners
Hi all, so once again the terrans are attacking my station now, I've been nowhere near their space, only miners there, has the right settings to comply to search demands ect.
https://imgur.com/a/k2wwqtG
https://imgur.com/a/k2wwqtG
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Re: Terran attacking miners
Seems like the old problem still present. Police wants to scan miner just as it goes tdrive. They treat it as running away and go aggro until they annihilate all player assets in sector they work in. Had that happen in Argon Prime so it's not terrans only. They wiped out 7 stations I had there before the aggro went away. It basically starts happening in any AI sector with high concentration of ships (especially police ones) and player ships (especially miners) working there or passing by. It's most noticeable with TER as they are the ones that have high concentration of police ships in single sector most of the time due to simple economy.dismaltommyrot wrote: ↑Sat, 18. Jan 25, 07:06 Hi all, so once again the terrans are attacking my station now, I've been nowhere near their space, only miners there, has the right settings to comply to search demands ect.
https://imgur.com/a/k2wwqtG
"Never listen to what people say. Just watch what they do."
Chrisjen Avasarala
Chrisjen Avasarala
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Re: Terran attacking miners
So the only way to avoid this is to install that mod that prevents police scans then?
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Re: Terran attacking miners
Ideally... If this is a bug and you can reproduce it or figure out what conditions lead to the events, reporting the issue and having the devs fix it would be ideal. Once you go down the modded route, you will not be provided any kind of support from devs for such savegames. Maybe double-check all your relevant orders and see if you can reproduce the issue simply by having the game run on its own for a while before heading down the modded route - at least if it is just for the purpose of dealing with this particular problem.dismaltommyrot wrote: ↑Mon, 20. Jan 25, 07:05 So the only way to avoid this is to install that mod that prevents police scans then?
For me, personally, when I did get into modded it was in order to get a couple of quality-of-life improvements and get rid of some annoyances in the implemented game mechanics (and I also tried some bigger mods for novelty purposes).
Best regards,
Branko
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Re: Terran attacking miners
Yeah that's the thing, i also went down the modded route for reasons. So my save file is pointless and ive had the mod installed now for a few hours worth of play and the Terrans have yet to attack me again. So im fairly convinced that is the issue. Re the devs fixing this issue, i just dont think its a simple fix so it's being pushed down.azaghal wrote: ↑Mon, 20. Jan 25, 17:11Ideally... If this is a bug and you can reproduce it or figure out what conditions lead to the events, reporting the issue and having the devs fix it would be ideal. Once you go down the modded route, you will not be provided any kind of support from devs for such savegames. Maybe double-check all your relevant orders and see if you can reproduce the issue simply by having the game run on its own for a while before heading down the modded route - at least if it is just for the purpose of dealing with this particular problem.dismaltommyrot wrote: ↑Mon, 20. Jan 25, 07:05 So the only way to avoid this is to install that mod that prevents police scans then?
For me, personally, when I did get into modded it was in order to get a couple of quality-of-life improvements and get rid of some annoyances in the implemented game mechanics (and I also tried some bigger mods for novelty purposes).
Best regards,
Branko
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Re: Terran attacking miners
It could be a relatively simple fix by just removing the police aggro if target of interest flees, it's just that as a consequence it would make police a lot less useful for the role it's intended to fulfill (not that I personally see them being particularly useful at all but that may just be my own opinion). Given how this issue can easily spiral into apocalyptic proportions if unspotted by the player I would argue that the nonfunctionality of police is a small price to pay to eliminate the chance for a potentionally playthrough ending bug. But I guess it's still happening so rarely that it's difficult to try gauge the gameplay impact even if the devs ran such a test build with police aggro turned off.
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Re: Terran attacking miners
They could always change it to you getting fined instead. If they even have such mechanics in the game. But it seems like unfortunately the devs have basically tied everything to the rep system. Even the thing where you shoot each other is basically just setting your rep temporarily to hostile.
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Re: Terran attacking miners
With the upcoming diplomatic update, I hope there will be alternative options. A small fine would be more reasonable than having a police S fighter chase an Asgard.Raptor34 wrote: ↑Tue, 21. Jan 25, 13:29 They could always change it to you getting fined instead. If they even have such mechanics in the game. But it seems like unfortunately the devs have basically tied everything to the rep system. Even the thing where you shoot each other is basically just setting your rep temporarily to hostile.