CTD Error 1123 (modified)
Moderator: Moderators for English X Forum
-
- Posts: 8
- Joined: Tue, 23. Nov 21, 20:37
CTD Error 1123 (modified)
Heya all,
could need some help. Every now and then X4 encounters CTD with 1123 bug code. Already updated drivers and so on. However I cannot open the dmp in order to get an idea of what went wrong.
Please find Dxdiag and the latest dump here https://drive.google.com/drive/folders/ ... FHzisapBkn help would be appreciated.
could need some help. Every now and then X4 encounters CTD with 1123 bug code. Already updated drivers and so on. However I cannot open the dmp in order to get an idea of what went wrong.
Please find Dxdiag and the latest dump here https://drive.google.com/drive/folders/ ... FHzisapBkn help would be appreciated.
-
- EGOSOFT
- Posts: 54105
- Joined: Tue, 29. Apr 03, 00:56
Re: CTD Error 1123 (modified)
The crash is telling you that the game is out of handles for geometry assets. This can happen when there are too many different assets for the game to track, and is quite a common problem with mods that add a lot of different new models to the game.
As it happens will be increasing the capacity for this in an upcoming 7.50 Public Beta, but it won't necessarily help if your mods are still adding too many models, or if they are not compatible with 7.50 yet.
As it happens will be increasing the capacity for this in an upcoming 7.50 Public Beta, but it won't necessarily help if your mods are still adding too many models, or if they are not compatible with 7.50 yet.
-
- Posts: 8
- Joined: Tue, 23. Nov 21, 20:37
Re: CTD Error 1123 (modified)
ohhhhhh that indeed might explain it - not that I heaviely modded x4 but "paintjobs" should count as extra objects right? ty so much 

-
- Posts: 8
- Joined: Tue, 23. Nov 21, 20:37
Re: CTD Error 1123 (modified)
edit: even after changing the paints to a usual for the whole fleet and deactivating all mods still the same. Does that mean too many objects in the game itself like too many objects in game / around station / what so ever? Any way the game will be able to cope with like a workaround? X4 isnt even utilizing the hardware fully (yes I know only first two cores will be maintained heaviely but gpu? both are hanging at 32 % at prob 65°)
-
- EGOSOFT
- Posts: 54105
- Joined: Tue, 29. Apr 03, 00:56
Re: CTD Error 1123 (modified)
Disabling mods doesn't remove all their effects from a savegame. The error means that the game is trying to load track too many different models (not necessarily loaded all at once). It's not a hardware limitation, and as I said before a forthcoming Public Beta version will increase that limit slightly to cater for various game situations. A side-effect of this is that mods will also have slightly more leeway.
-
- Posts: 13
- Joined: Sat, 11. Jan 25, 17:49
Re: CTD Error 1123 (modified)
Hello, I would like to ask if the fix that has been mentioned is already in the new beta that was released recently (beta 4)?
I am getting this error rather consistently after running the game for a while, particularly when standing around stations. If I move between sectors it seems to work better, but going afk a while to eat or watch a show has a tendency to cause the 1123 error code crash with the mesh handle problem.
I would like to mention I get this error with or WITHOUT mods. My most recent savegame is without any mods, and I still get the problem. My most recent crash was sitting in the science lab at Segaris, which I would think would have a low mesh count because it's mostly just terran and the occasional argon ships you find there.
Thanks!
I am getting this error rather consistently after running the game for a while, particularly when standing around stations. If I move between sectors it seems to work better, but going afk a while to eat or watch a show has a tendency to cause the 1123 error code crash with the mesh handle problem.
I would like to mention I get this error with or WITHOUT mods. My most recent savegame is without any mods, and I still get the problem. My most recent crash was sitting in the science lab at Segaris, which I would think would have a low mesh count because it's mostly just terran and the occasional argon ships you find there.
Thanks!
Last edited by Vulteran on Sat, 11. Jan 25, 18:10, edited 2 times in total.
-
- EGOSOFT
- Posts: 54105
- Joined: Tue, 29. Apr 03, 00:56
Re: CTD Error 1123 (modified)
This increase is in the Public Beta, yes. The unmodified game won't normally produce this error, so it sounds like you still have some mod assets kicking around.
-
- Posts: 13
- Joined: Sat, 11. Jan 25, 17:49
Re: CTD Error 1123 (modified)
I have all mods disabled in the extensions except for the egosoft expansions.
Do I need to completely uninstall the mods to prevent the issue?
https://i.imgur.com/XSb4Iw0.png
Do I need to completely uninstall the mods to prevent the issue?
https://i.imgur.com/XSb4Iw0.png
Last edited by Vulteran on Mon, 13. Jan 25, 23:21, edited 3 times in total.
-
- EGOSOFT
- Posts: 54105
- Joined: Tue, 29. Apr 03, 00:56
Re: CTD Error 1123 (modified)
Are you loading a savegame made while the mods were installed? Disabling the mod doesn't remove their effects or change the number of different assets the save contains, even if those assets are unavailable.
-
- Posts: 13
- Joined: Sat, 11. Jan 25, 17:49
Re: CTD Error 1123 (modified)
No, I made a new save game without any mods enabled from the start, and have not enabled any mods the entire duration of the playthrough.
I was not sure what the effects of disabling a mod mid run would be, so i chose to start fresh to be sure.
I was not sure what the effects of disabling a mod mid run would be, so i chose to start fresh to be sure.
-
- Moderator (English)
- Posts: 31692
- Joined: Fri, 16. Apr 04, 19:21
Re: CTD Error 1123 (modified)
@ Vulteran: If your game and saves are now indicated as vanilla, then a link to an uploaded vanilla save made shortly before the game is liable to crash would help the devs to investigate further.
I hope that Voldian doesn't mind their thread being diverted to another player!
I hope that Voldian doesn't mind their thread being diverted to another player!
A dog has a master; a cat has domestic staff.
-
- Posts: 13
- Joined: Sat, 11. Jan 25, 17:49
Re: CTD Error 1123 (modified)
Here is a link to a google drive zip of my save before the crash.
https://drive.google.com/file/d/1JsIWMI ... sp=sharing
I would like to note that it is somewhat random when it happens, and restarting the game clears it up for quite a while. It could be like 12-16 hours before it happens again.
My current best theory (armchair dev time, feel free to ignore) is that there is some sort of leak happening with mesh loading. Maybe something is reloading a mesh and overwriting the entry in the dictionary/hash map/whatever that is used to track unique loaded assets, but its separate from the base handle pool for all mesh assets that gets pulled from when allocating meshes. Something doing a reload of the mesh maybe causes the old entry to get replaced in the map but not have it's handle deallocated. Leaving a sector I would guess cleans out loaded meshes in the dictionary that are not needed and frees those handles, so switching sectors frequently reduces the rate of lost handles occurring and thus prolongs the time until I've reached the handle limit and the error occurs.
Sitting around a high traffic area and just afking seems to do the trick the most reliably and quickest (still takes several hours, happened after watching two of the LOTR movies like a week ago).
https://drive.google.com/file/d/1JsIWMI ... sp=sharing
I would like to note that it is somewhat random when it happens, and restarting the game clears it up for quite a while. It could be like 12-16 hours before it happens again.
My current best theory (armchair dev time, feel free to ignore) is that there is some sort of leak happening with mesh loading. Maybe something is reloading a mesh and overwriting the entry in the dictionary/hash map/whatever that is used to track unique loaded assets, but its separate from the base handle pool for all mesh assets that gets pulled from when allocating meshes. Something doing a reload of the mesh maybe causes the old entry to get replaced in the map but not have it's handle deallocated. Leaving a sector I would guess cleans out loaded meshes in the dictionary that are not needed and frees those handles, so switching sectors frequently reduces the rate of lost handles occurring and thus prolongs the time until I've reached the handle limit and the error occurs.
Sitting around a high traffic area and just afking seems to do the trick the most reliably and quickest (still takes several hours, happened after watching two of the LOTR movies like a week ago).
-
- Posts: 13
- Joined: Sat, 11. Jan 25, 17:49
Re: CTD Error 1123 (modified)
I had the error happen again, this time while I was playing the game. Here is the screenshot:
https://i.imgur.com/mMWXHKd.png
I was going in to dock at the argon wharf for repairs after fighting a bunch of xenon in hatikvah next door.
The game had been running for a while before this happened (probably like 18-20 hours), and this time it happened very recently after switching sectors.
Thanks, and hopefully this helps figure out what the issue is!
Edit: Here is a google drive link to the memory dump file:
https://drive.google.com/file/d/1VYmRO3 ... sp=sharing
https://i.imgur.com/mMWXHKd.png
I was going in to dock at the argon wharf for repairs after fighting a bunch of xenon in hatikvah next door.
The game had been running for a while before this happened (probably like 18-20 hours), and this time it happened very recently after switching sectors.
Thanks, and hopefully this helps figure out what the issue is!
Edit: Here is a google drive link to the memory dump file:
https://drive.google.com/file/d/1VYmRO3 ... sp=sharing
Last edited by CBJ on Mon, 13. Jan 25, 23:20, edited 1 time in total.
Reason: Oversized image replaced with link
Reason: Oversized image replaced with link
-
- Posts: 13
- Joined: Sat, 11. Jan 25, 17:49
Re: CTD Error 1123 (modified)
Sorry, I don't want to spam the thread, but I did have one more crash that I thought should be mentioned.
This time I was just in the ship builder making a ship while docked, but this time this happened only a few minutes after saving, exiting to main menu, and re-entering the game. I did this because it looked like the game was getting sluggish.
My guess is whatever is tracking the loaded mesh handles isn't cleaning up whatever handles are getting lost even when exiting to main menu. Only a full restart of the game likely fixes it.
Thanks!
This time I was just in the ship builder making a ship while docked, but this time this happened only a few minutes after saving, exiting to main menu, and re-entering the game. I did this because it looked like the game was getting sluggish.
My guess is whatever is tracking the loaded mesh handles isn't cleaning up whatever handles are getting lost even when exiting to main menu. Only a full restart of the game likely fixes it.
Thanks!
-
- EGOSOFT
- Posts: 54105
- Joined: Tue, 29. Apr 03, 00:56
Re: CTD Error 1123 (modified)
Additional details are always welcome; no need to worry about spamming if that's what you're doing. 
The difficulty we have here is that the vast majority of players aren't encountering this problem, which makes your theory about things not being cleaned up somewhat less plausible.

The difficulty we have here is that the vast majority of players aren't encountering this problem, which makes your theory about things not being cleaned up somewhat less plausible.