Version 7.1 HF2 English
No Mods
Linux
Game Start: Stranded.
L ships undocking from my trading station in The void are undocking for 100Km before ending the undocking command. They do it at normal speed so it takes ages.
Save game: https://mega.nz/file/kMoxQbaQ#8DO6ekl1m ... IPgPDGB6vg
Update. Teleporting and getting the ships in high attention bubble makes them go at -26 m/s speed.
[#2941][Bug] (7.10 Hotfix 2) L ships very long undocking sequence - Fix in a future build.
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[#2941][Bug] (7.10 Hotfix 2) L ships very long undocking sequence - Fix in a future build.
Last edited by Tranxalive on Fri, 25. Oct 24, 16:36, edited 1 time in total.
Denantes mortos que escravos.
Sorry for Bad english.
Sorry for Bad english.

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[BUG] Ships stuck in "undocking" for a very long time
Version and language:
started playing since 7.10 and always had this bug. English language
Whether or not your game is modified using any third party scripts or mods:
No mods, nothing. Pure vanilla.
Game start being played:
Budgeted start, but it happened with other starts too
Exact nature of the problem, where and when it occurs and what you were doing at the time:
hips get stuck in "undocking" mode for a very long time. It seems it happens every time I build a station in The Void. It happened in other saves too, and this time as well. The station I built is an exact copy (loaded with a pre-made blueprint), of other 2 stations I have in Nopileos Fortune VI and Family Zhin. The bug happened with other stations I built too (always in The Void, in other saves). It affects both NPCs and my ships, even if my ships have the Tenacious mod that completely negates hazardeous environment. The more traffic I get to that single station I have now, the more often it happens (in other saves, it ALWAYS happened. Every single time I ship docked to my station). The number, position, and type of pier does not seem to matter. Although it seems it only happens to L ships docking to piers. It seems that re-loading "frees" them from this state. Otherwise they keep traveling half the sector in this state, at a very slow pace. This creates huge bottlenecks when station has a lot of traffic, since many many ships get stuck for a long time.
Any possibly relevant changes you have made to your game, system, or software before the issue occurred:
No changes. Always played through GeForce Now.
Screenshot below. Note the selected ship stuck in "undocking", after undocking from my station.

Save game below
download link: https://www.swisstransfer.com/d/232484d ... 0d0e8fe664
mirror: https://file.io/MH0ShY8vWKaF
started playing since 7.10 and always had this bug. English language
Whether or not your game is modified using any third party scripts or mods:
No mods, nothing. Pure vanilla.
Game start being played:
Budgeted start, but it happened with other starts too
Exact nature of the problem, where and when it occurs and what you were doing at the time:
hips get stuck in "undocking" mode for a very long time. It seems it happens every time I build a station in The Void. It happened in other saves too, and this time as well. The station I built is an exact copy (loaded with a pre-made blueprint), of other 2 stations I have in Nopileos Fortune VI and Family Zhin. The bug happened with other stations I built too (always in The Void, in other saves). It affects both NPCs and my ships, even if my ships have the Tenacious mod that completely negates hazardeous environment. The more traffic I get to that single station I have now, the more often it happens (in other saves, it ALWAYS happened. Every single time I ship docked to my station). The number, position, and type of pier does not seem to matter. Although it seems it only happens to L ships docking to piers. It seems that re-loading "frees" them from this state. Otherwise they keep traveling half the sector in this state, at a very slow pace. This creates huge bottlenecks when station has a lot of traffic, since many many ships get stuck for a long time.
Any possibly relevant changes you have made to your game, system, or software before the issue occurred:
No changes. Always played through GeForce Now.
Screenshot below. Note the selected ship stuck in "undocking", after undocking from my station.

Save game below
download link: https://www.swisstransfer.com/d/232484d ... 0d0e8fe664
mirror: https://file.io/MH0ShY8vWKaF
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Re: [Bug] (7.10 Hotfix 2) L ships very long undocking sequence
Both reports independently state the Void as the location for this issue. It is possible that hazard area avoidance in there is somehow complicating/confusing the undocking mechanism.
A dog has a master; a cat has domestic staff.
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- Joined: Fri, 26. May 06, 13:06
Re: [Bug] (7.10 Hotfix 2) L ships very long undocking sequence
It is probably that. But the funny thing is that the long undocking sequence makes the ships stop right next to the hazard zone.Alan Phipps wrote: ↑Sun, 6. Oct 24, 20:41 Both reports independently state the Void as the location for this issue. It is possible that hazard area avoidance in there is somehow complicating/confusing the undocking mechanism.
Also the moonwalk when inside the high attention bubble is pretty funny.
I opted for deconstructing the station as it wasn't working as expected.
Denantes mortos que escravos.
Sorry for Bad english.
Sorry for Bad english.

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- Posts: 8
- Joined: Sun, 18. Aug 24, 20:38
Re: [Bug] (7.10 Hotfix 2) L ships very long undocking sequence
Yep the bug is very easy to reproduce. It always happens, consistently, in The Void.
There are other reports in the past too.. viewtopic.php?p=5186318&hilit=Undocking#p5186318
I really hope it gets fixed. If you build a big stations that gets a lot of traffic, it can easily break the game as lots and lots of NPC traders will get stuck and stall the economy
There are other reports in the past too.. viewtopic.php?p=5186318&hilit=Undocking#p5186318
I really hope it gets fixed. If you build a big stations that gets a lot of traffic, it can easily break the game as lots and lots of NPC traders will get stuck and stall the economy
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- EGOSOFT
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Re: [#2941][Bug] (7.10 Hotfix 2) L ships very long undocking sequence
Hi, thank you for the report. This should be fixed in an upcoming update. We would appreciate feedback! 
