boarding is not fun

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Nerwesta
Posts: 115
Joined: Wed, 17. May 23, 21:29

Re: boarding is not fun

Post by Nerwesta »

gbjbaanb wrote: Tue, 6. Aug 24, 17:59
Aegir86 wrote: Tue, 6. Aug 24, 00:59 I propose a ship type that has a special harpoon turret/gun mount? It tethers and slows down targets depending on size of ship. The physics are there. Target ship still has a chance to escape if it reaches a certain speed, but its acceleration is hampered depending on its size and amount of pirate ships harpooning and pulling it. I could see this being a ton of fun with a pack of ships - racing to disable surface elements and avoid losing harpoon ships before it gets away. The equivalent of roping a large animal. The bigger/more dangerous the mark the more ships and finesse you will need. Risk/Reward would be much more impactful.

Make this a PIRATE ONLY ship feature - boarding is their wheel house, and realistically this should be how their fleets amass in strength.
We have EMP missiles for this already. No needd to grappling hooks, which I think would be an exercise in disaster for the devs. And pointless, as EMP missiles achieve exactly what you want. Boarding isn't just pirates though, police (or military) action should be all about boarding to bring those pesky pirates to justice without death and destruction.
How so ? It's janky but the Manticore works. Small ships can follow bigger ships as if they were hooked.
alexbalex11
Posts: 24
Joined: Mon, 23. Aug 21, 18:05

Re: boarding is not fun

Post by alexbalex11 »

piracy and boarding is so boring and tedious is just not worth it. the time and effort just to take some L miner i can make more money and just outright buy one for the same effort. without all the micro and annoyance.
it seems most players just avoid the mechanic completely by how unfun it is.
Alan Phipps
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Re: boarding is not fun

Post by Alan Phipps »

I guess then that some of us players that enjoy boarding and using/recycling ships are not 'most players'. It isn't just about credits, but there's roleplay and immersion factors too. Players have different preferred gaming styles and gameplay. :D

<Waits for somebody to tell me that I'm doing it wrong.> :lol:
A dog has a master; a cat has domestic staff.
jlehtone
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Re: boarding is not fun

Post by jlehtone »

I like boarding. I've never done it for credits and I don't really need more ships. It is the action that is fun (for me). Shoot the engines and turrets, dent the hull, release marines, short wait, and throw the ship into the heap of loot. It is a bonus if someone tries to shoot me or the ship. :split:
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taztaz502
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Re: boarding is not fun

Post by taztaz502 »

jlehtone wrote: Wed, 7. Aug 24, 13:20 I like boarding. I've never done it for credits and I don't really need more ships. It is the action that is fun (for me). Shoot the engines and turrets, dent the hull, release marines, short wait, and throw the ship into the heap of loot. It is a bonus if someone tries to shoot me or the ship. :split:
i just do boarding for new destroyers early game, it is really annoying sometimes though. Either the AI will destroy your target or turn on you if you start attacking after it's switched back to cloaked which isn't a long time.

I think if pirates are uncloaked they should have to leave the sector to reapply their cloak.

(Yes i only attack pirates, attacking other factions just limits what you have access too so i prefer to get all BPs first.)
Jeraal
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Re: boarding is not fun

Post by Jeraal »

alexbalex11 wrote: Wed, 7. Aug 24, 10:54 piracy and boarding is so boring and tedious is just not worth it. the time and effort just to take some L miner i can make more money and just outright buy one for the same effort. without all the micro and annoyance.
it seems most players just avoid the mechanic completely by how unfun it is.
Chalk me up as another of the not most players. I definitely do not avoid it. Could it be a little more interesting? Sure, but it's not boring.
Brute force and ignorance solves all problems, just not very efficiently.

If brute force isn't working, then you aren't using enough.
jlehtone
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Re: boarding is not fun

Post by jlehtone »

taztaz502 wrote: Wed, 7. Aug 24, 14:10 i just do boarding for new destroyers early game, it is really annoying sometimes though. Either the AI will destroy your target or turn on you if you start attacking after it's switched back to cloaked which isn't a long time.
With SCA I do start: Scan, shoot the engines, ...

They don't return to disguise while I'm on them. Not after being revealed by scan made angry by shots. As for the AI attempting to destroy, that is the fun part, isn't it? :roll:
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BitByte
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Re: boarding is not fun

Post by BitByte »

Alan Phipps wrote: Wed, 7. Aug 24, 11:10 I guess then that some of us players that enjoy boarding and using/recycling ships are not 'most players'. It isn't just about credits, but there's roleplay and immersion factors too. Players have different preferred gaming styles and gameplay. :D

<Waits for somebody to tell me that I'm doing it wrong.> :lol:
You're doing it SO wrong Alan :mrgreen:

Boarding have brought me so much fun.
Trying different tactics, find ways to capture targets, make crew bail and so on.
Damn how many hours I have spent teasing SCA, FAF and other factions.
If I need freighter or miner yes I COULD build it in my shipyard. But why bother when TEL can handover Crane Sentinel for me from their fleet and buy new one from my shipyard as replacement.
I call that win-win situation.

Or when TER attacks against Argon - I save them from themselves by capturing Asgard and/or Tokyo away. I get the ship, Argon get peace and TER... Need build new ship and buy S-fighters from me.
Mookau
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Re: boarding is not fun

Post by Mookau »

jlehtone wrote: Thu, 1. Aug 24, 17:51 * Skill of the worst marine. A 1-star needs more time than a 4-star and the other wait for the slowest member
alexbalex11 wrote: Sat, 3. Aug 24, 12:12 thats even more horrible. why would i need to micro to make sure i dont have a single low skilled marine. either make it based on the highest or an avarage median
This is no longer (exactly) the case. Now finished marines will help marines still going, so sending a 1 star marine with higher rank marines will still be somewhat slower due to the 1 star marine, but the higher rank marines will help them along, so it will still be shorter than if you had sent only 1 star marines.

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