is this a bug or what?

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JMCorp
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is this a bug or what?

Post by JMCorp »

i played most of the 7.0 beta and my ship fabs worked as expected. but now after a fresh start for 7.0 i finally made an s/m ship fab and it won't build anything. it is expecting 3 new wares which i believe are supposed to be terran only. it now wants computronic substrate, metallic microlattice, and silicon carbide. aren't those terran goods? if so, why would an argon s/m fab demand those? how did the argon make ships before the terrans showed back up in the gate network?

or is this a bug?
LameFox
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Re: is this a bug or what?

Post by LameFox »

Ship building facilities ask for wares based on your owned blueprints AFAIK. So if you know some that can only be made with Terran wares, it will ask for some in case it needs to produce those.
***modified***
Kot77
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Re: is this a bug or what?

Post by Kot77 »

JMCorp wrote: Sat, 6. Jul 24, 03:51 it now wants computronic substrate, metallic microlattice, and silicon carbide. aren't those terran goods?
Building materials are base ONLY on your CHOISE, not depend of ships, factionns, etc.
To choose:
Ctrl+I (Players info) - Global orders (icon of globe) - default preferred build method:
Terran = computronic substrate, metallic microlattice, and silicon carbide
Universal = classic with all goods including mentioned above in small quantity
Short circuit = something new, did not tested
JMCorp wrote: Sat, 6. Jul 24, 03:51 i played most of the 7.0 beta and my ship fabs worked as expected. but now after a fresh start for 7.0 i finally made an s/m ship fab and it won't build anything.
NPC buying only basic ships of their factions, based on blueprints which you bought from them.
So, if you bought the best MK3 shield blueprint only - they will not buy a ship from you.
You should buy ALL cheap blueprints of everything (of their faction)
MKL81
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Re: is this a bug or what?

Post by MKL81 »

The materials that the game requires by default is based on the blueprints that you own. If you own terran specific blueprints then it will assign terran materials at each of your wharf/shipyard. You do not need to fill them in, if you don't plan to use them, just set manually cargo space to 1, no buy orders or set them to a blacklist where no faction is present, I use "no trading allowed" blacklist where I restrict all factions.
So tl,dr - check what blueprints you own.
Kot77 wrote: Sat, 6. Jul 24, 10:04 Building materials are base ONLY on your CHOISE, not depend of ships, factionns, etc.
To choose:
Ctrl+I (Players info) - Global orders (icon of globe) - default preferred build method:
Terran = computronic substrate, metallic microlattice, and silicon carbide
Universal = classic with all goods including mentioned above in small quantity
Short circuit = something new, did not tested
That is not entirely correct. Preferred built method decides on the components to be used only for equipment that is shared between factions, for example mining drill, If you set it to terran by default, it will require terran materials to produce. However then there's faction-only stuff that has only one method and no way to go around it, you cannot produce Meson Stream out of Commonwealth materials, terran only. Same goes for Boron stuff it will require water for some of the equipment, no matter if you set your method to closed loop. You can check in encyclopedia what are build options for each ship and respective equipment.

Also what's short circuit, never seen this one, is your game modded?
JMCorp
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Re: is this a bug or what?

Post by JMCorp »

Kot77 wrote: Sat, 6. Jul 24, 10:04
JMCorp wrote: Sat, 6. Jul 24, 03:51 it now wants computronic substrate, metallic microlattice, and silicon carbide. aren't those terran goods?
Building materials are base ONLY on your CHOISE, not depend of ships, factionns, etc.
To choose:
Ctrl+I (Players info) - Global orders (icon of globe) - default preferred build method:
Terran = computronic substrate, metallic microlattice, and silicon carbide
Universal = classic with all goods including mentioned above in small quantity
Short circuit = something new, did not tested
JMCorp wrote: Sat, 6. Jul 24, 03:51 i played most of the 7.0 beta and my ship fabs worked as expected. but now after a fresh start for 7.0 i finally made an s/m ship fab and it won't build anything.
NPC buying only basic ships of their factions, based on blueprints which you bought from them.
So, if you bought the best MK3 shield blueprint only - they will not buy a ship from you.
You should buy ALL cheap blueprints of everything (of their faction)
this was the answer, thank you very much. not sure how i managed to change build method from universal but it was set to terran.
Kot77
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Joined: Sun, 30. May 21, 23:41
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Re: is this a bug or what?

Post by Kot77 »

MKL81 wrote: Sat, 6. Jul 24, 12:09 You can check in encyclopedia what are build options for each ship and respective equipment.
Also what's short circuit, never seen this one, is your game modded?
OK, I wrote based more on real expirience, by default for me it was set to Terran and my shipyard required so much terran resources to build anything
so no one could provide it. After switching manually to Universal, it mostly consume Hull parts (for random NPC factions build).
And now it have interesting balance with around 15 resources.

No, not moded, but I'm translating back from russian, but you don't have 3 options to select ?
PS: in 7.00 HF1 with all DLC including Timelines
MKL81
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Re: is this a bug or what?

Post by MKL81 »

Kot77 wrote: Sat, 6. Jul 24, 13:38 OK, I wrote based more on real expirience, by default for me it was set to Terran and my shipyard required so much terran resources to build anything
so no one could provide it. After switching manually to Universal, it mostly consume Hull parts (for random NPC factions build).
And now it have interesting balance with around 15 resources.
No, not moded, but I'm translating back from russian, but you don't have 3 options to select ?
PS: in 7.00 HF1 with all DLC including Timelines

Ahh you're probably talking about "closed loop" build method, actually ma favorite one.
Last edited by Alan Phipps on Sun, 7. Jul 24, 09:39, edited 1 time in total.
Reason: Sorted quote.
Kot77
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Re: is this a bug or what?

Post by Kot77 »

Ahh you're probably talking about "closed loop" build method, actually ma favorite one.
Yes, what does it mean ?
TheDeliveryMan
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Re: is this a bug or what?

Post by TheDeliveryMan »

Kot77 wrote: Sat, 6. Jul 24, 22:31
Ahh you're probably talking about "closed loop" build method, actually ma favorite one.
Yes, what does it mean ?
A build method for station and ship equipment, like turrets, shields or engines that requires just Energy Cells, Hull Parts and Claytronics.
JMCorp
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Re: is this a bug or what?

Post by JMCorp »

Kot77 wrote: Sat, 6. Jul 24, 22:31
Ahh you're probably talking about "closed loop" build method, actually ma favorite one.
Yes, what does it mean ?
Closed loop means that the station complex that you create produces all of the resources required to make whatever it is that you are making without needing to buy from the npc stations. it can be all one big station or many smaller stations that only supply each other.
adeine
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Re: is this a bug or what?

Post by adeine »

JMCorp wrote: Sun, 7. Jul 24, 12:15
Kot77 wrote: Sat, 6. Jul 24, 22:31
Ahh you're probably talking about "closed loop" build method, actually ma favorite one.
Yes, what does it mean ?
Closed loop means that the station complex that you create produces all of the resources required to make whatever it is that you are making without needing to buy from the npc stations. it can be all one big station or many smaller stations that only supply each other.
No, closed loop refers to the build method used by the Riptide Rakers for a lot of the generic/ARG products. It's a set of alternate build requirements that can run off salvage (only Hull Parts, Claytronics and Energy Cells instead of the full suite of wares of 'universal' recipes).
JMCorp
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Re: is this a bug or what?

Post by JMCorp »

adeine wrote: Sun, 7. Jul 24, 23:30
JMCorp wrote: Sun, 7. Jul 24, 12:15
Kot77 wrote: Sat, 6. Jul 24, 22:31
Yes, what does it mean ?
Closed loop means that the station complex that you create produces all of the resources required to make whatever it is that you are making without needing to buy from the npc stations. it can be all one big station or many smaller stations that only supply each other.
No, closed loop refers to the build method used by the Riptide Rakers for a lot of the generic/ARG products. It's a set of alternate build requirements that can run off salvage (only Hull Parts, Claytronics and Energy Cells instead of the full suite of wares of 'universal' recipes).
that may be what you're calling that, but the term closed loop has been around far longer than the riptide rakers, and means what i said it means. you may have co-opted it for this other meaning later and that's fine, but that doesn't make my answer wrong.
adeine
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Re: is this a bug or what?

Post by adeine »

JMCorp wrote: Tue, 9. Jul 24, 01:51
that may be what you're calling that, but the term closed loop has been around far longer than the riptide rakers, and means what i said it means. you may have co-opted it for this other meaning later and that's fine, but that doesn't make my answer wrong.
I don't think they were asking about the dictionary definition, but specifically what the entry in the build method selector means. :roll:

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