[#2503][7.0]The lift activator isn't triggered to enable, so I cant call the lift menu, after several activation. -Fixed

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emogie
Posts: 6
Joined: Sun, 24. Jan 16, 02:19
x4

[#2503][7.0]The lift activator isn't triggered to enable, so I cant call the lift menu, after several activation. -Fixed

Post by emogie »

Good morning,

X4 - 6.00 (497467) + all DLC's
[problem introduced with 6.0] - (it's not a problem with Kingdom's End DLC, it's the patch)

Custom Game start (same with different Game starts), unmodified, Vanilla.

After 3rd visit of a floor with the lift, no interaction is possible with the lift switch.
The Activator isn't triggered to enable, so I cant call the lift menu.

reproducible on all stations.
to reproduce: in a station
- go in a lift and choose a floor in the lift menu.
- go back to the previous floor.
- go back to the floor you choosed in step 1
- repeat the steps two or three times
-> The lift menu activator is disabled and you can't activate the lift menu again


Save and reload of save game does not really help, it activates the trigger on the current floor but not the trigger on other floors. Load save game change to next merchant floor and try to activate the lift menu again.

Save game: https://drive.google.com/file/d/1faP5GH ... sp=sharing


As workaround we can only search for a different 'working' lift or teleport to the ship (this didn't activates the trigger) or to a different sector and back (but after changing the sector, the prices from the 'inventory-Dealer' also changes).

----

platform: windows 11
game lang: german
cpu: intel i7 12700 (without K) -> overclocked: nope
gpu: Nvidia RTX 2060 SUPER -> overclocked: nope, no overcklocking managing software installed, only driver + GeforceNow etc
ram: 4 x 32GB Kingston FURY Beast 3200 -> overclocked: nope
mainboard: ASRock Z690 ProRS
SSD: yes but with disabled cache and no "managing" software
sound: Sound BlasterX AE-5 Plus, Corsair Void Elite RGB Wireless Gaming Headset, Onboard Sound.


Thanks in advance
Last edited by Tranxalive on Fri, 2. Aug 24, 15:39, edited 3 times in total.
Reason: Editing the title to say it's fixed.
User avatar
DeadZone
Posts: 108
Joined: Fri, 26. Sep 03, 09:44
x4

Re: [6.0][Bug] The lift activator isn't triggered to enable, so I cant call the lift menu, after several activation.

Post by DeadZone »

Can confirm to have the exact same issue - seems to be reproducable with the same steps as well

platform: windows 10
game lang: English
cpu: AMD Ryzen 7 2700X -> overclocked: nope
gpu: Nvidia RTX 2070
ram: 32GB DDR4-2666 -> overclocked: nope
mainboard: ROG STRIX B450-F Gaming
SSD: yes
emogie
Posts: 6
Joined: Sun, 24. Jan 16, 02:19
x4

Re: [6.0][Bug] The lift activator isn't triggered to enable, so I cant call the lift menu, after several activation.

Post by emogie »

Bug can be still replicated on all Argon Based stations with more than one elevator, even Player HQ is affected if you build more than one landing site.
Daemonjax
Posts: 288
Joined: Tue, 27. May 14, 01:54
x4

Re: [6.0/7.0][Bug] The lift activator isn't triggered to enable, so I cant call the lift menu, after several activation.

Post by Daemonjax »

Weirdly, it seems distance-based on whether the number of activations resets for a station.
Schakai
Posts: 1
Joined: Mon, 28. Dec 15, 23:48
x3tc

Re: [#2503][7.0][Bug] The lift activator isn't triggered to enable, so I cant call the lift menu, after several activati

Post by Schakai »

I came back after 7.0 update and started a new playthrough.
I had this bug like 10 times now in 10 hours.
Does not matter what kind of station. I did not do the elaborate "go to level, go elsewhere, go back" I simply went to 3 different levels and got stuck in the third.
You have to run to another elevator to get out...
THIS SUCKS :(

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