While the game emphasizes trading, fighting, and building, the absence of diplomatic interactions leaves us players feeling disconnected from the larger universe.
Perhaps future updates will address this issue, but for now, we're left navigating the cosmos as wealthy pilots rather than a recognized empires...
TLDR:
What's the point in allowing us to build an empire if no recognizes me as an empire?
After I create a faction name, take over 5 sectors and have over 1 billion in assets from ships and stations, when I'm greeted by another faction they're like "Greetings Pilot" (-_-)
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Link to original Steam discussion: https://steamcommunity.com/app/392160/d ... 1719866935
Link to Reddit Discussion: https://www.reddit.com/r/X4Foundations/ ... t/lgmqnji/
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*My suggestions:
- A new game metric would be tracked that follows the power or net worth of the player and how many sectors they own. This will be the player's "Faction Level"
- Once the player reaches a certain net worth and owns at least 1 sector and has at least 1 station, they should be considered a minor faction. "Faction Level" = Minor Faction
- Once the player reaches a certain higher net worth and owns at least 20 stations along with at least 5 sectors, they should be considered a Major Faction (like Argon). "Faction Level" = Major Faction
- In the Factions window, depending on the "Faction Level" of the player, the player has the options to negotiate with the other factions. Some options are disabled until an appropriate "Faction Level" is reached by the player.
- Trade agreements --- Both factions agree to trade their wares at discounted prices to each other and increase trade volume
- Trade sectors --- Factions can trade any extra NON-CORE sectors (Argon Prime is a Core Sector) that they have to each other.
- Non-Aggression-Pacts--- Factions are prohibited from attacking one another (if friendly fire accidentally occurs, an apology is automatically issued). Or maybe there is no damage until the Non-Aggression Pact is removed (kind of cheaty but friendly fire leading to wars is already an annoying mechanic in the game)
- Alliances --- Factions are joined at the hip. My enemies are your and your enemies are mine.
- Dynamic War system where old friends can become enemies and enemies can become friends (this functionality can be optional to the player - in the interest of maintaining galaxy balance)
- Ability to Totally Destroy a faction without them Necroing back to life after all their ships and stations have been destroyed. Any associated missions from the dead faction will also be disabled and unavailable to the player due to faction destruction.
- Add a "Maintain Maximum Fire Distance" option for fleets so that they don't try to get close to their enemy targets and take damage, when they could have safely engaged from a distance.
Update:
I spoke to Bernd Lehahn, CEO and Founder of Egosoft (zav42) over Reddit and this is what he said:
"Thank you. Currently not in the office, but we have seen this thread and follow similar ones frequently. We have a long list of ideas for diplomacy related improvements in the future but I can not promise what exactly will be implemented (yet). Thanks for forwarding it to me!"
The goal was to bring this issue up to the change makers at Egosoft, and I'd say we accomplished this goal.
I just hope that Diplomacy is implemented in a sandbox friendly way like how I described in my OP.
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