System status, Ruling faction "disputed/contested"

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Kot77
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System status, Ruling faction "disputed/contested"

Post by Kot77 »

Version 7.00 HF1

Several systems are already hanging with the status “Ruling Faction: disputed”.

The systems belonged to one faction, then all stations of the ruling faction were destroyed
and another faction successfully built a Defense Station with an administrative center.
However, the status remained “disputed”.

Some systems have my stations of different types: shipyard, port, trade, industrial,
but none of them had an administrative center built, some systems have stations of Ally of the agressor.

I read in the in-game encyclopedia that modules that build and maintain ships have the feature
"Taking control of the sector - YES."

I’m not sure how to evaluate this fact, on the one hand of course, taking control of sector with destroying of all important stations is more interesting.
On the other hand, if there is a port or shipyard of an ally (including the player) in the system, then no one will ever gain control of the system?
So I should kill my ally stations (possible, but 100% irrational), or my ally should kill my stations (not possible for Ally AI behavior) ?

It would be an perfect solution to assign another feature to the modules that build and maintain ships,
that they receive the feature of maintaining control over the sector ONLY if this exact faction
currently already owns the system because of to the Administrative Center.

Then it would be perfect:
- If the enemy has an Admin center + shipyard + port = enemy must kill all three stations, and this is interesting and logical
- If the system accidentally contains a shipyard or port of a THIRD non-interested party (without an administrative center),
then such modules should NOT influence on the takeover between the “ally” and the “enemy” and should not effect on the status of the system.
Last edited by Kot77 on Sun, 30. Jun 24, 11:46, edited 1 time in total.
BlackRain
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Re: System status, Ruling faction "disputed"

Post by BlackRain »

Just because the system is disputed does not mean no one owns it. The color of the sector shows you who owns the sector and it will say in the sector info who is the owner. Disputed just means that both factions might be building in there. And yes, if you are friendly with the disputed faction you probably won't be attacking them to remove the shipyard/wharf or whatever, same for the NPC factions.
Alan Phipps
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Re: System status, Ruling faction "disputed"

Post by Alan Phipps »

Suitable build progress on important stations such as Shipyards, Wharves, Equipment Docks, and Trading Stations can also 'claim' or 'contest' sector ownership even without an Admin Module. Stations with those major operational functions will suffice, even if with other designations. Such important faction stations will usually try to rebuild somewhere not far away if destroyed.
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Kot77
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Re: System status, Ruling faction "disputed"

Post by Kot77 »

BlackRain wrote: Sat, 29. Jun 24, 15:42 Just because the system is disputed does not mean no one owns it. The color of the sector shows you who owns the sector and it will say in the sector info who is the owner. Disputed just means that both factions might be building in there. And yes, if you are friendly with the disputed faction you probably won't be attacking them to remove the shipyard/wharf or whatever, same for the NPC factions.
The color is white - no ones, and sector info shows the owner "disputed", just because I have the Shipyard in the system and other faction have the Defence station.
It happens when:
1st station - was owner's Defence station
2nd station - I built my Shipyard in the friendly system
3nd station - agressor built Defence station to claim the system
Finally, 1st owner's Defence station was destroyed and now the system is "white" and "disputed" forever with my Shipyard and agressor's Defence station.
I don't like that, because I never claimed it. I just want to make Shipyard's claiming force start working ONLY if this faction also had the Defence station in the system,
like the ability to retain/keep claiming but not to claim the sector from zero.
Alan Phipps wrote: Sat, 29. Jun 24, 17:09 Suitable build progress on important stations such as Shipyards, Wharves, Equipment Docks, and Trading Stations can also 'claim' or 'contest' sector ownership even without an Admin Module. Stations with those major operational functions will suffice, even if with other designations. Such important faction stations will usually try to rebuild somewhere not far away if destroyed.
But the Shipyard is mine and I don't want to claim the system, same time any faction can not claim it because of my "friendly" Shipyard in the system even with their Defence station.
Alan Phipps
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Re: System status, Ruling faction "disputed"

Post by Alan Phipps »

If the sector already has a faction owner with a qualifying station which upholds their claim then any Shipyard etc of yours will not claim the sector; it will just contest it.

The current owner will keep the sector until all their qualifying stations are gone and either one (only) faction has any qualifying stations there and they take ownership, or it will revert to unowned if no qualifying stations are there.

Since you have a qualifying station you will either contest or possibly own that sector for as long as you keep that qualifying station or build others.
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Kot77
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Re: System status, Ruling faction "disputed"

Post by Kot77 »

Alan Phipps wrote: Sat, 29. Jun 24, 18:40 If the sector already has a faction owner with a qualifying station which upholds their claim then any Shipyard etc of yours will not claim the sector; it will just contest it.

The current owner will keep the sector until all their qualifying stations are gone and either one (only) faction has any qualifying stations there and they take ownership, or it will revert to unowned if no qualifying stations are there.

Since you have a qualifying station you will either contest or possibly own that sector for as long as you keep that qualifying station or build others.
Thats the point, whyle I don't want to claim the system and will not destroy my shipyard, but it is the agressor's (not the previous owner) Defence station built - system will be no ones for ever ...
Koizuki
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Re: System status, Ruling faction "disputed"

Post by Koizuki »

It potentially sounds like a bug if the sector is actually white/neutral and still contested. How would you even normally contest a neutral sector? The first person to set up a claim would take it, unless maybe it was the rare case of both factions finishing their claim-modules at the exact same time?
If it was owned by another faction prior, it would remain contested, but under their control, until the point where only a single faction's claim building was left, before shifting over to them. Going white should only be possible if every claim module from every faction was simultaneously destroyed.

If you have a vanilla save where a neutral/white sector is contested, but under the control of no one, it sounds like it could be a bug that should be reported?
Kot77
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Re: System status, Ruling faction "disputed"

Post by Kot77 »

Koizuki wrote: Sat, 29. Jun 24, 20:14 It potentially sounds like a bug if the sector is actually white/neutral and still contested. How would you even normally contest a neutral sector? The first person to set up a claim would take it, unless maybe it was the rare case of both factions finishing their claim-modules at the exact same time?
If it was owned by another faction prior, it would remain contested, but under their control, until the point where only a single faction's claim building was left, before shifting over to them. Going white should only be possible if every claim module from every faction was simultaneously destroyed.

If you have a vanilla save where a neutral/white sector is contested, but under the control of no one, it sounds like it could be a bug that should be reported?
It happens when 2 "new" factions built their Defence stations (in my case Defence and Shipyard - which I don't like) and after that they killed the Owners Defence station,
whyle 2 new factions already built Defence before destroying - no one get the system.
I'm just asking to don't count the Shipyard as a Claiming facility, only as a "claim keeper" of PREVIOUS owner, but not the shipyard of "random" faction.
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Re: System status, Ruling faction "disputed"

Post by GCU Grey Area »

Kot77 wrote: Sat, 29. Jun 24, 20:08 Thats the point, whyle I don't want to claim the system and will not destroy my shipyard...
You probably don't need to destroy the entire shipyard. Should be sufficient to temporarily remove ship production modules which exert a claim over the sector until the contested status has been resolved, then rebuild when the sector's been repainted in an appropriate colour. Process may need to be repeated if the new owners later lose control to a rival faction.
Koizuki
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Re: System status, Ruling faction "disputed"

Post by Koizuki »

What I mean is that if your shipyard claim module was already built when the last remaining defense station of the previous owner was destroyed, it should've transferred to you, unless the aggressor's claim module was also already built, in which case you get contested... but because it's contested, ownership should not switch from the previous owner despite not having any remaining defense stations? That is my understanding of how ownership transfer is supposed to work, anyway.

But yes, you can also just "move and reattach" the fabrication modules to rebuild them, and in that time you should lose your "claim" and the aggressor should take it.
Kot77
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Re: System status, Ruling faction "disputed"

Post by Kot77 »

Koizuki wrote: Sat, 29. Jun 24, 21:02 What I mean is that if your shipyard claim module was already built when the last remaining defense station of the previous owner was destroyed, it should've transferred to you, unless the aggressor's claim module was also already built, in which case you get contested... but because it's contested, ownership should not switch from the previous owner despite not having any remaining defense stations? That is my understanding of how ownership transfer is supposed to work, anyway.

But yes, you can also just "move and reattach" the fabrication modules to rebuild them, and in that time you should lose your "claim" and the aggressor should take it.
So I made it. Simple mooving left and back was not enough, I need to delete or to moove to some another free position and confirm,
only in this case module start deconstruction. Then yes, after 10 min of deconstruction, system changed the owner, color, info etc.
Now I will build for an hour modules back.

Don't you think it's a bad concept ? My idea of "claim keepers" ONLY if you own the system by Administration module (after it would be destroyed) is better.
(ONLY keep claim after you had an Administration module which was destroyed, you will have some time to protect the system and to build Administration module back)

:lol: and all docked ships were destroyed :roll:
Nanook
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Re: System status, Ruling faction "disputed"

Post by Nanook »

Kot77 wrote: Sat, 29. Jun 24, 22:05...
:lol: and all docked ships were destroyed :roll:
It's always a good idea to save before making such changes. Hope you did, as well. :wink:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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donzi
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Re: System status, Ruling faction "disputed"

Post by donzi »

Hmm. I was taking advantage of HOP agressiveness as they fail to firmly hold Faulty Logic I.. Buit an admin center scrapper and let their couple def platforms fall and I purged all the xenon stations afaik.

Remained contested (initially xenon - hop).

I didn't wait for HOP Def platforms to completly vanish from the sector, but were all dim & essentially dead.. The xenon structures I removed completely. Was figuring that I'd gain ownership.

Do destroyed admin/SY/etc count until they totally vanish from the map?

No big deal as I don't much care who owns the sector but was thinking that I may see the shift of ownership occur first hand in the sector.
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Re: System status, Ruling faction "disputed"

Post by Kot77 »

donzi wrote: Sun, 30. Jun 24, 10:43 Hmm. I was taking advantage of HOP agressiveness as they fail to firmly hold Faulty Logic I.. Buit an admin center scrapper and let their couple def platforms fall and I purged all the xenon stations afaik.
Remained contested (initially xenon - hop).
I didn't wait for HOP Def platforms to completly vanish from the sector, but were all dim & essentially dead.. The xenon structures I removed completely. Was figuring that I'd gain ownership.
Do destroyed admin/SY/etc count until they totally vanish from the map?
No big deal as I don't much care who owns the sector but was thinking that I may see the shift of ownership occur first hand in the sector.
Most of all, claiming the Xenon space problems - you did not found some Defence or Shipyard of Xenon.
Not sure in your case, but Xenon likes to put their stations extremely far, sometimes even far in Vertical (up or down).

But their stations are big, so sometimes even looking around from the pilot view (including up and down) from 4 sides of the system + from the center
could help you to see the station in 100+ km.
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Re: System status, Ruling faction "disputed/contested"

Post by donzi »

I will have to take another, closer look around the sector.

My assumption was since it went from red/xenon border to white that indicated that all xenon authority modules were gone and it moved into a contested state between me and HOP.

Maybe it's a matter of me not seeing all the HOP authority modules/stations. heh.

..so a authorty station wreck is good as gone (for these owership shifts)? If so then there must be some HOP station I guess that I didn't account for.

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