Ever since Timelines came out people constantly complain as if Egosoft would've given up on improving the sandbox element of the game, even with concrete evidence that this is quite the contrary (the 7.0 update). So they came up with an interesting idea, something different that's besides the sandbox. So what? It's their product and it's their right to do whatever they want with it. Why is it so wrong for a game developer to try to innovate and reach wider audiences besides the already established fanbase? Which is exactly what the idea was with Timelines. Sure, it didn't go well considering the level of difficulty has been highly criticised, but this is something that can be worked on.Ergoswot wrote: ↑Sat, 22. Jun 24, 08:43 For future content I advise avoiding "new little side projects" that no-one asked for and just sticking to what you are good at. I advise spending your previous and expensive development time improving the core sandbox game and not on large pieces of disposable "play once then forget" content that add little to the overall experience. I advise sticking to what your playerbase actually wants to spend their hard-earned money on...
And the fact that you don't like it doesn't mean that it doesn't add much to the overall experience. In which case it's simple, just skip this DLC. You might not be aware, but the fanbase also consists of people like myself who are really into the story element of the game. An aspect in which Timelines excels and I dare to say leads right now out of all DLCs.
So that being said, I think Egosoft should do as many "new little side projects" as they want. I'm pretty sure that with their 20+ years experience they don't need anyone's advice on what to do with their product