Forced friendly fire

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Caldari Navy
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Joined: Tue, 18. Jul 23, 18:43

Forced friendly fire

Post by Caldari Navy »

Hello everyone , is there some script or mod or something to force frieny ai shoot at own ships on purpose.... i want make logistic ship whith shield or armor repairer but whith out ai able to shoot at friendly units its pointless.
Ai can use repair guns mod but they thing think its normal weapon , any thoughts on this ?
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euclid
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Re: Forced friendly fire

Post by euclid »

Hi Caldari Navy :-)

Whatever weapon you are modding for hull/shield repair it must have a bullet defined. I have not tested it myself but think that <weapon system="weapon_repair" /> in the bullet definition should do the trick. Please let us know if that works ;-)

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Caldari Navy
Posts: 138
Joined: Tue, 18. Jul 23, 18:43

Re: Forced friendly fire

Post by Caldari Navy »

Thank you for answer. I probably explained wrong way what im trying to achieve..
So i basicaly asking how to make for example my own ai in my corporation shoot at me or shoot another friendly ai .. for example whith repair guns* or other argon ai shoot other argon ai

Now if i order ai atack ( repair) friendly ship , target ship understood hits as agresive atack even though guns are repair lasers
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euclid
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Re: Forced friendly fire

Post by euclid »

You may want to check out TheAssiler's Mobile Repair Service to get some hints on how to code your own mod.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Caldari Navy
Posts: 138
Joined: Tue, 18. Jul 23, 18:43

Re: Forced friendly fire

Post by Caldari Navy »

Oh thats exactly i wanted thanks a lot thats spot on .

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