The beautiful blue/teal honeycomb screen of the Advanced Electronics production module apparently does not collide with projectiles (from large plasma turrets at least) and all projectiles simply shoots through the module.
Of course, the problem is AI does not understand this and can spend a few eternities shooting through a ghost screen.
[BUG] Projectile Collisions - Advanced Electronics Production Module 6.00 HF5 - Fix in a future build.
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Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061
Could you link a vanilla save where this is happening please. Instructions are here.
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Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061
Save Game: https://drive.google.com/file/d/1f4BSwt ... drive_linkCould you link a vanilla save where this is happening please. Instructions are here.
This should suffice, since I destroyed that factory earlier, this is the 2nd one and I can confirm it happens with main gun and potentially all projectiles. Once the save loads, player should be in the cockpit of a Phoenix Class Destroyer with 1 main battery activated in Group 1, I deliberately aimed it at the teal screen to show it passes through, F3 twice when selecting the factory in question and adjust the camera angle to your liking for confirmation purposes, fire away and watch the projectiles shoot through the module.
Cheers!
Edit:
Here's the example screenshot of my wonderful aim of the described scenario
https://steamcommunity.com/id/CasualLaz ... 448913809/
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Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061
Thanks. I know that you can fly a ship through the blue screen mesh boundary, but obviously not some of the supporting structures.
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Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061
Confirmed and fixed for an upcoming build.
The blue stuff is not supposed to be able to be hit by bullets, the NPCs just did not target the structural elements of this station module properly. I have added "aimtargets" to improve it.
The blue stuff is not supposed to be able to be hit by bullets, the NPCs just did not target the structural elements of this station module properly. I have added "aimtargets" to improve it.
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Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061
Thank you Egosoft for speedy and non feature breaking fixes and solutions!linolafett wrote: ↑Tue, 20. Jun 23, 15:59 Confirmed and fixed for an upcoming build.
The blue stuff is not supposed to be able to be hit by bullets, the NPCs just did not target the structural elements of this station module properly. I have added "aimtargets" to improve it.