[BUG] Projectile Collisions - Advanced Electronics Production Module 6.00 HF5 - Fix in a future build.

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

moppidoo
Posts: 63
Joined: Mon, 11. May 20, 09:09

[BUG] Projectile Collisions - Advanced Electronics Production Module 6.00 HF5 - Fix in a future build.

Post by moppidoo »

The beautiful blue/teal honeycomb screen of the Advanced Electronics production module apparently does not collide with projectiles (from large plasma turrets at least) and all projectiles simply shoots through the module.

Of course, the problem is AI does not understand this and can spend a few eternities shooting through a ghost screen.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31814
Joined: Fri, 16. Apr 04, 19:21
x4

Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061

Post by Alan Phipps »

Could you link a vanilla save where this is happening please. Instructions are here.
A dog has a master; a cat has domestic staff.
moppidoo
Posts: 63
Joined: Mon, 11. May 20, 09:09

Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061

Post by moppidoo »

Could you link a vanilla save where this is happening please. Instructions are here.
Save Game: https://drive.google.com/file/d/1f4BSwt ... drive_link

This should suffice, since I destroyed that factory earlier, this is the 2nd one and I can confirm it happens with main gun and potentially all projectiles. Once the save loads, player should be in the cockpit of a Phoenix Class Destroyer with 1 main battery activated in Group 1, I deliberately aimed it at the teal screen to show it passes through, F3 twice when selecting the factory in question and adjust the camera angle to your liking for confirmation purposes, fire away and watch the projectiles shoot through the module.

Cheers!

Edit:
Here's the example screenshot of my wonderful aim of the described scenario
https://steamcommunity.com/id/CasualLaz ... 448913809/
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31814
Joined: Fri, 16. Apr 04, 19:21
x4

Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061

Post by Alan Phipps »

Thanks. I know that you can fly a ship through the blue screen mesh boundary, but obviously not some of the supporting structures.
A dog has a master; a cat has domestic staff.
linolafett
EGOSOFT
EGOSOFT
Posts: 3568
Joined: Mon, 26. Mar 12, 14:57
x4

Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061

Post by linolafett »

Confirmed and fixed for an upcoming build.
The blue stuff is not supposed to be able to be hit by bullets, the NPCs just did not target the structural elements of this station module properly. I have added "aimtargets" to improve it.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff
moppidoo
Posts: 63
Joined: Mon, 11. May 20, 09:09

Re: [BUG] Projectile Collision Bug - Advanced Electronics Production Module - v6.00 Build 499061

Post by moppidoo »

linolafett wrote: Tue, 20. Jun 23, 15:59 Confirmed and fixed for an upcoming build.
The blue stuff is not supposed to be able to be hit by bullets, the NPCs just did not target the structural elements of this station module properly. I have added "aimtargets" to improve it.
Thank you Egosoft for speedy and non feature breaking fixes and solutions!

Return to “X4: Foundations - Technical Support”