I can't help it - I always have to be the Paladin (more good then lawful) who is saving / helping everyone. Or the Boron who doesn't attack his allies.

Moderator: Moderators for English X Forum
I can't help it - I always have to be the Paladin (more good then lawful) who is saving / helping everyone. Or the Boron who doesn't attack his allies.
Same, I consider this a failure. But I'm finding it near impossible to get friends with CAB and FAF again.
Thanks for taking the time to do a little cleanup. YouTube's auto-subbing doesn't always do so well with game- or tech-specific jargon.
I do understand.
I don't understand, it's already there in the game, I use this all the time.Falcrack wrote: ↑Fri, 2. Jun 23, 22:04 For the 3rd person control, here's a thought. What if, from the map, we could convert the map view into.an actual view of the sector, from the current map camera perspective? In other words, we would be looking at a fully rendered sector with background and everything, but using the top down perspective typically seen on the map? We could also control ships and see orders the same way we do from the map currently, all the ships would have icons so we could see and select them from a ditance, but it would be an "in sector" view.
Not really. Imagine your typical map view, then change the map to an in sector view with the camera in the same position as it was when you were in map view. You can see all the ships and planets and ship icons. You can also see the order lines. You can move the camera around using WASD, and zoom in and out just like the map. From this view you can give orders just like in the regular map. It would be like controlling your ships from the map, just looking a lot better because it is a fully rendered sector.Nerwesta wrote: ↑Sat, 3. Jun 23, 00:01I don't understand, it's already there in the game, I use this all the time.Falcrack wrote: ↑Fri, 2. Jun 23, 22:04 For the 3rd person control, here's a thought. What if, from the map, we could convert the map view into.an actual view of the sector, from the current map camera perspective? In other words, we would be looking at a fully rendered sector with background and everything, but using the top down perspective typically seen on the map? We could also control ships and see orders the same way we do from the map currently, all the ships would have icons so we could see and select them from a ditance, but it would be an "in sector" view.
Yeah, that's kinda the idea. It would be limited to a single sector at a time, so you couldn't zoom around multiple different sectors at the same time. I think it would be pretty awesome.S!rAssassin wrote: ↑Sat, 3. Jun 23, 11:07It’s like strategic zoom in Supreme Commander? I’d love to use this feature in X4!
Okay now I understand. To me this looks like a feature that could seriously tank performances, I don't know about your experience but my map view is sometimes quite laggyFalcrack wrote: ↑Sat, 3. Jun 23, 07:51Not really. Imagine your typical map view, then change the map to an in sector view with the camera in the same position as it was when you were in map view. You can see all the ships and planets and ship icons. You can also see the order lines. You can move the camera around using WASD, and zoom in and out just like the map. From this view you can give orders just like in the regular map. It would be like controlling your ships from the map, just looking a lot better because it is a fully rendered sector.Nerwesta wrote: ↑Sat, 3. Jun 23, 00:01I don't understand, it's already there in the game, I use this all the time.Falcrack wrote: ↑Fri, 2. Jun 23, 22:04 For the 3rd person control, here's a thought. What if, from the map, we could convert the map view into.an actual view of the sector, from the current map camera perspective? In other words, we would be looking at a fully rendered sector with background and everything, but using the top down perspective typically seen on the map? We could also control ships and see orders the same way we do from the map currently, all the ships would have icons so we could see and select them from a ditance, but it would be an "in sector" view.
It's not a very sexy proposal though. Welcome to X4 Foundation, pay your taxes! Here's a spreadsheet listing all your employees, their performance assessment and how much you pay them. I understand that it's a bit weird the have so many crew members and not spend a dime on them. But I find it equally weird to be destroying traffics around stations to gain positive points with a faction. Why destroy traffic instead of arresting the criminals? Don't we have space prisons? Anyhow, it's a part of the game that is best not to look too closely at.Falcrack wrote: ↑Thu, 1. Jun 23, 19:58 There never have been any limits on player expansion in the other X games along the lines of running costs. Any ship or station you own has never needed any sort of recurring costs (unless you count workforce food and medicine requirements, but workforce is optional for stations to operate, which is a mistake IMO). No unit caps either, just continuous expansion until your computer dies from CPU overload or you get tired of continuing your save game.
If every ship and station module in the game (including defence modules) required work force to function and prevent decay in hp over time, and if you had to pay wages over time to your work force for them to stick around, that would be acceptable to me in terms of maintenance fees.
Oh, I'd love to smite more Xenons. All my smiting reduced the smitable opponents.jlehtone wrote: ↑Fri, 2. Jun 23, 18:04I do understand.
The point was that a Paladin, who is tricked into backstabbing party members, probably feels "existential crisis",
while an executioner whose daily routine is to smite Xenon will not be terribly exited about an "additional" chance to smite Xenon daily.