Set jump gate trading distance - Explained.

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Brambo
Posts: 35
Joined: Sat, 26. Nov 05, 22:18
x3

Set jump gate trading distance - Explained.

Post by Brambo »

Hello dear people,
Is there a way to set the jump gate distance of automatic traders/miners from a station?

Whenever I look in the 'behaviour' tab of individual ships that have the station as the commander it sais 'default behaviour is determened by it's commander'.
However...
When I look in the 'default behaviour' "tab", I don't see gate distance anywhere. :/

I like to set it so I can defend my tradeships better

ty,

Peace
Falcrack
Posts: 5742
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Set jump gate trading distance

Post by Falcrack »

The manager rating of the station manager determines the maximum number of jumps for the ships that are subordinate to the station. 1 star = 1 jump gate, 2 stars = 2 jump gates, etc. I don't think you can set it to a lower number. But you can define blacklists so your ships do not go to certain sectors.
j.harshaw
EGOSOFT
EGOSOFT
Posts: 2206
Joined: Mon, 23. Nov 15, 18:02

Re: Set jump gate trading distance

Post by j.harshaw »

Only indirectly. The maximum gate distance that station subordinates can trade or mine at is determined by the ship's captain's piloting skill, or the station's manager's management skill, whichever is higher. Max gate distance equal to the applicable skill in stars.
Falcrack
Posts: 5742
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Set jump gate trading distance

Post by Falcrack »

j.harshaw wrote: Thu, 11. May 23, 20:58 Only indirectly. The maximum gate distance that station subordinates can trade or mine at is determined by the ship's captain's piloting skill, or the station's manager's management skill, whichever is higher. Max gate distance equal to the applicable skill in stars.
Didn't know that pilot skill factored into.the jump distance for station subordinates. Usually the manager skill is highest because that is the quickest to level up.
A5PECT
Posts: 6191
Joined: Sun, 3. Sep 06, 02:31
x4

Re: Set jump gate trading distance

Post by A5PECT »

j.harshaw wrote: Thu, 11. May 23, 20:58 Only indirectly. The maximum gate distance that station subordinates can trade or mine at is determined by the ship's captain's piloting skill, or the station's manager's management skill, whichever is higher. Max gate distance equal to the applicable skill in stars.
Piloting/management skill combined with morale, or only the former?
Admitting you have a problem is the first step in figuring out how to make it worse.
Brambo
Posts: 35
Joined: Sat, 26. Nov 05, 22:18
x3

Re: Set jump gate trading distance

Post by Brambo »

Falcrack wrote: Thu, 11. May 23, 20:57 The manager rating of the station manager determines the maximum number of jumps for the ships that are subordinate to the station. 1 star = 1 jump gate, 2 stars = 2 jump gates, etc. I don't think you can set it to a lower number. But you can define blacklists so your ships do not go to certain sectors.
thx 4 the replies,
How exactly does one define these blacklists?
Falcrack
Posts: 5742
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Set jump gate trading distance

Post by Falcrack »

Brambo wrote: Thu, 11. May 23, 21:59
Falcrack wrote: Thu, 11. May 23, 20:57 The manager rating of the station manager determines the maximum number of jumps for the ships that are subordinate to the station. 1 star = 1 jump gate, 2 stars = 2 jump gates, etc. I don't think you can set it to a lower number. But you can define blacklists so your ships do not go to certain sectors.
thx 4 the replies,
How exactly does one define these blacklists?
There is a tab called "global orders", and in it you can set a blacklist for travel (prevents travel through the sector), activities (prevents mining or trading in the sector), and trade (to allow or disallow trade with certain factions. These blacklists can be applied to all your ships, or applied to.individual.ships or stations.

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