[5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship - Seems fixed in 6.00 b3.

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alt3rn1ty
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[5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship - Seems fixed in 6.00 b3.

Post by alt3rn1ty »

This is a weird one, and maybe needs you to hang out in the Bridge for a while to see it :

Savegame - https://www.dropbox.com/s/qi5o0kt1daw1w ... ml.gz?dl=0

Screenshot 1 - https://i.imgur.com/PZhdZSR.png

And sometimes, screenshot 1 above turns into this ..

Screenshot 2 - https://i.imgur.com/p0IBdbu.png

.. Yep I was still walking about on the ship, but it looked like I was walking about in space.

I have seen this happen more often if you go and dock the ship at the Shipyard in Avarice 1, then walk towards the door down below to teleport to various parts of the shipyard. As you walk towards the gantry leading to the teleport room, thats when it can happen.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by alt3rn1ty »

Here's a video of what I am seeing ..
https://www.dropbox.com/s/a10vyeteo62fx ... 0.mp4?dl=0
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
Imperial Good
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by Imperial Good »

Looks like the ship draw is being culled incorrectly. Like the algorithms responsible for culling non visible geometry, such as those outside the view port, think the ship is not visible when viewed from that angle while it still is.
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by alt3rn1ty »

Imperial Good wrote: Fri, 1. Apr 22, 03:33 Looks like the ship draw is being culled incorrectly. Like the algorithms responsible for culling non visible geometry, such as those outside the view port, think the ship is not visible when viewed from that angle while it still is.
Yep, while the ship interior is not being rendered, I am still able to walk up / down the walkway ramps and bump into edge of walkways / bridge consoles.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by alt3rn1ty »

Forgot to add a DXDiag ..
https://www.dropbox.com/s/3mijejp8mundp ... fo.7z?dl=0

And config.xml

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <!-- graphic options -->
  <fullscreen>true</fullscreen>
  <borderless>false</borderless>
  <antialiasing>fxaa_low</antialiasing>
  <presentmode>mailbox</presentmode>
  <colorcorrection>0</colorcorrection>
  <gamma>1.00</gamma>
  <capturehq>false</capturehq>
  <gfxquality>0</gfxquality>
  <!-- high gfx preset -->
  <shaderquality>2</shaderquality>
  <shadows>0</shadows>
  <softshadows>false</softshadows>
  <ssao>0</ssao>
  <glow>0</glow>
  <lodfactor>0.45</lodfactor>
  <effectdistance>0.40</effectdistance>
  <distortion>true</distortion>
  <disableradar>false</disableradar>
  <radarquality>1</radarquality>
  <ssr>false</ssr>
  <ssrquality>low</ssrquality>
  <texturequality>high</texturequality>
  <chromaticaberration>false</chromaticaberration>
  <!-- sound options -->
  <nosound>false</nosound>
  <volumetotal>1.00</volumetotal>
  <volumemusic>1.00</volumemusic>
  <volumevoice>0.95</volumevoice>
  <volumeambient>0.95</volumeambient>
  <volumeui>0.95</volumeui>
  <volumeeffects>0.95</volumeeffects>
  <!-- game options -->
  <subtitles>true</subtitles>
  <autosave>false</autosave>
  <autoroll>false</autoroll>
  <toggleboost2>false</toggleboost2>
  <togglemouselook>false</togglemouselook>
  <rumbleintensity>0.00</rumbleintensity>
  <aimassist>1</aimassist>
  <collisionassist>true</collisionassist>
  <controlmodemessages>true</controlmodemessages>
  <radarmode>false</radarmode>
  <stopshipinmenu>false</stopshipinmenu>
  <forceshootatcursor>false</forceshootatcursor>
  <fpusecameraforward>false</fpusecameraforward>
  <separateRadar>true</separateRadar>
  <speaktargetname>true</speaktargetname>
  <autosaveintervalfactor>1.00</autosaveintervalfactor>
  <!-- input options -->
  <confinemouse>false</confinemouse>
  <gamepadmode>2</gamepadmode>
  <tobiimode>combined</tobiimode>
  <tobiianglefactor>1.00</tobiianglefactor>
  <tobiigazeanglefactor>0.40</tobiigazeanglefactor>
  <tobiipositionfactor>1.00</tobiipositionfactor>
  <tobiideadzoneangle>0.00</tobiideadzoneangle>
  <tobiideadzoneposition>0.00</tobiideadzoneposition>
  <tobiigazedeadzone>0.10</tobiigazedeadzone>
  <tobiifilterstrength>5</tobiifilterstrength>
  <tobiigazefilterstrength>30</tobiigazefilterstrength>
  <!-- online options -->
  <showvisitornames>false</showvisitornames>
  <ventures>true</ventures>
  <highlightvisitors>false</highlightvisitors>
  <!-- privacy options -->
  <sendcrashreports>true</sendcrashreports>
  <!-- modified settings -->
  <chardensity>0.40</chardensity>
  <cockpitcamerascale>0.85</cockpitcamerascale>
  <trafficdensity>0.20</trafficdensity>
  <res_width>1360</res_width>
  <res_height>768</res_height>
  <uiscale>1.1</uiscale>
  <volumetric>0</volumetric>
  <showsignalleakviz>true</showsignalleakviz>
  <showlongrangescanviz>true</showlongrangescanviz>
  <compress>true</compress>
  <stationeditor_freecam>true</stationeditor_freecam>
  <upmode>fsr_quality</upmode>
  <sounddevice>OpenAL Soft on Speakers/Headphones (Realtek(R) Audio)</sounddevice>
</root>
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
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alt3rn1ty
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by alt3rn1ty »

I think 5.10 RC 1 has fixed this issue.
Its not mentioned in the patch notes (I don't think anyway) .. But the issue is no longer occuring, so I can only presume something else got fixed which by the way also fixed this issue :gruebel:
Anyway, alls well that ends well :)
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
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alt3rn1ty
Posts: 3461
Joined: Thu, 26. Jan 06, 19:45
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by alt3rn1ty »

alt3rn1ty wrote: Wed, 6. Apr 22, 23:43 I think 5.10 RC 1 has fixed this issue.
Its not mentioned in the patch notes (I don't think anyway) .. But the issue is no longer occuring, so I can only presume something else got fixed which by the way also fixed this issue :gruebel:
Anyway, alls well that ends well :)
Turns out that was wrong, I just docked the Erlking at Tidebreak in Avarice, went down the ramps to go to the teleport room and it started happening again.

I am now on a brand new laptop since the first post of this topic, I7 2.2-5ghz, Nvidia 3060 6gb, Ram 16gb.
And still experience the same problem.
DXDiag = https://www.dropbox.com/s/1o46565ce15qr ... fo.7z?dl=0
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
User avatar
alt3rn1ty
Posts: 3461
Joined: Thu, 26. Jan 06, 19:45
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Re: [5.0] Erkling quite often bugs out and shows me the sector instead of the internal ship

Post by alt3rn1ty »

I cant reproduce this in the 6.0 betas.

Case can be closed if anyone was looking into it.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:

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