A big hug if you also include the unique paintjobs (pre order / collectors edition) as well [for those who normally have them added to a new game].

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That's exactly my point - decoupling that feature from the online component would allow to use them no matter if the online mode finally takes off (again) or never comes back again. Technically they were stored online and synced to your savegame (that's why older saves still have all of the unlocked ones)
Once you've done that, save the file. And load your custom gamestart in game. If you're playing on a budgeted gamestart, your game will NOT be marked as modified<ware ware="paintmod_0001" amount="10000"/>
<ware ware="paintmod_0002" amount="10000"/>
<ware ware="paintmod_0003" amount="10000"/>
<ware ware="paintmod_0004" amount="10000"/>
<ware ware="paintmod_0005" amount="10000"/>
<ware ware="paintmod_0006" amount="10000"/>
<ware ware="paintmod_0007" amount="10000"/>
<ware ware="paintmod_0008" amount="10000"/>
<ware ware="paintmod_0009" amount="10000"/>
<ware ware="paintmod_0010" amount="10000"/>
<ware ware="paintmod_0011" amount="10000"/>
<ware ware="paintmod_0012" amount="10000"/>
<ware ware="paintmod_0013" amount="10000"/>
<ware ware="paintmod_0014" amount="10000"/>
<ware ware="paintmod_0015" amount="10000"/>
<ware ware="paintmod_0016" amount="10000"/>
<ware ware="paintmod_0017" amount="10000"/>
<ware ware="paintmod_0018" amount="10000"/>
<ware ware="paintmod_0019" amount="10000"/>
<ware ware="paintmod_0020" amount="10000"/>
<ware ware="paintmod_0021" amount="10000"/>
<ware ware="paintmod_0022" amount="10000"/>
<ware ware="paintmod_0023" amount="10000"/>
<ware ware="paintmod_0024" amount="10000"/>
<ware ware="paintmod_0025" amount="10000"/>
<ware ware="paintmod_0026" amount="10000"/>
<ware ware="paintmod_0027" amount="10000"/>
<ware ware="paintmod_0028" amount="10000"/>
<ware ware="paintmod_0029" amount="10000"/>
<ware ware="paintmod_0030" amount="10000"/>
<ware ware="paintmod_0031" amount="10000"/>
<ware ware="paintmod_0032" amount="10000"/>
<ware ware="paintmod_0033" amount="10000"/>
<ware ware="paintmod_0034" amount="10000"/>
<ware ware="paintmod_0035" amount="10000"/>
<ware ware="paintmod_0036" amount="10000"/>
<ware ware="paintmod_0037" amount="10000"/>
<ware ware="paintmod_0038" amount="10000"/>
<ware ware="paintmod_0039" amount="10000"/>
<ware ware="paintmod_0040" amount="10000"/>
<ware ware="paintmod_0041" amount="10000"/>
<ware ware="paintmod_0042" amount="10000"/>
<ware ware="paintmod_0043" amount="10000"/>
<ware ware="paintmod_0044" amount="10000"/>
<ware ware="paintmod_0045" amount="10000"/>
<ware ware="paintmod_0046" amount="10000"/>
<ware ware="paintmod_0047" amount="10000"/>
<ware ware="paintmod_0048" amount="10000"/>
<ware ware="paintmod_0049" amount="10000"/>
<ware ware="paintmod_0050" amount="10000"/>
<ware ware="paintmod_0051" amount="10000"/>
<ware ware="paintmod_0052" amount="10000"/>
<ware ware="paintmod_0053" amount="10000"/>
<ware ware="paintmod_0054" amount="10000"/>
<ware ware="paintmod_0055" amount="10000"/>
<ware ware="paintmod_0056" amount="10000"/>
<ware ware="paintmod_0057" amount="10000"/>
<ware ware="paintmod_0058" amount="10000"/>
<ware ware="paintmod_0059" amount="10000"/>
<ware ware="paintmod_0060" amount="10000"/>
<ware ware="paintmod_0061" amount="10000"/>
<ware ware="paintmod_0062" amount="10000"/>
<ware ware="paintmod_0063" amount="10000"/>
<ware ware="paintmod_0064" amount="10000"/>
<ware ware="paintmod_0065" amount="10000"/>
<ware ware="paintmod_0066" amount="10000"/>
<ware ware="paintmod_0067" amount="10000"/>
<ware ware="paintmod_0068" amount="10000"/>
<ware ware="paintmod_0069" amount="10000"/>
<ware ware="paintmod_0070" amount="10000"/>
<ware ware="paintmod_0071" amount="10000"/>
<ware ware="paintmod_0072" amount="10000"/>
<ware ware="paintmod_0073" amount="10000"/>
<ware ware="paintmod_0074" amount="10000"/>
<ware ware="paintmod_0075" amount="10000"/>
<ware ware="paintmod_0076" amount="10000"/>
<ware ware="paintmod_0077" amount="10000"/>
<ware ware="paintmod_0078" amount="10000"/>
<ware ware="paintmod_0079" amount="10000"/>
<ware ware="paintmod_0080" amount="10000"/>
<ware ware="paintmod_0081" amount="10000"/>
<ware ware="paintmod_0082" amount="10000"/>
<ware ware="paintmod_0083" amount="10000"/>
<ware ware="paintmod_0084" amount="10000"/>
<ware ware="paintmod_0085" amount="10000"/>
<ware ware="paintmod_0086" amount="10000"/>
<ware ware="paintmod_0087" amount="10000"/>
<ware ware="paintmod_0088" amount="10000"/>
<ware ware="paintmod_0089" amount="10000"/>
<ware ware="paintmod_0090" amount="10000"/>
<ware ware="paintmod_0091" amount="10000"/>
<ware ware="paintmod_0092" amount="10000"/>
<ware ware="paintmod_0093" amount="10000"/>
<ware ware="paintmod_0094" amount="10000"/>
<ware ware="paintmod_0095" amount="10000"/>
<ware ware="paintmod_0096" amount="10000"/>
<ware ware="paintmod_0097" amount="10000"/>
<ware ware="paintmod_0098" amount="10000"/>
<ware ware="paintmod_0099" amount="10000"/>
<ware ware="paintmod_0100" amount="10000"/>
<ware ware="paintmod_0101" amount="10000"/>
<ware ware="paintmod_0102" amount="10000"/>
<ware ware="paintmod_0103" amount="10000"/>
<ware ware="paintmod_0104" amount="10000"/>
<ware ware="paintmod_0105" amount="10000"/>
<ware ware="paintmod_0106" amount="10000"/>
<ware ware="paintmod_0107" amount="10000"/>
<ware ware="paintmod_0108" amount="10000"/>
<ware ware="paintmod_0109" amount="10000"/>
<ware ware="paintmod_0110" amount="10000"/>
<ware ware="paintmod_0111" amount="10000"/>
<ware ware="paintmod_0112" amount="10000"/>
<ware ware="paintmod_0113" amount="10000"/>
<ware ware="paintmod_0114" amount="10000"/>
<ware ware="paintmod_0115" amount="10000"/>
<ware ware="paintmod_0116" amount="10000"/>
<ware ware="paintmod_0117" amount="10000"/>
<ware ware="paintmod_0118" amount="10000"/>
<ware ware="paintmod_0119" amount="10000"/>
<ware ware="paintmod_0120" amount="10000"/>
<ware ware="paintmod_0121" amount="10000"/>
<ware ware="paintmod_0122" amount="10000"/>
<ware ware="paintmod_0123" amount="10000"/>
<ware ware="paintmod_0124" amount="10000"/>
<ware ware="paintmod_0125" amount="10000"/>
Wow, thanks for the great tip! Now I just wished I knew that when I started my budgeted gameTranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
Awesome! Thanks a lot! I'll name my 10th Asgard after you!Tranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
There is a paintmod wiki page in the Egosoft wiki with all the screenshots and corresponding code.
I'd suggest you use the paint mods you like one in one ship at a time and then save the game again and open the save, see which paintmods have changed numbers... Then you know what to keep and what to discard.
Just tried it myself, when you import the custom start profile and you go to player inventory (before loading the profile for a new game) you can see each paintjob name and change the quantity to 0 if you don't want it.
any way to insert this into existing normal start save?Tranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
You can but then the save will be considered *Modified*... Not that it matters a lot given the abscense of Ventures. In that case make sure you give yourself "enough" pink modparts...Buzz2005 wrote: ↑Mon, 14. Mar 22, 14:25any way to insert this into existing normal start save?Tranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
probably need to edit savegame file?
I tested it.Buzz2005 wrote: ↑Mon, 14. Mar 22, 14:25any way to insert this into existing normal start save?Tranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
probably need to edit savegame file?
Once you make any changes to the savefile it will definitely me marked as Modified.Waltz9 wrote: ↑Mon, 14. Mar 22, 15:45I tested it.Buzz2005 wrote: ↑Mon, 14. Mar 22, 14:25any way to insert this into existing normal start save?Tranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
probably need to edit savegame file?
I have winrar installed on my pc to unzip the save file so I could open it but winrar cannot zip it back to the extention X4 uses so I had to turn off "savegame compression" in my settings in order to do this.
I tried different things to see how the game would respond to it.
I started testing the custom game start file modificiations.
1. I created a new custom game start and exported the game file.
2. between the inventory nodes I added the "paintmod_0017 ware (black steel) my favorite.
3. I imported the game file
from this point I had different results:
When you change a setting after loading the game file, the painmod will not be added into your game.
this only worked for me if I immediatly started the game after importing the file.
I added a paintmod into my inventory with an amount and one without an amount.
I noticed that when you don't add an amount you will have only 1 of that paintmod into your inventory so make sure you have enough.
So far everyting was fine without the modification tag.
When I succesfully loaded the game with the requested paintmod I added it my ship and I saved my game to go even further and look how save game would respond.
with save game compression turned off in my settings I opened the xml file.
I looked for the "inventory" node and there I could see the paintmod node which I added minus one.
I changed the number in the file and saved the file.
now I releaded that safe file succesfully but at this point the game turned out to be modified.
So far that wouldn't be a big deal until we get ventures which means you would have to start all over when it got reintroduced.
So far I wasn't be able to adjust it without the game knowing it.
I do not think this is cheating, and I would be very disappointed, if Egosoft 'fixes' this. On the contrary, a custom game start should allow to select paint jobs too.Tranxalive wrote: ↑Sun, 6. Mar 22, 17:44 There is a way to obtain all paint mods on start. But it might be considered "slightly illegitimate".![]()
Simply save (export) a custom gamestart, it can be either creative or budgeted. Then open up the file in notepad (or some other text document editing software (I highly recommend Notepad++))
The file can be found in This PC -> Documents -> Egosoft -> X4 -> Some number id -> customgamestart
The file's name is whatever you chose to name it.
Once it's open, find wherever it says <inventory> and </inventory> you must paste the following text (below this) anywhere between those two statements, or it will not work, and your file will most likely be unloadable in game.
<..>
Once you've done that, save the file. And load your custom gamestart in game. If you're playing on a budgeted gamestart, your game will NOT be marked as modified
You will see the paintmods in your list of inventory items. Feel free to adjust amounts as necessary. Be careful though, if you remove the item from the list it will disappear, and you'll have to reload your custom gamestart file. I hope this helps.
Egosoft, if you're reading this, and you're not planning to add the feature being discussed in this topic, please don't fix this bug, at least not for the creative custom gamestart.