Sovereign01 wrote: ↑Tue, 30. Nov 21, 16:29
If I've designed this right, in theory it shouldn't need any stations removing, only enlarging. The upgrades are by far and away the most expensive parts, the real question is which products are going to be the most profitable and enable funding the rest of the upgrades?
I'm not sure, someone else may be able to give you a better idea or you may want to play around with the complex planner to get an idea of what items generate what profit (just remember to normalise your data, e.g. to per hour).
For my complex, when looking at single station production from XXL factories, the most valuable outputs are heavy weapons (Plasma Beam Cannon, Fusion Beam Cannon, PPC) which work out to around 4 million per hour per station, and 2GJ shields which do a bit less, but they have 4hr to 5hr cycle times and it takes days to upgrade them to XXL.
Next step down are some of the products used in TOA / Ship / Boarding Pod production - Microchips, Computer Components, Quantum Tubes, Warheads, joined by other products of a semi-advanced nature like Disintegrator Rifles, and some missiles (Shadow, Ghoul). This group produces profit in the range from 1.7m/hr to 2.6m/hr.
The other issue is demand - I could sell my Warheads, but where do I continuously sell ~8000 of them per hour and do so without a mountain of work, ships, or other resources?
I've seen others suggest Energy Bolt Chainguns as they are easy to move and like all weapons, shields, and missiles, you have infinite demand at equipment docks if you sell to a dock which doesn't stock it (e.g. NMMC HQ is my favourite).
Those look like they'd make about 3.5m/hr, so about the same as 2GJ shields and probably a lot easier to upgrade towards XXL.
I found it easier and more fun to generate credits through other means though so I make stuff that I think I'll need and usually only sell some of the surplus weapons direct to a dock and some other items (e.g. Microchips, Disintegrator Rifles) indirectly by loading them on ships scheduled to be sold.