X4 Station Design Contest (Voting Phase)

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-=SiR KiLLaLoT=-
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Re: X4 Station Design Contest

Post by -=SiR KiLLaLoT=- » Mon, 4. Oct 21, 15:52

I honestly didn't think I was among the 5 finalists of this contest after seeing some creations... :oops:

What I can say about my station is that it was built without overlapping any module (not even one corner of the module touches other modules),
it is perfectly symmetrical on each side and the left part of the station is positioned "by eye", not being able to connect to nowhere in the primary Terran section.

In this screenshot it is possible to understand the symmetry well.

I remember that during the game, after at least 12-13 actual days of play, I had to disassemble all that left part, rebuilding about 50 modules because there were 10 pixels of difference between one side and the other that killed my eyes. I confirm myself that beauty is not its best side, but there is nothing to say about symmetry.

Maybe that's what convinced the devs :mrgreen: :mrgreen:

As soon as possible I will share the project.

In the meantime, I thank everyone who voted for me, my vote went to the Repli station, a truly brilliant design!! :o
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Tamina
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Re: X4 Station Design Contest

Post by Tamina » Mon, 4. Oct 21, 16:31

@SirKillalot
The symmetry definitely adds another perspective why your design is great. I personally like the middle station part over the asteroid. Makes me want to be able to travel along the modules of the station :)

I wanted to submit my own station design, but the editor likes to rotate modules sometimes, so I had to rebuild some sections over and over and over again so I gave up eventually. Lots of respect for all of you in that regard.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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MegaJohnny
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Re: X4 Station Design Contest

Post by MegaJohnny » Mon, 4. Oct 21, 18:42

I went for Vertiseas Seralman as well - love the distinctive shape (and the "biodome" looking module, can't remember what it is, but fits in really well with the Terrans' habitation modules!)

Valdei
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Re: X4 Station Design Contest

Post by Valdei » Mon, 4. Oct 21, 21:09

Ketraar wrote:
Fri, 13. Aug 21, 12:58

Voting
:arrow: Video showcasing the 5 finalists

:arrow: Poll to vote
Sorry but I think you should replace this voting service with something more adequate.
At least with something that "knows" the difference between freeVPNs and Subscription VPNs that people using 100% network time for security reasons.

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Thoraxe
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Re: X4 Station Design Contest

Post by Thoraxe » Tue, 5. Oct 21, 00:14

mr.WHO wrote:
Mon, 13. Sep 21, 18:53
...and the last one.

"Triple trident" defense station - as the name suggest it consist 3 tridents, put at 3 different height levels for minimum firing angle obstruction:
https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false
Cool. Reminds me of the formation B-17's used to fly in WWII for maximum defensive targeting while on sorties. :D :thumb_up:

Ormac
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Re: X4 Station Design Contest

Post by Ormac » Tue, 5. Oct 21, 04:05

Ketraar wrote:
Mon, 4. Oct 21, 12:57
mr.WHO wrote:
Mon, 4. Oct 21, 11:19
I voted Vertiseas Seralman, cuz the other ones are just "lets slab everything together" monsters.
Dont think its fair tbh, all seam to have some thought behind it I find, none of the submitted designs had the feeling of "stuff slapped together" imho and all would have been "valid" options to get to the finals, but alas we had to choose 5. ;-)

MFG

Ketraar
Thanks for saying that Ketraar.
I relise my two entries didn't make the final cut.
Not showing the extent of the new abilities probably didn't help

Well done to the fellow entrants and of course the finalists.

Reticulan
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Re: X4 Station Design Contest

Post by Reticulan » Tue, 5. Oct 21, 05:56

I voted -=SiR KiLLaLoT=-,
Simply because he was the only one who actually built a station.


*sips coffee*

rubahax4
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Re: X4 Station Design Contest

Post by rubahax4 » Tue, 5. Oct 21, 06:52

I voted -=SiR KiLLaLoT=-

На миг я оказался в теле Neo, в необъятном и непостижимом городе машин.

Translate
For a moment I found myself in the body of Neo, in an immense and incomprehensible city of cars.

Stealthfire74
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Re: X4 Station Design Contest

Post by Stealthfire74 » Tue, 5. Oct 21, 09:44




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Tamina
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Re: X4 Station Design Contest

Post by Tamina » Tue, 5. Oct 21, 11:17

Stealthfire74 wrote:
Tue, 5. Oct 21, 09:44
Unfortunatly, the contest ended a week ago. The finalists are already being voted. See below.
Those are some great entries, though. :)
Ketraar wrote:
Mon, 4. Oct 21, 10:03
We are now ready, the 5 finalists have been chosen. But first I would like to thank all for partecipating. There are a lot of very good designs, which made it difficult to choose 5. It's great to see how creative the X community continues to be and what you can create with the station editor.

But now to the 5 finalists, which are (in alphabetical order)
  • errorname1002
  • GCU Grey Area
  • Repli
  • -=SiR KiLLaLoT=-
  • Vertiseas Seralman
You can watch the designs in the following video and below that the link to the poll which will end in a week.
:arrow: Video showcasing the 5 finalists

:arrow: Poll to vote

Good luck to the finalists and thanks again to everyone for taking part.

MFG

Ketraar

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

GCU Grey Area
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Re: X4 Station Design Contest

Post by GCU Grey Area » Tue, 5. Oct 21, 11:21

Reticulan wrote:
Tue, 5. Oct 21, 05:56
I voted -=SiR KiLLaLoT=-,
Simply because he was the only one who actually built a station.


*sips coffee*
Nope, not the only one. Here's a screenshot of mine under construction, from about 3 months ago:
https://www.dropbox.com/s/gawfl2h6yvy0a ... 1.jpg?dl=0

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grapedog
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Re: X4 Station Design Contest (Voting Phase)

Post by grapedog » Tue, 5. Oct 21, 14:02

Next time I know, build Terran and build mega,,,

How many of these stations are actually fully functional, and work as an actual station I would want in my game, that produces something?

The shipyard looks fully functional, and the first one looks functional, though is it overbuilt? I'm certain the one with the 10 hab sandwiches is overbuilt.... the last one is hard to tell since a good chunk is clipped.


Congrats to the finalists, and good luck!

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Aken_Bosch
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Re: X4 Station Design Contest (Voting Phase)

Post by Aken_Bosch » Tue, 5. Oct 21, 14:40

grapedog wrote:
Tue, 5. Oct 21, 14:02
How many of these stations are actually fully functional, and work as an actual station I would want in my game, that produces something?
Not among the finalists, but my stations are fully functional and produce ease of mind for Argon and Teladi and plenty, plenty of scrap metal. Basically, they take Xenon as primary resource and convert them into raw peace. :)

Anyway, can't see any particular point about stations not being functional, the contest clearly called for a focus on aesthetics, right in the first post.

Y-llian
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Re: X4 Station Design Contest (Voting Phase)

Post by Y-llian » Tue, 5. Oct 21, 15:00

I’ve voted for my favourite. Good luck and congrats to all the finalists. :)

Best
Y.

GCU Grey Area
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Re: X4 Station Design Contest (Voting Phase)

Post by GCU Grey Area » Tue, 5. Oct 21, 15:02

grapedog wrote:
Tue, 5. Oct 21, 14:02
I'm certain the one with the 10 hab sandwiches is overbuilt....
If you're referring to mine, it was built to be functional. Everything on it is there for a purpose. Specifically to manufacture & deliver vast quantities of resources in the brief gaps between eruptions which occur during some of the harder terraforming missions:
https://www.dropbox.com/s/iv5a81az2ahpy ... 1.jpg?dl=0
The habitation modules are certainly not overbuilt - only has space for about 60% of it's optimal workforce (almost 200k).

Zloth2
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Re: X4 Station Design Contest (Voting Phase)

Post by Zloth2 » Tue, 5. Oct 21, 21:27

Functionality isn't a big thing this time:
While Profitsss are important, we have bribed the Teladi to look the other way, and allow stations to be built with aesthetics as the primary focus.
Mine is functional, too, because I didn't want to do all that "work" and not have something I could use. That's not the point of this contest, though. This time it's all about the shiny!
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

Gregory
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Re: X4 Station Design Contest (Voting Phase)

Post by Gregory » Wed, 6. Oct 21, 13:09

Captain Collins' additional winner will be revealed on October 7th, 4pm CEST on his twitch channel (https://www.twitch.tv/captaincollins).
https://twitter.com/CaptainMCollins/sta ... 8710460417
Unbenannt.JPG
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

net2000man
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Re: X4 Station Design Contest (Voting Phase)

Post by net2000man » Fri, 8. Oct 21, 00:45

Congratulations to ALL the finalists, they are all really good designs and I only *wish* I had the design chops the finalists demonstrated.

There's something here for everyone, and I just want to thank you all for sharing your designs, whether they became finalists or not. Lots of solid designs here and they have at least sparked new ways for me and others to setup stations.

Thanks, everyone, and good job!!

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