But it's hilarious that REing a Consus is 5+ times longer than REing a Centaur it's based on

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That's the problem I'm having. I've only used the HQ for exclusive blueprints because the hassle of gathering all the resources and then waiting hours for the queue is clearly inferior to just buying it directly from a shipyard in a few minutes. Even when you get to the point where you can easily supply all the materials yourself, the huge mandatory time investment still makes it unviable to use. The limiting factor should be resources instead of time, so that you can scale up material production to meet your construction demands.cheef.che wrote: ↑Tue, 1. Jun 21, 19:11 I see there are some arguments why building time should be high. But take a look on my stats: at my current save I've build about 160 factories and around 5 of them from HQ. And it's because it takes 100-more time then just buy it in any county from shipward.
As for me choice is obvious. I don't see any point why should I use HQ for anything except exclusive blueprints if I could buy the same in a second.
In my current playthrough I built everything in my HQ. I am 6 ingame days in and still have not finished my 1st complex. With the money spent on resources, I could have built a full complex + a capital ship to defend it. But the killer for me is the time it takes to do stuff. Locking the PHQ production/RE queue for several hours is no fun.Ramdat wrote: ↑Tue, 1. Jun 21, 19:22That's the problem I'm having. I've only used the HQ for exclusive blueprints because the hassle of gathering all the resources and then waiting hours for the queue is clearly inferior to just buying it directly from a shipyard in a few minutes. Even when you get to the point where you can easily supply all the materials yourself, the huge mandatory time investment still makes it unviable to use. The limiting factor should be resources instead of time, so that you can scale up material production to meet your construction demands.cheef.che wrote: ↑Tue, 1. Jun 21, 19:11 I see there are some arguments why building time should be high. But take a look on my stats: at my current save I've build about 160 factories and around 5 of them from HQ. And it's because it takes 100-more time then just buy it in any county from shipward.
As for me choice is obvious. I don't see any point why should I use HQ for anything except exclusive blueprints if I could buy the same in a second.
So far I love this game. I don't want to sound disrespectful however when I ask you (all devs) to please respect my time. X3 is quite a time sink, but the production/RE times extend this artificially with little reason. Sure, I can mod the times to be shorter, but this locks me out of the achievements which is part of the reason I am playing the game.Ketraar wrote: ↑Tue, 1. Jun 21, 10:58 Some adjustments will come with 1.2 but the PHQ should not crack out massive amounts of ships or stations, so while some reductions to time will be included dont expect massive drops all around. As suggested people can then mod their version as it fits their preference.
MFG
Ketraar
Initially I was going to build an XL SPP with the HQ. Thematically I would prefer to have a self-sufficient empire. On paper the improvements to the HQ imply that this is possible and intended. However, in practice, I wasted a lot of time and money gathering the resources for it, made worse by bleeding money from the very high salary cost of the station manager. After gathering about half the required materials I just cut my losses and bought it from a shipyard, since it still would have taken at least another 3 hours just from the production queue time. Trying to use the HQ just set me back.Utsuho Reiuji wrote: ↑Tue, 1. Jun 21, 20:05 In my current playthrough I built everything in my HQ. I am 6 ingame days in and still have not finished my 1st complex. With the money spent on resources, I could have built a full complex + a capital ship to defend it. But the killer for me is the time it takes to do stuff. Locking the PHQ production/RE queue for several hours is no fun.
Several mechanics artificially waste time. For example, the cost of certain software. Build Command Software MK2 costs 5.6 million. BCS MK3 costs 51 million.Utsuho Reiuji wrote: ↑Tue, 1. Jun 21, 20:08 So far I love this game. I don't want to sound disrespectful however when I ask you (all devs) to please respect my time. X3 is quite a time sink, but the production/RE times extend this artificially with little reason. Sure, I can mod the times to be shorter, but this locks me out of the achievements which is part of the reason I am playing the game.