HQ Production Speed

General discussion about X³: Farnham's Legacy.

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UnknownObject
Posts: 407
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Re: HQ Production Speed

Post by UnknownObject »

The current REing times are half of X3AP's, I guess it takes several weeks to collect all blueprints but it's fine by me.

But it's hilarious that REing a Consus is 5+ times longer than REing a Centaur it's based on :lol:
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cheef.che
Posts: 127
Joined: Wed, 6. May 20, 23:47
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Re: HQ Production Speed

Post by cheef.che »

I see there are some arguments why building time should be high. But take a look on my stats: at my current save I've build about 160 factories and around 5 of them from HQ. And it's because it takes 100-more time then just buy it in any county from shipward.

Let's see in example. Imagine I would like to build a complex for Boron Ion guns:

* Ion Cannon Forge (2:21:01)
* Ion Disruptor Forge (1:44:39)
* Ion Pulse Generator Forge (1:44:23)
* Silicon mine L (~ 9:03)
* Bio Gas Factory L (5:37)
* BoFu Chemical Lab L (20:15)
* Complex construction kit (~ 25:39)
* 2x Complex Extrensions (2x 03:18)

We have 4 options to build it:
1) plan complex and hire service - works good, but have to pay 64kk (base complex costs 44kk) and wait
2) plan complex and build with own TL - broken, not working option for now
3) buy/build manually with own TL - buy TL (22kk) + 3000 energy cells + jumpdrive + stations (44kk) and wait 5 minutes on SETA (Shipward -> Buy Stations -> Jump to Sector -> Unload factories -> Jump to Shipward)
4) order all stations on HQ - wait minimum time (6:57:14) + all time from 3) option + infinite time for resources delivery

Total production time for those factories is roughtly about ~ 6:57:14. And it never will be achieveable until you don't have all required resources for all station already present on HQ, otherwise it takes days to deliver all resources. Because manager will not send transport to buy materials for queued stations.
So what we have at the end?

* without HQ: 5 minutes
* with HQ: minimum 7 hours + infinite time

As for me choice is obvious. I don't see any point why should I use HQ for anything except exclusive blueprints if I could buy the same in a second.
Ramdat
Posts: 124
Joined: Sun, 1. Jun 14, 02:53
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Re: HQ Production Speed

Post by Ramdat »

cheef.che wrote: Tue, 1. Jun 21, 19:11 I see there are some arguments why building time should be high. But take a look on my stats: at my current save I've build about 160 factories and around 5 of them from HQ. And it's because it takes 100-more time then just buy it in any county from shipward.

As for me choice is obvious. I don't see any point why should I use HQ for anything except exclusive blueprints if I could buy the same in a second.
That's the problem I'm having. I've only used the HQ for exclusive blueprints because the hassle of gathering all the resources and then waiting hours for the queue is clearly inferior to just buying it directly from a shipyard in a few minutes. Even when you get to the point where you can easily supply all the materials yourself, the huge mandatory time investment still makes it unviable to use. The limiting factor should be resources instead of time, so that you can scale up material production to meet your construction demands.
Utsuho Reiuji
Posts: 147
Joined: Thu, 11. Jul 13, 23:07
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Re: HQ Production Speed

Post by Utsuho Reiuji »

Ramdat wrote: Tue, 1. Jun 21, 19:22
cheef.che wrote: Tue, 1. Jun 21, 19:11 I see there are some arguments why building time should be high. But take a look on my stats: at my current save I've build about 160 factories and around 5 of them from HQ. And it's because it takes 100-more time then just buy it in any county from shipward.

As for me choice is obvious. I don't see any point why should I use HQ for anything except exclusive blueprints if I could buy the same in a second.
That's the problem I'm having. I've only used the HQ for exclusive blueprints because the hassle of gathering all the resources and then waiting hours for the queue is clearly inferior to just buying it directly from a shipyard in a few minutes. Even when you get to the point where you can easily supply all the materials yourself, the huge mandatory time investment still makes it unviable to use. The limiting factor should be resources instead of time, so that you can scale up material production to meet your construction demands.
In my current playthrough I built everything in my HQ. I am 6 ingame days in and still have not finished my 1st complex. With the money spent on resources, I could have built a full complex + a capital ship to defend it. But the killer for me is the time it takes to do stuff. Locking the PHQ production/RE queue for several hours is no fun.
Utsuho Reiuji
Posts: 147
Joined: Thu, 11. Jul 13, 23:07
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Re: HQ Production Speed

Post by Utsuho Reiuji »

Ketraar wrote: Tue, 1. Jun 21, 10:58 Some adjustments will come with 1.2 but the PHQ should not crack out massive amounts of ships or stations, so while some reductions to time will be included dont expect massive drops all around. As suggested people can then mod their version as it fits their preference.

MFG

Ketraar
So far I love this game. I don't want to sound disrespectful however when I ask you (all devs) to please respect my time. X3 is quite a time sink, but the production/RE times extend this artificially with little reason. Sure, I can mod the times to be shorter, but this locks me out of the achievements which is part of the reason I am playing the game.
Ramdat
Posts: 124
Joined: Sun, 1. Jun 14, 02:53
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Re: HQ Production Speed

Post by Ramdat »

Utsuho Reiuji wrote: Tue, 1. Jun 21, 20:05 In my current playthrough I built everything in my HQ. I am 6 ingame days in and still have not finished my 1st complex. With the money spent on resources, I could have built a full complex + a capital ship to defend it. But the killer for me is the time it takes to do stuff. Locking the PHQ production/RE queue for several hours is no fun.
Initially I was going to build an XL SPP with the HQ. Thematically I would prefer to have a self-sufficient empire. On paper the improvements to the HQ imply that this is possible and intended. However, in practice, I wasted a lot of time and money gathering the resources for it, made worse by bleeding money from the very high salary cost of the station manager. After gathering about half the required materials I just cut my losses and bought it from a shipyard, since it still would have taken at least another 3 hours just from the production queue time. Trying to use the HQ just set me back.
Utsuho Reiuji wrote: Tue, 1. Jun 21, 20:08 So far I love this game. I don't want to sound disrespectful however when I ask you (all devs) to please respect my time. X3 is quite a time sink, but the production/RE times extend this artificially with little reason. Sure, I can mod the times to be shorter, but this locks me out of the achievements which is part of the reason I am playing the game.
Several mechanics artificially waste time. For example, the cost of certain software. Build Command Software MK2 costs 5.6 million. BCS MK3 costs 51 million.

Do we really need to grind 5.6 million just to move stations/HQ? And 51 million to automate complex construction? We already have to pay ~15 million for the TL, plus the cost of the stations. Even if the complex is only a few stations I would prefer to automate it so that I can do other things in the meantime, and so that it looks nicer when built. Manually building complexes was improved in FL, but it's still tedious. There's also the huge percentage cost for hiring the construction service. QOL should not be gated in this way.

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