Listing sets of possible stable relationships (by foes) in 1.1

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blazenclaw
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Listing sets of possible stable relationships (by foes) in 1.1

Post by blazenclaw »

NOTE: All info from this thread (should be) more neatly presented in the steam guide here.

--------------------------------------------------

(Marked as possible spoilers because some people might prefer to play more with the dynamic relationship system rather than see the edges of it.)

I got intrigued by the problem of how to figure out how many distinct stable relationship sets there are of maximal factions with the current Dynamic Relationship implementation in 1.0, and ended up writing a py script to figure it out (and also because I'd feel pretty bad if I tried being friends with too many factions, and only realized much later after hours and hours of playing that the particular set chosen wasn't stable and I just wasted all that time >.>).

Here's the list of sets of enemies to choose from where it's assumed you will be enemies with Yaki as well; pick any line, and do missions for every faction except those written and ATF/Yaki missions. A list with Yaki included is in a later post in this thread.
Lotso text; actually 112 entries
Show
001. 13.4%: Terran - Duke's - Strong Arms - TerraCorp
002. 07.7%: Terran - Atreus - TerraCorp
003. 09.3%: Terran - Atreus - Duke's - Strong Arms
004. 07.3%: Terran - OTAS - TerraCorp
005. 05.6%: Terran - OTAS - Strong Arms
006. 19.6%: Terran - OTAS - Duke's
007. 09.2%: Terran - OTAS - Atreus
008. 08.9%: Split - Terran - Strong Arms - TerraCorp
009. 08.0%: Split - Terran - Duke's - TerraCorp
010. 04.6%: Split - Terran - Atreus - Duke's
011. 10.8%: Split - Terran - OTAS
012. 06.6%: Pirates - Atreus - Duke's - TerraCorp
013. 17.4%: Pirates - Atreus - Duke's - Strong Arms
014. 30.0%: Pirates - OTAS - Duke's - Strong Arms
015. 24.5%: Pirates - OTAS - Atreus - Duke's
016. 10.3%: Pirates - Terran
017. 15.4%: Pirates - Split - Duke's - Strong Arms
018. 09.2%: Pirates - Split - Atreus - Duke's
019. 20.6%: Pirates - Split - OTAS - Duke's
020. 08.5%: Paranid - Atreus - Duke's - Strong Arms - TerraCorp
021. 04.0%: Paranid - OTAS - Atreus - Duke's
022. 07.2%: Paranid - Terran
023. 04.3%: Paranid - Split - Duke's - Strong Arms - TerraCorp
024. 09.7%: Paranid - Split - Atreus - Strong Arms
025. 08.1%: Paranid - Split - Atreus - Duke's - TerraCorp
026. 12.9%: Paranid - Split - OTAS - Strong Arms
027. 01.8%: Paranid - Split - OTAS - Atreus - NMMC - TerraCorp
028. 25.7%: Paranid - Pirates - Duke's - Strong Arms
029. 29.5%: Paranid - Pirates - Atreus - Duke's
030. 19.7%: Paranid - Pirates - OTAS - Duke's
031. 36.2%: Paranid - Pirates - Split - Strong Arms
032. 24.3%: Paranid - Pirates - Split - Duke's
033. 14.0%: Paranid - Pirates - Split - Atreus
034. 14.7%: Paranid - Pirates - Split - OTAS
035. 09.8%: Boron - OTAS - Atreus - Duke's - TerraCorp
036. 05.4%: Boron - OTAS - Atreus - Duke's - Strong Arms
037. 06.1%: Boron - Terran - Strong Arms - TerraCorp
038. 01.4%: Boron - Terran - NMMC - TerraCorp
039. 09.5%: Boron - Terran - Duke's - TerraCorp
040. 04.6%: Boron - Terran - Atreus
041. 16.1%: Boron - Terran - OTAS
042. 07.1%: Boron - Split - Terran - TerraCorp
043. 00.7%: Boron - Pirates - Duke's - Strong Arms - TerraCorp
044. 16.9%: Boron - Pirates - Atreus - Duke's
045. 17.4%: Boron - Pirates - OTAS - Duke's
046. 05.6%: Boron - Pirates - Split - Atreus - Strong Arms - TerraCorp
047. 03.0%: Boron - Pirates - Split - Atreus - NMMC - Strong Arms
048. 10.3%: Boron - Pirates - Split - OTAS - Strong Arms
049. 06.8%: Boron - Pirates - Split - OTAS - Atreus
050. 05.6%: Boron - Paranid - Atreus - Strong Arms - TerraCorp
051. 05.4%: Boron - Paranid - Atreus - Duke's
052. 18.3%: Boron - Paranid - OTAS - Duke's - Strong Arms
053. 10.2%: Boron - Paranid - OTAS - Atreus
054. 04.7%: Boron - Paranid - Split - Strong Arms - TerraCorp
055. 10.4%: Boron - Paranid - Split - Atreus
056. 06.8%: Boron - Paranid - Split - OTAS
057. 05.6%: Boron - Paranid - Pirates - Duke's - TerraCorp
058. 11.5%: Boron - Paranid - Pirates - Atreus
059. 15.0%: Boron - Paranid - Pirates - OTAS - Strong Arms
060. 02.9%: Boron - Paranid - Pirates - OTAS - NMMC
061. 12.5%: Boron - Paranid - Pirates - Split
062. 07.2%: Argon - OTAS - Atreus - Duke's - TerraCorp
063. 06.5%: Argon - OTAS - Atreus - Duke's - Strong Arms
064. 08.2%: Argon - Terran - Strong Arms - TerraCorp
065. 01.1%: Argon - Terran - NMMC - TerraCorp
066. 09.9%: Argon - Terran - Duke's - TerraCorp
067. 03.8%: Argon - Terran - Atreus - NMMC - Strong Arms
068. 07.9%: Argon - Terran - Atreus - Duke's
069. 16.2%: Argon - Terran - OTAS
070. 11.5%: Argon - Split - OTAS - Duke's - Strong Arms - TerraCorp
071. 02.8%: Argon - Split - OTAS - Atreus - Strong Arms - TerraCorp
072. 10.6%: Argon - Split - Terran - TerraCorp
073. 04.6%: Argon - Split - Terran - Atreus
074. 00.7%: Argon - Pirates - Duke's - Strong Arms - TerraCorp
075. 13.9%: Argon - Pirates - OTAS - Duke's
076. 03.4%: Argon - Pirates - Split - Atreus - Strong Arms
077. 17.7%: Argon - Pirates - Split - OTAS - Strong Arms
078. 02.4%: Argon - Pirates - Split - OTAS - NMMC - TerraCorp
079. 08.7%: Argon - Pirates - Split - OTAS - Atreus
080. 03.7%: Argon - Paranid - Atreus - Duke's - Strong Arms
081. 14.1%: Argon - Paranid - OTAS - Duke's - Strong Arms
082. 04.0%: Argon - Paranid - OTAS - Atreus - Strong Arms
083. 04.7%: Argon - Paranid - Split - Strong Arms - TerraCorp
084. 05.8%: Argon - Paranid - Split - Atreus - TerraCorp
085. 03.5%: Argon - Paranid - Split - Atreus - Duke's
086. 04.1%: Argon - Paranid - Split - OTAS - TerraCorp
087. 02.4%: Argon - Paranid - Split - OTAS - NMMC
088. 12.2%: Argon - Paranid - Split - OTAS - Duke's
089. 19.7%: Argon - Paranid - Split - OTAS - Atreus
090. 06.1%: Argon - Paranid - Pirates - Atreus - Strong Arms
091. 05.8%: Argon - Paranid - Pirates - OTAS - Strong Arms
092. 05.1%: Argon - Paranid - Pirates - OTAS - Atreus
093. 05.2%: Argon - Paranid - Pirates - Split
094. 08.7%: Argon - Boron - Atreus - Duke's - TerraCorp
095. 06.1%: Argon - Boron - OTAS - Duke's - TerraCorp
096. 05.5%: Argon - Boron - OTAS - Duke's - Strong Arms
097. 14.0%: Argon - Boron - OTAS - Atreus
098. 13.9%: Argon - Boron - Terran - TerraCorp
099. 06.7%: Argon - Boron - Split - Atreus - Strong Arms - TerraCorp
100. 04.1%: Argon - Boron - Split - OTAS - TerraCorp
101. 07.0%: Argon - Boron - Split - OTAS - Strong Arms
102. 16.4%: Argon - Boron - Pirates - Atreus - TerraCorp
103. 04.3%: Argon - Boron - Pirates - Atreus - Strong Arms
104. 05.5%: Argon - Boron - Pirates - OTAS
105. 09.7%: Argon - Boron - Pirates - Split - Strong Arms - TerraCorp
106. 09.2%: Argon - Boron - Pirates - Split - Duke's - TerraCorp
107. 10.8%: Argon - Boron - Pirates - Split - Atreus
108. 09.1%: Argon - Boron - Paranid - Atreus
109. 08.4%: Argon - Boron - Paranid - OTAS
110. 04.9%: Argon - Boron - Paranid - Split - Strong Arms
111. 07.6%: Argon - Boron - Paranid - Pirates - Strong Arms
112. 02.3%: Argon - Boron - Paranid - Pirates - Duke's
For example, the line - [034. 14.7%: Paranid - Pirates - Split - OTAS] - means that if you do missions for all factions and corporations aside from Paranid, Pirates, Split, and OTAS, then you'll have negative shooty-type relations with those four plus ATF and Yaki, but everyone else can be arbitrarily happy up until whatever cap each has (and that your rep grows only 14.7% as fast as if you were growing with no dynamic relations at all. Kindof. Mission notoriety gain is complicated. In general, the lower percentages are harder and easier to mess up, while the higher percentages give more leeway for messing around). Please note however it is strongly recommended to keep your targeted factions roughly in balance with each other if pursuing one of these lines: Do try to take missions for the faction you have the lowest notoriety with whenever possible, as if you do missions for one for which you have high notoriety, you risk knocking one of your others very low and having to do many more missions for them to compensate. Do NOT take missions in equal number with each faction, lol.

Assumptions about how this works include:
  1. Reputation gain from any source is impacted by dynamic relations equally (so this ignores missions or plot that can set your relationship to a value), or anything else that might somehow adjust relationships in a non-dynamic manner. I'm pretty sure rep gain from Agents is included in this, otherwise you just do Agent runs for Teladi and gain positive rep with everyone...
  2. All factions listed as "Friendly" in the Encyclopedia are assumed to have a +5% bonus, while some may actually have a +10%. If someone gives me a list of those exceptions I can update this, but it will probably make very little difference.
  3. Edge cases from caps are ignored; it may be possible to temporarily have a greater number of positive relationships than one of these lists by utilizing a negative minimia if such a thing exists, but that's outside the scope of simply 'do missions for this group of factions only'.
  4. Similarly you may temporarily have positive relations with a greater set than one listed here due to starting dispersion of influence/notoriety; however, over time as you reach higher ranks, it should stabilize to one of these or a subset.
  5. This may not apply to 1.1 and onward, so beware! No idea what's in the works.
  6. Players don't accept missions that target another faction they're trying to ally; any rep loss can be compensated, but not necessarily if it comes at the expense of gaining rep. I.E., don't accept "Defend station from Pirates!" if you're trying to ally with Pirates (unless that doesn't actually hurt Pirate reputation, but I assume it does).
  7. I hope I haven't missed something obvious that invalidates all of this. Idk man, I'm not a dev or something, I'm just a schmuck who couldn't sleep and wrote some inefficient code :P
  8. This will be useful to at least one other person. I can also provide the code via pm if anyone asks :)
Edit: Updated list after fixing a bug in my algo (is now 117 entries), added efficiencies as described in the Yaki post below. And again a few times for clarity.
Edit: Updated after adjusting for Goner oddity, down to 112, adjusted title
Edit: Added link to steam guide
Last edited by blazenclaw on Mon, 7. Jun 21, 02:34, edited 7 times in total.
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Klord
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Klord »

Are you some kind of mathematician :roll: :D
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
ZX9000
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by ZX9000 »

Sad noises for all the Yaki hate :cry:
Drone_101
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Drone_101 »

Yaki faction missions do exist. You're more likely to get them near to their home sectors but I've had Yaki assassination missions offered all over the map, they're nuts though - they target everyone.

ATF faction relations are intrinsically linked to your Terran relations.
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by ZX9000 »

Yup, and makes sense they are hated. Hard mode allying with them :)
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blazenclaw
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by blazenclaw »

Klord wrote: Tue, 18. May 21, 19:32 Are you some kind of mathematician :roll: :D
Not a mathematician lol... engineering physics by education, [unemployed] R&D Engineer by trade (recently working for a company developing automated optical microscopy workstations), and just generally interested in novel problems. If I were a mathematician, I'd probably at least have the right terminology to try to learn how to solve this problem in an analytical manner rather than algorithmic; as is, the solution is rather inefficient, and hard to reverse-engineer if you want to edit game values to achieve a desired outcome (guessing and checking...).
Drone_101 wrote: Tue, 18. May 21, 22:59 Yaki faction missions do exist. You're more likely to get them near to their home sectors but I've had Yaki assassination missions offered all over the map, they're nuts though - they target everyone.

ATF faction relations are intrinsically linked to your Terran relations.
Thanks; I'll post another version in a bit with Yaki as an option.

When you say 'intrinsically linked', do you mean it is tied together somehow (i.e. your ATF rank ignores Dynamic Relations and is always the same or some offset from Terran ones), or it's tied together in a soft manner (being the only faction allied with Terrans)? If the latter and you can't do actual missions or send agents to ATF directly... uh, well, the set of possible factions relations that include a friendly ATF would be extremely small; you won't be able to be friends with any enemies of the Terrans at all...
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Drone_101 »

From what I've experienced your Terran relations are your ATF relations, they are one and the same. Whenever Terran moves, the ATF moves also, and I've never had an ATF mission offered - but I have had missions targeting them as the victim or antagonist for a mission.
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blazenclaw
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by blazenclaw »

Huh, good to know re: ATF. Well, under the assumption that doesn't cause any differences wrt Terrans, here is a[n updated] list containing Yaki as an optional allied force:
302 entries of enemies to select from, have fun lol
Show
001. 13.4%: Terran - Yaki - Duke's - Strong Arms - TerraCorp
002. 07.7%: Terran - Yaki - Atreus - TerraCorp
003. 09.3%: Terran - Yaki - Atreus - Duke's - Strong Arms
004. 07.3%: Terran - Yaki - OTAS - TerraCorp
005. 05.6%: Terran - Yaki - OTAS - Strong Arms
006. 19.6%: Terran - Yaki - OTAS - Duke's
007. 09.2%: Terran - Yaki - OTAS - Atreus
008. 08.9%: Split - Terran - Yaki - Strong Arms - TerraCorp
009. 08.0%: Split - Terran - Yaki - Duke's - TerraCorp
010. 04.6%: Split - Terran - Yaki - Atreus - Duke's
011. 10.8%: Split - Terran - Yaki - OTAS
012. 06.6%: Pirates - Yaki - Atreus - Duke's - TerraCorp
013. 17.4%: Pirates - Yaki - Atreus - Duke's - Strong Arms
014. 30.0%: Pirates - Yaki - OTAS - Duke's - Strong Arms
015. 24.5%: Pirates - Yaki - OTAS - Atreus - Duke's
016. 15.3%: Pirates - Terran - Atreus - Duke's - TerraCorp
017. 12.6%: Pirates - Terran - OTAS - Duke's - TerraCorp
018. 05.1%: Pirates - Terran - OTAS - Duke's - Strong Arms
019. 18.0%: Pirates - Terran - OTAS - Atreus - Duke's
020. 10.3%: Pirates - Terran - Yaki
021. 03.5%: Pirates - Teladi - Terran - OTAS - Duke's
022. 15.4%: Pirates - Split - Yaki - Duke's - Strong Arms
023. 09.2%: Pirates - Split - Yaki - Atreus - Duke's
024. 20.6%: Pirates - Split - Yaki - OTAS - Duke's
025. 03.4%: Pirates - Split - Terran - Duke's - TerraCorp
026. 08.1%: Pirates - Split - Terran - Atreus - Duke's - Strong Arms
027. 19.7%: Pirates - Split - Terran - OTAS - Duke's
028. 04.5%: Pirates - Split - Teladi - Terran - Atreus - Duke's
029. 08.5%: Paranid - Yaki - Atreus - Duke's - Strong Arms - TerraCorp
030. 04.0%: Paranid - Yaki - OTAS - Atreus - Duke's
031. 18.4%: Paranid - Terran - OTAS - Atreus - Duke's - TerraCorp
032. 07.2%: Paranid - Terran - Yaki
033. 02.4%: Paranid - Teladi - Terran - Atreus - Duke's - TerraCorp
034. 04.3%: Paranid - Teladi - Terran - OTAS - Atreus - Duke's
035. 04.3%: Paranid - Split - Yaki - Duke's - Strong Arms - TerraCorp
036. 09.7%: Paranid - Split - Yaki - Atreus - Strong Arms
037. 08.1%: Paranid - Split - Yaki - Atreus - Duke's - TerraCorp
038. 12.9%: Paranid - Split - Yaki - OTAS - Strong Arms
039. 01.8%: Paranid - Split - Yaki - OTAS - Atreus - NMMC - TerraCorp
040. 05.9%: Paranid - Split - Terran - Atreus - Strong Arms - TerraCorp
041. 01.6%: Paranid - Split - Terran - Atreus - NMMC - TerraCorp
042. 17.3%: Paranid - Split - Terran - Atreus - Duke's - TerraCorp
043. 05.9%: Paranid - Split - Terran - OTAS - Strong Arms - TerraCorp
044. 13.4%: Paranid - Split - Terran - OTAS - Duke's - TerraCorp
045. 15.5%: Paranid - Split - Terran - OTAS - Duke's - Strong Arms
046. 08.4%: Paranid - Split - Terran - OTAS - Atreus - TerraCorp
047. 07.6%: Paranid - Split - Terran - OTAS - Atreus - Strong Arms
048. 03.1%: Paranid - Split - Terran - OTAS - Atreus - NMMC
049. 19.8%: Paranid - Split - Terran - OTAS - Atreus - Duke's
050. 03.2%: Paranid - Split - Teladi - Terran - Duke's - Strong Arms - TerraCorp
051. 03.6%: Paranid - Split - Teladi - Terran - Atreus - TerraCorp
052. 05.0%: Paranid - Split - Teladi - Terran - Atreus - Duke's - Strong Arms
053. 01.7%: Paranid - Split - Teladi - Terran - OTAS - TerraCorp
054. 03.8%: Paranid - Split - Teladi - Terran - OTAS - Strong Arms
055. 06.5%: Paranid - Split - Teladi - Terran - OTAS - Duke's
056. 05.1%: Paranid - Split - Teladi - Terran - OTAS - Atreus
057. 25.7%: Paranid - Pirates - Yaki - Duke's - Strong Arms
058. 29.5%: Paranid - Pirates - Yaki - Atreus - Duke's
059. 19.7%: Paranid - Pirates - Yaki - OTAS - Duke's
060. 05.9%: Paranid - Pirates - Terran - Duke's - TerraCorp
061. 18.8%: Paranid - Pirates - Terran - Atreus - Duke's
062. 22.9%: Paranid - Pirates - Terran - OTAS - Duke's
063. 03.6%: Paranid - Pirates - Split - Atreus - Duke's - TerraCorp
064. 23.7%: Paranid - Pirates - Split - Atreus - Duke's - Strong Arms
065. 28.2%: Paranid - Pirates - Split - OTAS - Duke's - Strong Arms
066. 20.6%: Paranid - Pirates - Split - OTAS - Atreus - Duke's
067. 36.2%: Paranid - Pirates - Split - Yaki - Strong Arms
068. 24.3%: Paranid - Pirates - Split - Yaki - Duke's
069. 14.0%: Paranid - Pirates - Split - Yaki - Atreus
070. 14.7%: Paranid - Pirates - Split - Yaki - OTAS
071. 04.9%: Paranid - Pirates - Split - Terran
072. 04.3%: Paranid - Pirates - Split - Teladi - Duke's - Strong Arms - TerraCorp
073. 09.8%: Boron - Yaki - OTAS - Atreus - Duke's - TerraCorp
074. 05.4%: Boron - Yaki - OTAS - Atreus - Duke's - Strong Arms
075. 09.4%: Boron - Terran - OTAS - Atreus - Duke's - TerraCorp
076. 06.1%: Boron - Terran - Yaki - Strong Arms - TerraCorp
077. 01.4%: Boron - Terran - Yaki - NMMC - TerraCorp
078. 09.5%: Boron - Terran - Yaki - Duke's - TerraCorp
079. 04.6%: Boron - Terran - Yaki - Atreus
080. 16.1%: Boron - Terran - Yaki - OTAS
081. 07.1%: Boron - Split - Terran - Yaki - TerraCorp
082. 00.7%: Boron - Pirates - Yaki - Duke's - Strong Arms - TerraCorp
083. 16.9%: Boron - Pirates - Yaki - Atreus - Duke's
084. 17.4%: Boron - Pirates - Yaki - OTAS - Duke's
085. 12.7%: Boron - Pirates - Terran - OTAS - Duke's
086. 00.6%: Boron - Pirates - Teladi - Terran - Duke's - Strong Arms - TerraCorp
087. 04.8%: Boron - Pirates - Teladi - Terran - Atreus - Duke's - Strong Arms
088. 08.7%: Boron - Pirates - Split - OTAS - Atreus - Duke's - TerraCorp
089. 07.5%: Boron - Pirates - Split - OTAS - Atreus - Duke's - Strong Arms
090. 05.6%: Boron - Pirates - Split - Yaki - Atreus - Strong Arms - TerraCorp
091. 03.0%: Boron - Pirates - Split - Yaki - Atreus - NMMC - Strong Arms
092. 10.3%: Boron - Pirates - Split - Yaki - OTAS - Strong Arms
093. 06.8%: Boron - Pirates - Split - Yaki - OTAS - Atreus
094. 01.0%: Boron - Pirates - Split - Terran - Atreus - Strong Arms - TerraCorp
095. 02.2%: Boron - Pirates - Split - Terran - Atreus - NMMC - TerraCorp
096. 10.9%: Boron - Pirates - Split - Terran - Atreus - Duke's
097. 01.2%: Boron - Pirates - Split - Terran - OTAS - TerraCorp
098. 02.5%: Boron - Pirates - Split - Terran - OTAS - Atreus - Strong Arms
099. 03.9%: Boron - Pirates - Split - Terran - OTAS - Atreus - NMMC
100. 02.7%: Boron - Pirates - Split - Teladi - Terran - Atreus - TerraCorp
101. 04.9%: Boron - Pirates - Split - Teladi - Terran - OTAS - Atreus
102. 05.6%: Boron - Paranid - Yaki - Atreus - Strong Arms - TerraCorp
103. 05.4%: Boron - Paranid - Yaki - Atreus - Duke's
104. 18.3%: Boron - Paranid - Yaki - OTAS - Duke's - Strong Arms
105. 10.2%: Boron - Paranid - Yaki - OTAS - Atreus
106. 01.4%: Boron - Paranid - Terran - Atreus - NMMC - TerraCorp
107. 22.6%: Boron - Paranid - Terran - Atreus - Duke's - TerraCorp
108. 09.8%: Boron - Paranid - Terran - OTAS - Duke's - TerraCorp
109. 12.6%: Boron - Paranid - Terran - OTAS - Atreus - TerraCorp
110. 03.0%: Boron - Paranid - Terran - OTAS - Atreus - NMMC
111. 25.2%: Boron - Paranid - Terran - OTAS - Atreus - Duke's
112. 03.7%: Boron - Paranid - Teladi - Terran - Atreus - TerraCorp
113. 03.8%: Boron - Paranid - Teladi - Terran - OTAS - Duke's - Strong Arms
114. 05.4%: Boron - Paranid - Teladi - Terran - OTAS - Atreus
115. 06.2%: Boron - Paranid - Split - OTAS - Atreus - Duke's - TerraCorp
116. 07.1%: Boron - Paranid - Split - OTAS - Atreus - Duke's - Strong Arms
117. 04.7%: Boron - Paranid - Split - Yaki - Strong Arms - TerraCorp
118. 10.4%: Boron - Paranid - Split - Yaki - Atreus
119. 06.8%: Boron - Paranid - Split - Yaki - OTAS
120. 06.5%: Boron - Paranid - Split - Terran - Duke's - Strong Arms - TerraCorp
121. 20.0%: Boron - Paranid - Split - Terran - Atreus - TerraCorp
122. 05.3%: Boron - Paranid - Split - Terran - Atreus - Strong Arms
123. 08.1%: Boron - Paranid - Split - Terran - Atreus - Duke's
124. 07.0%: Boron - Paranid - Split - Terran - OTAS
125. 03.5%: Boron - Paranid - Split - Teladi - Terran - Strong Arms - TerraCorp
126. 05.3%: Boron - Paranid - Split - Teladi - Terran - Atreus
127. 07.6%: Boron - Paranid - Pirates - Atreus - Duke's - Strong Arms - TerraCorp
128. 15.3%: Boron - Paranid - Pirates - OTAS - Atreus - Duke's
129. 05.6%: Boron - Paranid - Pirates - Yaki - Duke's - TerraCorp
130. 11.5%: Boron - Paranid - Pirates - Yaki - Atreus
131. 15.0%: Boron - Paranid - Pirates - Yaki - OTAS - Strong Arms
132. 02.9%: Boron - Paranid - Pirates - Yaki - OTAS - NMMC
133. 04.5%: Boron - Paranid - Pirates - Terran - Duke's - Strong Arms
134. 04.3%: Boron - Paranid - Pirates - Terran - Atreus
135. 05.5%: Boron - Paranid - Pirates - Terran - OTAS - TerraCorp
136. 02.9%: Boron - Paranid - Pirates - Terran - OTAS - Strong Arms
137. 03.1%: Boron - Paranid - Pirates - Terran - OTAS - NMMC
138. 02.4%: Boron - Paranid - Pirates - Teladi - Atreus - Duke's - TerraCorp
139. 04.7%: Boron - Paranid - Pirates - Teladi - Terran - OTAS
140. 06.9%: Boron - Paranid - Pirates - Split - Duke's - Strong Arms - TerraCorp
141. 01.0%: Boron - Paranid - Pirates - Split - Atreus - Strong Arms - TerraCorp
142. 12.8%: Boron - Paranid - Pirates - Split - Atreus - Duke's
143. 11.9%: Boron - Paranid - Pirates - Split - OTAS - Duke's
144. 02.2%: Boron - Paranid - Pirates - Split - OTAS - Atreus - TerraCorp
145. 08.1%: Boron - Paranid - Pirates - Split - OTAS - Atreus - Strong Arms
146. 03.0%: Boron - Paranid - Pirates - Split - OTAS - Atreus - NMMC
147. 12.5%: Boron - Paranid - Pirates - Split - Yaki
148. 02.7%: Boron - Paranid - Pirates - Split - Teladi - Atreus - NMMC - Strong Arms
149. 03.1%: Boron - Paranid - Pirates - Split - Teladi - OTAS - NMMC - Strong Arms
150. 03.6%: Boron - Paranid - Pirates - Split - Teladi - OTAS - Atreus
151. 07.2%: Argon - Yaki - OTAS - Atreus - Duke's - TerraCorp
152. 06.5%: Argon - Yaki - OTAS - Atreus - Duke's - Strong Arms
153. 12.4%: Argon - Terran - OTAS - Atreus - Duke's - TerraCorp
154. 08.2%: Argon - Terran - Yaki - Strong Arms - TerraCorp
155. 01.1%: Argon - Terran - Yaki - NMMC - TerraCorp
156. 09.9%: Argon - Terran - Yaki - Duke's - TerraCorp
157. 03.8%: Argon - Terran - Yaki - Atreus - NMMC - Strong Arms
158. 07.9%: Argon - Terran - Yaki - Atreus - Duke's
159. 16.2%: Argon - Terran - Yaki - OTAS
160. 11.5%: Argon - Split - Yaki - OTAS - Duke's - Strong Arms - TerraCorp
161. 02.8%: Argon - Split - Yaki - OTAS - Atreus - Strong Arms - TerraCorp
162. 06.6%: Argon - Split - Terran - OTAS - Duke's - Strong Arms - TerraCorp
163. 10.6%: Argon - Split - Terran - Yaki - TerraCorp
164. 04.6%: Argon - Split - Terran - Yaki - Atreus
165. 02.9%: Argon - Split - Teladi - Terran - OTAS - Duke's - TerraCorp
166. 01.7%: Argon - Split - Teladi - Terran - OTAS - Atreus - Strong Arms - TerraCorp
167. 01.7%: Argon - Split - Teladi - Terran - OTAS - Atreus - NMMC - TerraCorp
168. 00.7%: Argon - Pirates - Yaki - Duke's - Strong Arms - TerraCorp
169. 13.9%: Argon - Pirates - Yaki - OTAS - Duke's
170. 10.1%: Argon - Pirates - Terran - OTAS - Duke's
171. 00.6%: Argon - Pirates - Teladi - Terran - Duke's - Strong Arms - TerraCorp
172. 07.6%: Argon - Pirates - Split - OTAS - Duke's - Strong Arms - TerraCorp
173. 11.5%: Argon - Pirates - Split - OTAS - Atreus - Duke's - TerraCorp
174. 16.1%: Argon - Pirates - Split - OTAS - Atreus - Duke's - Strong Arms
175. 03.4%: Argon - Pirates - Split - Yaki - Atreus - Strong Arms
176. 17.7%: Argon - Pirates - Split - Yaki - OTAS - Strong Arms
177. 02.4%: Argon - Pirates - Split - Yaki - OTAS - NMMC - TerraCorp
178. 08.7%: Argon - Pirates - Split - Yaki - OTAS - Atreus
179. 03.1%: Argon - Pirates - Split - Terran - Atreus - TerraCorp
180. 05.7%: Argon - Pirates - Split - Terran - Atreus - Duke's
181. 10.6%: Argon - Pirates - Split - Terran - OTAS - TerraCorp
182. 03.5%: Argon - Pirates - Split - Terran - OTAS - Strong Arms
183. 04.9%: Argon - Pirates - Split - Terran - OTAS - Atreus
184. 03.9%: Argon - Pirates - Split - Teladi - Terran - OTAS - NMMC
185. 03.7%: Argon - Paranid - Yaki - Atreus - Duke's - Strong Arms
186. 14.1%: Argon - Paranid - Yaki - OTAS - Duke's - Strong Arms
187. 04.0%: Argon - Paranid - Yaki - OTAS - Atreus - Strong Arms
188. 09.9%: Argon - Paranid - Terran - Atreus - Duke's - TerraCorp
189. 04.7%: Argon - Paranid - Terran - OTAS - Duke's - TerraCorp
190. 01.4%: Argon - Paranid - Terran - OTAS - Atreus - Strong Arms - TerraCorp
191. 01.8%: Argon - Paranid - Terran - OTAS - Atreus - NMMC - TerraCorp
192. 12.2%: Argon - Paranid - Terran - OTAS - Atreus - Duke's
193. 03.3%: Argon - Paranid - Teladi - Terran - OTAS - Atreus - TerraCorp
194. 15.1%: Argon - Paranid - Split - OTAS - Atreus - Duke's - Strong Arms - TerraCorp
195. 04.7%: Argon - Paranid - Split - Yaki - Strong Arms - TerraCorp
196. 05.8%: Argon - Paranid - Split - Yaki - Atreus - TerraCorp
197. 03.5%: Argon - Paranid - Split - Yaki - Atreus - Duke's
198. 04.1%: Argon - Paranid - Split - Yaki - OTAS - TerraCorp
199. 02.4%: Argon - Paranid - Split - Yaki - OTAS - NMMC
200. 12.2%: Argon - Paranid - Split - Yaki - OTAS - Duke's
201. 19.7%: Argon - Paranid - Split - Yaki - OTAS - Atreus
202. 06.5%: Argon - Paranid - Split - Terran - Duke's - Strong Arms - TerraCorp
203. 10.8%: Argon - Paranid - Split - Terran - Atreus - TerraCorp
204. 05.2%: Argon - Paranid - Split - Terran - Atreus - Duke's - Strong Arms
205. 03.9%: Argon - Paranid - Split - Terran - OTAS
206. 01.8%: Argon - Paranid - Split - Teladi - OTAS - Atreus - Duke's - TerraCorp
207. 06.0%: Argon - Paranid - Split - Teladi - OTAS - Atreus - Duke's - Strong Arms
208. 03.5%: Argon - Paranid - Split - Teladi - Terran - Strong Arms - TerraCorp
209. 06.0%: Argon - Paranid - Pirates - OTAS - Atreus - Duke's - TerraCorp
210. 09.8%: Argon - Paranid - Pirates - OTAS - Atreus - Duke's - Strong Arms
211. 06.1%: Argon - Paranid - Pirates - Yaki - Atreus - Strong Arms
212. 05.8%: Argon - Paranid - Pirates - Yaki - OTAS - Strong Arms
213. 05.1%: Argon - Paranid - Pirates - Yaki - OTAS - Atreus
214. 01.6%: Argon - Paranid - Pirates - Terran - Atreus - TerraCorp
215. 01.0%: Argon - Paranid - Pirates - Terran - OTAS - Strong Arms - TerraCorp
216. 03.0%: Argon - Paranid - Pirates - Terran - OTAS - Atreus
217. 02.7%: Argon - Paranid - Pirates - Teladi - Terran - Duke's - Strong Arms
218. 01.2%: Argon - Paranid - Pirates - Teladi - Terran - OTAS - TerraCorp
219. 06.9%: Argon - Paranid - Pirates - Split - Duke's - Strong Arms - TerraCorp
220. 01.0%: Argon - Paranid - Pirates - Split - OTAS - Strong Arms - TerraCorp
221. 07.4%: Argon - Paranid - Pirates - Split - OTAS - Duke's
222. 07.8%: Argon - Paranid - Pirates - Split - OTAS - Atreus - Strong Arms
223. 05.2%: Argon - Paranid - Pirates - Split - Yaki
224. 03.3%: Argon - Paranid - Pirates - Split - Teladi - Atreus - NMMC - Strong Arms - TerraCorp
225. 03.3%: Argon - Paranid - Pirates - Split - Teladi - Atreus - Duke's
226. 02.2%: Argon - Paranid - Pirates - Split - Teladi - OTAS - Strong Arms
227. 01.6%: Argon - Paranid - Pirates - Split - Teladi - OTAS - Atreus - NMMC - TerraCorp
228. 01.8%: Argon - Boron - OTAS - Atreus - Duke's - TerraCorp
229. 08.7%: Argon - Boron - Yaki - Atreus - Duke's - TerraCorp
230. 06.1%: Argon - Boron - Yaki - OTAS - Duke's - TerraCorp
231. 05.5%: Argon - Boron - Yaki - OTAS - Duke's - Strong Arms
232. 14.0%: Argon - Boron - Yaki - OTAS - Atreus
233. 08.3%: Argon - Boron - Terran - Atreus - Duke's - TerraCorp
234. 11.3%: Argon - Boron - Terran - OTAS - Duke's - TerraCorp
235. 22.8%: Argon - Boron - Terran - OTAS - Atreus - TerraCorp
236. 12.7%: Argon - Boron - Terran - OTAS - Atreus - Duke's
237. 13.9%: Argon - Boron - Terran - Yaki - TerraCorp
238. 06.7%: Argon - Boron - Split - Yaki - Atreus - Strong Arms - TerraCorp
239. 04.1%: Argon - Boron - Split - Yaki - OTAS - TerraCorp
240. 07.0%: Argon - Boron - Split - Yaki - OTAS - Strong Arms
241. 01.3%: Argon - Boron - Split - Terran - Atreus - TerraCorp
242. 09.4%: Argon - Boron - Split - Terran - OTAS - TerraCorp
243. 04.3%: Argon - Boron - Split - Terran - OTAS - Atreus
244. 18.8%: Argon - Boron - Pirates - OTAS - Atreus - Duke's
245. 16.4%: Argon - Boron - Pirates - Yaki - Atreus - TerraCorp
246. 04.3%: Argon - Boron - Pirates - Yaki - Atreus - Strong Arms
247. 05.5%: Argon - Boron - Pirates - Yaki - OTAS
248. 02.1%: Argon - Boron - Pirates - Terran - Duke's - TerraCorp
249. 12.7%: Argon - Boron - Pirates - Terran - Atreus - TerraCorp
250. 06.7%: Argon - Boron - Pirates - Terran - Atreus - Duke's
251. 10.3%: Argon - Boron - Pirates - Terran - OTAS - TerraCorp
252. 15.5%: Argon - Boron - Pirates - Terran - OTAS - Atreus
253. 03.2%: Argon - Boron - Pirates - Teladi - Terran - OTAS - NMMC
254. 07.6%: Argon - Boron - Pirates - Split - Atreus - Duke's - TerraCorp
255. 10.4%: Argon - Boron - Pirates - Split - OTAS - Duke's - TerraCorp
256. 15.2%: Argon - Boron - Pirates - Split - OTAS - Duke's - Strong Arms
257. 06.0%: Argon - Boron - Pirates - Split - OTAS - Atreus - TerraCorp
258. 09.7%: Argon - Boron - Pirates - Split - Yaki - Strong Arms - TerraCorp
259. 09.2%: Argon - Boron - Pirates - Split - Yaki - Duke's - TerraCorp
260. 10.8%: Argon - Boron - Pirates - Split - Yaki - Atreus
261. 00.7%: Argon - Boron - Pirates - Split - Terran - TerraCorp
262. 17.2%: Argon - Boron - Pirates - Split - Terran - OTAS
263. 02.5%: Argon - Boron - Pirates - Split - Teladi - OTAS - Atreus - NMMC - Strong Arms
264. 03.5%: Argon - Boron - Pirates - Split - Teladi - Terran - Atreus - NMMC - Strong Arms
265. 00.4%: Argon - Boron - Paranid - OTAS - Atreus - Strong Arms - TerraCorp
266. 00.7%: Argon - Boron - Paranid - OTAS - Atreus - NMMC - TerraCorp
267. 08.4%: Argon - Boron - Paranid - OTAS - Atreus - Duke's
268. 09.1%: Argon - Boron - Paranid - Yaki - Atreus
269. 08.4%: Argon - Boron - Paranid - Yaki - OTAS
270. 25.0%: Argon - Boron - Paranid - Terran - Atreus - TerraCorp
271. 14.4%: Argon - Boron - Paranid - Terran - OTAS - TerraCorp
272. 02.7%: Argon - Boron - Paranid - Terran - OTAS - Strong Arms
273. 11.3%: Argon - Boron - Paranid - Terran - OTAS - Duke's
274. 28.0%: Argon - Boron - Paranid - Terran - OTAS - Atreus
275. 01.8%: Argon - Boron - Paranid - Teladi - OTAS - Atreus - TerraCorp
276. 04.5%: Argon - Boron - Paranid - Teladi - Terran - Atreus - Duke's - Strong Arms
277. 04.4%: Argon - Boron - Paranid - Teladi - Terran - OTAS
278. 01.6%: Argon - Boron - Paranid - Split - Atreus - Strong Arms - TerraCorp
279. 05.2%: Argon - Boron - Paranid - Split - Atreus - Duke's - TerraCorp
280. 01.6%: Argon - Boron - Paranid - Split - OTAS - Strong Arms - TerraCorp
281. 10.5%: Argon - Boron - Paranid - Split - OTAS - Atreus
282. 04.9%: Argon - Boron - Paranid - Split - Yaki - Strong Arms
283. 02.4%: Argon - Boron - Paranid - Split - Terran - TerraCorp
284. 09.3%: Argon - Boron - Paranid - Split - Terran - Atreus
285. 00.6%: Argon - Boron - Paranid - Split - Teladi - OTAS - Duke's - TerraCorp
286. 05.0%: Argon - Boron - Paranid - Split - Teladi - OTAS - Duke's - Strong Arms
287. 20.0%: Argon - Boron - Paranid - Pirates - Atreus - Duke's - TerraCorp
288. 04.8%: Argon - Boron - Paranid - Pirates - OTAS - Duke's - TerraCorp
289. 08.9%: Argon - Boron - Paranid - Pirates - OTAS - Duke's - Strong Arms
290. 08.1%: Argon - Boron - Paranid - Pirates - OTAS - Atreus - TerraCorp
291. 02.1%: Argon - Boron - Paranid - Pirates - OTAS - Atreus - Strong Arms
292. 02.6%: Argon - Boron - Paranid - Pirates - OTAS - Atreus - NMMC
293. 07.6%: Argon - Boron - Paranid - Pirates - Yaki - Strong Arms
294. 02.3%: Argon - Boron - Paranid - Pirates - Yaki - Duke's
295. 02.2%: Argon - Boron - Paranid - Pirates - Terran - TerraCorp
296. 15.7%: Argon - Boron - Paranid - Pirates - Terran - OTAS
297. 07.4%: Argon - Boron - Paranid - Pirates - Teladi - Atreus - Duke's - Strong Arms
298. 03.1%: Argon - Boron - Paranid - Pirates - Teladi - OTAS - Atreus
299. 03.7%: Argon - Boron - Paranid - Pirates - Split - Atreus
300. 08.3%: Argon - Boron - Paranid - Pirates - Split - OTAS
301. 00.5%: Argon - Boron - Paranid - Pirates - Split - Teladi - NMMC - Strong Arms - TerraCorp
302. 05.5%: Argon - Boron - Paranid - Pirates - Split - Teladi - Duke's - Strong Arms
I also included an efficiency rating for each set: this number corresponds with how much net notoriety you gain when selecting that set as enemies, as compared to notoriety spent. For example, if you chose to ONLY help Teladi and NMMC (and nobody else), the efficiency rating is 115% becuse for every 100 points you put into either, you get 115 out (100 from the individual, and 15 from the other that's allied).

So, some of these take considerably more effort than others. #69 (foes of Paranid - Pirates - Split - Yaki - Strong Arms) is the most effective at around 30% of your work being saved with the other half going to offset internal arguments, whilst ones like #50 (foes of Paranid - Split - Terran - OTAS - Strong Arms) is the least, at ~0.1% effective (so... it takes 1000x the effort to reach the same rank with that set as with just a single faction by itself). So depending on your choice, some can require significantly more labor involved to keep them happy than others, but should still be possible.

Edit: Fixed some bugs in the algo, updated the list. More accurate efficiency stats and options, a bit more clarity.

Edit2: Fix for odd Goner implementation, list grows slightly to 302 entries from 286. Clarity.
Last edited by blazenclaw on Fri, 28. May 21, 19:17, edited 5 times in total.
Drone_101
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Drone_101 »

So the least hassle is Commonwealth or Terran/Yaki/Pirate combine, pick a side?

I've been able to stay at +5 on Commonwealth and Terran just fighting Yaki, Pirates and Xenon but it's not always been stable, with random races occasionally and without warning suddenly dipping to neutral or -1 from green at times.
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blazenclaw
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by blazenclaw »

If the math is right, having Pirates and Yaki as your only foes is actually slowly draining you of overall influence; you'll need at least 3 corps to be foes as well (see items [edit] 15-18 from the Yaki inclusive set). Given that you can start with a large buffer of positive relations before meeting Terrans (as well as having some with them if you side with 'em), you can temporarily have positive relations with all commonwealth (inc corps) and terran, but it won't last; you'll find yourself dipping negative more and more often, slowly losing ranks with all of them unless you drop a few corps.

Assuming the math is right, of course; it's entirely possible there's a greater bleed effect for corps linked to factions than just the "Ally" +15% or whatnot that would make it easier/possible, but a dev would have to confirm or deny. Or any number of other effects :lol:

This is also for 1.0, and may very well change as updates are released.
Last edited by blazenclaw on Wed, 19. May 21, 20:19, edited 1 time in total.
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Drone_101 »

Ah gotcha, I'm hostile to all corps except NNMC currently. Planning on buying and reverse engineering all of a corp's ships then switching over once money is not an issue.
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Gryoz »

Have you considered adding the Goner to the sets? I'm (slowly) building my relations with Teladi, NMMC, Split, Paranid, Argon, Boron, Goner, Terracorp by doing missions for the (mainly) Teladi, with some for the split and as many as I can for the Goners (they don't give out very many with their two sectors).

The Goners give +relations with Boron, Argon and Terracorp, but only give -relations with Yaki, Duke's, Pirates and Strong Arms, so it's possible to keep your Argon and Boron stable by only doing missions for the Goners.
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by blazenclaw »

Goners are included! There are actually no sets for which it is advantageous to be foes with the Goners, aside from potentially making some more efficient; nobody really cares enough about them I guess, lol.

To be clear, these are the maximally-inclusive sets. So for instance, from the second set there is "Pirates - Terran - Yaki", but "Pirates - Terran - Yaki - Teladi" is not included, because if you can be friends with everyone but pirates/terran/yaki, you can also choose to piss off the Teladi too (or whoever else you want, for whatever reason), because you can always lose influence in a non-mirrored manner by failing missions, destroying their ships in their space, etc. To include every single combination of 15 factions and whether or not they're possible would be 2**15 entries (32,768), which might be a bit... overkill lol, and the set of stable ones is probably something like ~80% of that.

Edit: From your comment, it looks like you're currently having Pirates - Terran - Yaki - OTAS - Atreus - Duke's - Strong Arms, which is a superset of Pirates - Terran - Yaki. Though, if you want to ally with Terrans and haven't met them yet, you'll only be able to choose one of OTAS/Atreus/Dukes/Strong Arms to be friends with (examine the second set near the top).

Actually..... that also gets me thinking, that it may be possible to be friends with even more, you're right, by doing arbitrarily more for Goner... My algorithm wasn't considering that; just stepping thru and doing missions for the one with lowest rank until all the target factions are either all positive or all negative. So actually; any entry that contains any of either Argon, Boron, or Terracorp as an enemy can actually remove them as foes by doing a ton of missions for the Goner. This means something like #220 (Argon - Boron - OTAS - Atreus - Duke's - TerraCorp) means, in actuality, it is possible to be friends with literally everyone except for OTAS, Atreus, and Duke's, BUT you can't do any missions (or even trade too much) with Argon, Boron, or TerraCorp, and must do many many missions for the Goners (since you have to offset all the negative you build up with them from trading with all of their foes, and at a 1/20 rate at that!).

Edit: Edit: Wait, you said that Goner missions are giving -rep with Pirates/Duke etc, are you sure about that? According to the Encyclopedia, Pirates are the enemies of Goner, but Goner are not the enemy of pirates, so I would not have expected pirate rep to go down when you do missions for Goners. Either A) you're playing 1.1+ and it's changed to be symmetric, B) dynamic relationships uses enemy-of not enemy-of-me to determine relations in which case doing missions for pirates would not give Goner penalties, C) you're mistaken? or D) something about the system is not matching what I've been told or is present in the Encylopedia.
If B, I'll need to redo some of these; there likely won't be much change since Goner is the only non-symmetric one (aside from ATF/Atreus), but there might be, and what I said in the first edit is wrong :roll:
Last edited by blazenclaw on Thu, 20. May 21, 20:51, edited 1 time in total.
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by Gryoz »

blazenclaw wrote: Thu, 20. May 21, 02:23 Edit: Edit: Wait, you said that Goner missions are giving -rep with Pirates/Duke etc, are you sure about that? According to the Encyclopedia, Pirates are the enemies of Goner, but Goner are not the enemy of pirates, so I would not have expected pirate rep to go down when you do missions for Goners. Either A) you're playing 1.1+ and it's changed to be symmetric, B) dynamic relationships uses enemy-of not enemy-of-me to determine relations in which case doing missions for pirates would not give Goner penalties, C) you're mistaken? or D) something about the system is not matching what I've been told or is present in the Encylopedia.
If B, I'll need to redo some of these; there likely won't be much change since Goner is the only non-symmetric one (aside from ATF/Atreus), but there might be, and what I said in the first edit is wrong :roll:
I'm probably mistaken on who gets negative relations from helping Goners, I simply looked at their hostile and enemies relations in the in-game encyclopedia. Though the Goners combat missions are generally anti pirates or yaki so that wouldn't help lol.
blazenclaw wrote: Thu, 20. May 21, 02:23Edit: From your comment, it looks like you're currently having Pirates - Terran - Yaki - OTAS - Atreus - Duke's - Strong Arms, which is a superset of Pirates - Terran - Yaki. Though, if you want to ally with Terrans and haven't met them yet, you'll only be able to choose one of OTAS/Atreus/Dukes/Strong Arms to be friends with (see 15-18 on the second set).

Actually..... that also gets me thinking, that it may be possible to be friends with even more, you're right, by doing arbitrarily more for Goner... My algorithm wasn't considering that; just stepping thru and doing missions for the one with lowest rank until all the target factions are either all positive or all negative. So actually; any entry that contains any of either Argon, Boron, or Terracorp as an enemy can actually remove them as foes by doing a ton of missions for the Goner. This means something like #220 (Argon - Boron - OTAS - Atreus - Duke's - TerraCorp) means, in actuality, it is possible to be friends with literally everyone except for OTAS, Atreus, and Duke's, BUT you can't do any missions (or even trade too much) with Argon, Boron, or TerraCorp, and must do many many missions for the Goners (since you have to offset all the negative you build up with them from trading with all of their foes, and at a 1/20 rate at that!).
Oh yeah those are all the factions I'm hostile too, misunderstood your list to be of factions you would ally with, but I realise I misread your initial post. I have met the Terrans and the ATF but they don't really like me unfortunately. I suppose I could befriend them by pissing of the Argon and Boron, and then try to salvage my relations with A&B by helping the Goners, but thats a future project if so, takes enough effort to keep A&B neutral while building my Split relations at the moment. And yes I'm not doing any missions for the Argon, Boron or Terracorp, and my handful of UTs (3, used to be 4), are probably not the most helpful for keeping a stable set of relations.

Man this relations system is a bit complicated at times :lol: but your list of the sets here is pretty helpful, it helped me confirm some things I were unsure about.
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Re: A list of 118 sets of possible stable relationships in 1.0 - possible spoilers?

Post by blazenclaw »

Gryoz wrote: Thu, 20. May 21, 09:46 I'm probably mistaken on who gets negative relations from helping Goners, I simply looked at their hostile and enemies relations in the in-game encyclopedia. Though the Goners combat missions are generally anti pirates or yaki so that wouldn't help lol.

...

Oh yeah those are all the factions I'm hostile too, misunderstood your list to be of factions you would ally with, but I realise I misread your initial post.
Yeah, I should make the first post a bit more clear; I added some bold text for emphasis. It was far easier to visualize and imo more clear to write "Be foes with Terran and Paranid" than "Be friends with Argon and Boron and Goner and Pirates and Split and Teladi and OTAS and Atreus and Duke's and NMMC and Strong Arms and TerraCorp", lol.

Re: Goner, I tested this in the newly updated 1.1, doing a newly spawned taxi mission for Goners, then sending an Agent to the Pirates. Gaining rep with the Goners will make Pirates/Yaki like you less, while the Goners don't care about the player gaining rep with the Pirates; this seems backwards compared to the entries in the Encylopedia, but is probably fine, I'll just need to update the lists accordingly (and this also means the hack of just doing Goner to cheat your way into even more friends won't work as is). I bet this behavior is probably just because it's easier to code "Which entities are in my enemy list" rather than "look through all factions to see which entities have me in their enemy list", for Dynamic Rep; it's the same in most cases anyhow.

Sidenote for devs (@Cycrow?), looks like the minor bug/mistake ATF and Atreus having a non-symmetric relationship is still in 1.1, as well as potentially the NMMC/Duke's rivalry instead of or in addition to a NMMC/Yaki one.

I'm also curious if any of these have an impact on the gist of this analysis (i.e. Terran Dynamic Notoriety is different somehow, or smth?):
Fixed Terran Dynamic notoriety
Fixed Notoriety gain in Missions
Fixed Notoriety gain from missions when in negative rank

If the SG_DYNRACE numbers have been altered or smth, I'd appreciate knowing so I can update these :mrgreen:
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Re: Listing sets of possible stable relationships (by foes) in 1.1

Post by blazenclaw »

Bumping thread rather than start a new one for basically the same info:

I posted a steam guide that has all of the relevant info from this thread (and from here and here), but would appreciate some feedback from experienced players to make sure there's no egregious errors or something, given I'd imagine the Steam userbase is generally a bit less hardcore than here, lol.

I figure there's enough people complaining about the Dynamic Rep system (I can't be friends with anyone!) that don't understand it (because it actually is possible to be friends with literally everyone), so having a place to point them to for explanation might be useful. Anyway, constructive feedback appreciated, is all :D
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Re: Listing sets of possible stable relationships (by foes) in 1.1

Post by Snafu_X3 »

blazenclaw wrote: Fri, 28. May 21, 22:33I figure there's enough people complaining about the Dynamic Rep system (I can't be friends with anyone!) that don't understand it (because it actually is possible to be friends with literally everyone) :D
This is the best post ever WRT the new Dynamic Relations hate IMO! :)

More power to you, Blazenclaw, & I fully appreciate that your initial insomnia-inspired analysis project may have got a bit out of hand! :)
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Re: Listing sets of possible stable relationships (by foes) in 1.1

Post by piranhai aka Dragonslayer »

So I can be highest rank with all by choosing

013. 17.4%: Pirates - Yaki - Atreus - Duke's - Strong Arms

as Enemies?
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Re: Listing sets of possible stable relationships (by foes) in 1.1

Post by Thandrall »

blazenclaw wrote: Fri, 28. May 21, 22:33 Bumping thread rather than start a new one for basically the same info:

I posted a steam guide that has all of the relevant info from this thread (and from here and here), but would appreciate some feedback from experienced players to make sure there's no egregious errors or something, given I'd imagine the Steam userbase is generally a bit less hardcore than here, lol.

I figure there's enough people complaining about the Dynamic Rep system (I can't be friends with anyone!) that don't understand it (because it actually is possible to be friends with literally everyone), so having a place to point them to for explanation might be useful. Anyway, constructive feedback appreciated, is all :D
That thread is absolutely amazing and the devs should definitely sticky it too help others who might be struggling with the new Dynamic relations!
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Re: Listing sets of possible stable relationships (by foes) in 1.1

Post by chip56 »

piranhai aka Dragonslayer wrote: Sat, 29. May 21, 11:59 So I can be highest rank with all by choosing

013. 17.4%: Pirates - Yaki - Atreus - Duke's - Strong Arms

as Enemies?
No, you cant be the highest rank with all by chosing those as enemies. You be positive rank with all others, some of them up to 8 and some of those can be rank 10.
If you are rank 10 with argon it would lock you at rank 8 as maximum for all argon enemies. So argon +paranid rank 10 is impossible. Argon + Boron rank 10 is possible.

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