I managed to observe one fight where she fought a Q ending up with 35% shield remaining after the battle.

Who said theres no M7 to counter Qs in OOS combat?

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It killed 2 more Qs (which I managed to observe) without any hull damage since I made this post. Looks like I found a stable sector guard.Killjaeden wrote: ↑Mon, 17. May 21, 11:51 The order of attack OOS is not always the same. OOS is sort of "turn based". So it could be that Q makes the first attack, or that your ship makes first attack. If Q goes first and your ship second, and you dont kill the Q in one "turn", it gets to make another attack -> it deals twice the damage compared to what you dealt. One turn of OOS damage for a capital ship is a huge number, so it can make an extreme difference of who goes first.
Setting your ship to Attack Everything order is therefore always better than a Protect order, because protect requires that something is attacked first -> automatically goes second.
Its a bit strange we still get those huge numbers, after all it should be now tweakable via Tlaser since Albion prelude introduced this kind of mechanic. So it should be possible to lower OOS damage by another factor of 2 or 3 maybe, to increase amount of turns required for something to be killed.