(Bug) Terran Laserbeams

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Khajiirah
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(Bug) Terran Laserbeams

Post by Khajiirah »

English:

Hey, I wasn't sure the whole time, but since I've been playing X4 I've noticed that the Terran laser/beam weapons (L, M, S?) Don't work properly, the ones from stations or large ships...

I've already seen some posts in which the problem was described, but no one mentioned "exciplit" which weapons of the Terrans are so weak, those are the beam cannons on large XL or L ships as well as on the Terran bridges or defense rings.

Here is a screenshot of the L weapon just as an example:
https://i.imgur.com/wZg7vO2.jpg

The weapon does 105 MW damage per shot.... Unfortunately, such a shot takes a few seconds. The damage doesent get increased - it remains at 105 MW per SHOT, not second!

Yesterday I observed a fight, five of such Terran L weapons were firing at a pirate ship, after about 5 minutes the pirate ship had about 5-7% shields off, the shields charged up much toooooo quickly. The pirate ship fired two plasma projectiles every 5 seconds towards the station's defense ring.

You can imagine, the defense ring with the 8 guns (5 had constantly fired at the pirate ship) got destroyed, I mean the whole module went up in flames, exploded.

The pirate ship then fled .. as if nothing had happened, but then it was driven away by three katana lol ...

I for myself, often had such radiation guns on my ships, at least initially. They are expensive and do nothing! : evil:

When I was in the xenon sector, I shot a large xenon ship with them, but I was so inferior, I didn't even get the shields from 100% to 98% or lower. They went down to 99% and instantly back to 100%, 99%, 100, 99, 100, 99 ... so I couldn't do anything.

The xenon ship fired back with its red plasma, or whatever it was, had destroyed me after less than 1 minute. :O(

So the Terran radiation cannons should either be programmed in such a way that they do more damage per shot, or if the intention is to do damage continuously, then they should only do 105 damage, which triggers more often .. such a mild breeze .. Well I had to change the guns at all my stations, now I use argon plasma everywhere, I need the components and everything, etc. But these beam weapons look so beautiful and great, and their uniqueness doesn't make up for it.

Please, all Terran Stations and Big Ships have those Weapons... and then comes a tricky greenscaled teladi and blows up the Terran Defense Station to where the Sun doesent shine.... and this just with two Plasma M Weapons? :gruebel:

So, enugh buttonslapping,

Greetings to you all,
yours Khajii.
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al_dude
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Re: (Bug) Terran Laserbeams

Post by al_dude »

From what I've observed, it's damage per second as long as the beam is on the target.
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chew-ie
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Re: (Bug) Terran Laserbeams

Post by chew-ie »

Can't confirm problems with the TER L-Beams. In fact I only use those because of their higher damage. My anti-fighter Syn destroyers have all L slots with L-Beams and never failed me.
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GCU Grey Area
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Re: (Bug) Terran Laserbeams

Post by GCU Grey Area »

Not seeing any problems with them either. Got 4 of them on my Syn for killing fighters & drones. They've been doing a decent enough job in that role. Rotation rate's a little slow, but the extra damage (compared to those of other factions) more than makes up for that.
Raptor34
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Re: (Bug) Terran Laserbeams

Post by Raptor34 »

I think you're all missing that he seems to be expecting them to be anti-cap weapons.
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Re: (Bug) Terran Laserbeams

Post by al_dude »

Anti-cap? From beam?

Unless he is completely new to X4, I doubt that.

As mentioned, I use TER L-beam on Syn. That's the only ship where L-beam makes sense due to lack of M turrets. Otherwise, I use TER M pulse or ARG Flak / Plasma.
Raptor34
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Re: (Bug) Terran Laserbeams

Post by Raptor34 »

al_dude wrote: Sun, 9. May 21, 18:10 Anti-cap? From beam?

Unless he is completely new to X4, I doubt that.

As mentioned, I use TER L-beam on Syn. That's the only ship where L-beam makes sense due to lack of M turrets. Otherwise, I use TER M pulse or ARG Flak / Plasma.
I don't see why not.
But read between the lines. Pirate S/M won't be blowing up defense modules, that's a destroyer.
S/M shields don't fluctuate 99, 100, 99, 100, that's L class and above shields.
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Khajiirah
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Re: (Bug) Terran Laserbeams

Post by Khajiirah »

Raptor34 wrote: Sun, 9. May 21, 18:12
al_dude wrote: Sun, 9. May 21, 18:10 Anti-cap? From beam?

Unless he is completely new to X4, I doubt that.

As mentioned, I use TER L-beam on Syn. That's the only ship where L-beam makes sense due to lack of M turrets. Otherwise, I use TER M pulse or ARG Flak / Plasma.
I don't see why not.
But read between the lines. Pirate S/M won't be blowing up defense modules, that's a destroyer.
S/M shields don't fluctuate 99, 100, 99, 100, that's L class and above shields.
At first thank you for your response.

It doesen't matter wich ship it was, it did stand still and was fireing with 2 Plasma class M at the terran defence ring. If i see this again, i will make a video if it helps? And i diddnt say it was a Pirate M ship. I just said it had two M Plasma Guns, but i guess it was an M ship, i will send pictures to make sure if i see such one again!

I also did not say that a S/M class shield did fluctuate, i said it was a Xenon ship, or destroyer? If i said destroyer then it is my fault it was a xenon I, the biiig huge one, yes as you said L class and above ones. And it is weird in the german forums people said the Terran weapons are crap, in the english forums, you report theyre good enugh?

And.. btw im female.

And the Laser Beam L turret at base or M, or eben the ones at the terran ships if you choose the standard equipment (terran weapons), they all do no dammage.. :o( Okay terrans have good shiels maybe that's why they have cappy weapons. But if some of such L weapons fire at a small S Xenon.. and they take 20 seconds to kill it.. i mean, every weapon in the game is better than the laser beam. And for Terran weapons... the terran Pulse laser does much more dammage than the Laser Beam and costs 150K less i guess?
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Khajiirah
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Re: (Bug) Terran Laserbeams

Post by Khajiirah »

al_dude wrote: Sun, 9. May 21, 16:56 From what I've observed, it's damage per second as long as the beam is on the target.
If so, then they should to at least more dammage than the terran pulse, wich is much cheaper. But the terran pusle one does mch more dammage, but still the pulse in compairsion to other weapons is crap. And the white/blue terran beam is even crappier. It does just nothing. :o(
GCU Grey Area
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Re: (Bug) Terran Laserbeams

Post by GCU Grey Area »

Khajiirah wrote: Sun, 9. May 21, 22:00 If so, then they should to at least more dammage than the terran pulse, wich is much cheaper. But the terran pusle one does mch more dammage, but still the pulse in compairsion to other weapons is crap. And the white/blue terran beam is even crappier. It does just nothing. :o(
Just weapons with different roles. L Pulse turrets are intended more as a general purpose weapon, intermediate between specifically anti-fighter Beam & specifically anti-capital Plasma. Would break the progression of damage increasing as accuracy diminishes if Beam turrets did more damage than Pulse. There would be little point using Pulse turrets if they were both weaker & less accurate than Beam.

Personally really like L beam turrets for my destroyers - best long range anti-fighter defence available as far as I'm concerned. Any S or M size ship flying within about 5km is pretty much guaranteed to be taking continuous damage as long as it remains there & since they are taking continuous damage it completely negates shield regen, enhancing the effect of other anti-fighter defences (e.g M Pulse or M Bolt turrets).
al_dude
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Re: (Bug) Terran Laserbeams

Post by al_dude »

Beam is also the best for missile defense which I have used for that purpose ... only once.
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Khajiirah
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Re: (Bug) Terran Laserbeams

Post by Khajiirah »

al_dude wrote: Sun, 9. May 21, 22:37 Beam is also the best for missile defense which I have used for that purpose ... only once.
Oh yes! Thats a good idea, because the beam is very accurate and hits the target instantly!

But it seems here in the english forums all agree the beam is still good enugh? In the German forums they all agree that the beams do not much enugh.
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Khajiirah
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Re: (Bug) Terran Laserbeams

Post by Khajiirah »

Hm i guess the best is i start a new game, trade and do some missions will i get the Katana or buy my own.. or maybe i can capture one.

Then i will get me 2 x ARG Plasma M Turrets at my Ship (If it's compatible) and thn i will reply here, because i want to see exactly how much Shield i have, how high my dammage is, and the shiel loading rate.

Also i will make scans and pictures of the turrets from the Terran Base then..

After i have collected all those Infos i will try to declare war to them and make sure i could at least fight the defense ring for a while (but i guess many other ships will come and help) So its not easy, but the best would be a video then so everyone can see what i exactly mean, without have to discuss hairy little stuff. :)

Hm and i will save the game then and give you this savegame, where you can see for yourself the equipment of my ship.

Oh yes Khajii.. hm i will try get this all going but i need start a new game for this so it takes a while...

I will report back here then and thank you all for your words and help.
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Khajiirah
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Re: (Bug) Terran Laserbeams

Post by Khajiirah »

GCU Grey Area wrote: Sun, 9. May 21, 22:34
Khajiirah wrote: Sun, 9. May 21, 22:00 If so, then they should to at least more dammage than the terran pulse, wich is much cheaper. But the terran pusle one does mch more dammage, but still the pulse in compairsion to other weapons is crap. And the white/blue terran beam is even crappier. It does just nothing. :o(
Just weapons with different roles. L Pulse turrets are intended more as a general purpose weapon, intermediate between specifically anti-fighter Beam & specifically anti-capital Plasma. Would break the progression of damage increasing as accuracy diminishes if Beam turrets did more damage than Pulse. There would be little point using Pulse turrets if they were both weaker & less accurate than Beam.

Personally really like L beam turrets for my destroyers - best long range anti-fighter defence available as far as I'm concerned. Any S or M size ship flying within about 5km is pretty much guaranteed to be taking continuous damage as long as it remains there & since they are taking continuous damage it completely negates shield regen, enhancing the effect of other anti-fighter defences (e.g M Pulse or M Bolt turrets).
Hm yes, you know.. my brain sometimes, i am Mensa Member (sorry), maybe i think too much about every crap and left other things out of my eyes, for small ships i can agree that the beams do what you've described, also M ships... but.. i really wonder, this M Ship at the Station i observed, was under fire all the time, Till the stations defense explode. Even because of this, i was reporting it here as a bug, and it seems peoples say "i am wrong". I guess the (bug) or fault here is, that the terrans at least should not use such weapons at their bases, for small fighters okay, S ships, maybe other M ships... but this one ship, i really need to find such one again, it was from green scale. (i remember the weird teladi/snake symbol) on it.

"So maybe the ship was just buggy and also just in this case?" - damn i should have saved the game nd loaded i again at this ship was fighting, maybe after loading everthing would be okay. Grrr.

Thank you all for your help here and diverse views at this, this helps me also alot to get new experience on how others play, i came over from X3 to X4 maybe that was a fault, lol.

But in X4 i have now 600 palyed hours, i guess you all have much more! Ah and this all with one savegame, i mean, one gamestart (10 savegames).

Greetings,
Khajii
al_dude
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Re: (Bug) Terran Laserbeams

Post by al_dude »

All turrets, bar plasma, currently suck.

None of them, again bar plasma, does any significant damage. Either L/XL ships need to be able to mount more turrets, or turrets need 100% boost in damage except for plasma.

In X3, running into turret rain meant death. In X4, I can safely ignore it.
Raptor34
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Re: (Bug) Terran Laserbeams

Post by Raptor34 »

al_dude wrote: Mon, 10. May 21, 21:10 All turrets, bar plasma, currently suck.

None of them, again bar plasma, does any significant damage. Either L/XL ships need to be able to mount more turrets, or turrets need 100% boost in damage except for plasma.

In X3, running into turret rain meant death. In X4, I can safely ignore it.
But you're the player, isn't that the wrong metric to judge?
By that logic the only good anti fighter turret in X3 is flak and everything else is useless.
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Khajiirah
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Re: (Bug) Terran Laserbeams

Post by Khajiirah »

Hmm..

Now it is 2025, and i use game version 7.10.

I will play now a long while and see if this problem is gone, if not... then... we need to discuss that again haha. :roll:

Oh, and i shouldn't be sorry for refreshing this post after the years, as i still get no answer or help this case isn't closed for Khajii,

So the biggest question is, if this happens again and i wont recognize it as i am not God and as i can't see what happens everywhere in the game universe, what then?... i can't always restart the whole game just because it exstinguishes itself before i even notice.

Imagine you have to go to the bakery and you want to buy a bread, and every day doesent matter when you get there, they say "the bread is sold out"... after the 54th try to get bread there, even right at the bakery open times, lets say 7am? they say "the bread is sold out"...

So it makes absolutely no sense to play and restart the game as long as the shadow of the sold bread is tickling in your brain.

Of course i could look away and ignore the problem of the sold out bread, or the Terrans get whiped by one ship.
But wouldn't this take a huge part of the game itself away?

It is like having a (fear sickness) wich makes you fear other peoples or the public, so you stay at home all day just to feel better? At the end you won't feel better as you know you are not able to do what you wan't to do.

Regards,
Khajiirah.
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Re: (Bug) Terran Laserbeams

Post by CBJ »

If you want to report an actual bug, i.e. the game not working as designed, then start a thread in the Tech Support forum (or the Public Beta Feedback forum if you're playing the Public Beta) and provide the information requested at the top of that forum. If you just want to report the game not working how you'd like it to then this is the correct forum, but there is really no need to dig up a 4 year old thread to post, even if it's your own.

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