[SPOILERS] Heads up - About X4: Cradle of Humanity previews

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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by tomchk »

Skeeter wrote: Wed, 10. Mar 21, 20:55 Yes i agree if what you mean is getting close like u could in rebirth for some planets like in the trailer, and you could mine there etc. Would love that for say the gas giants, i mean elite dangerous does something like that and its quite cool. Heck in rebirth you could get near the sun i think in defries system i think it was called. Why not do that in x4 and mine the radiation like u can in elite to recharge ur ship jump drive fuel (well something for x4 tho)
I'd be happy to have new features, but just to be clear in case any devs are reading, I'm only asking for things that are already in the game (no new assets and features) and have been done before, and they honestly don't seem like they'd be hard: just place some resources in these areas where it makes sense for them to be and add some superhighways to get us really close to these planetary bodies so we can mine there. That's it! We already have everything needed for this. PLEASE just let us appreciate your creations up close. Right now I'm very worried they will just look like high-res 2D animations--that's how they look to me in the videos. I know they ARE 3D, but they will not feel that way without some superhighways getting us right up alongside them. I beg you to consider doing this before release--I'm very confident a lot of players want to see this stuff and mine in these places.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by st3k »

Python - still appears in reviews.
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Ehli
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Ehli »

Was nice to see Captain Collins stream CoH on twitch: itching to play myself! Feel bad for him his internet was giving issues at the end though..
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Zorvan »

It is nice to know who the "selected" streamers and media are, as that makes it easier to avoid them and look for those not selected. Bias is a thing to be avoided, and the last thing you can believe when it comes to anything related to a game is a fan of said game. Regardless of how "objective" they may believe themselves to be.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by tomchk »

Zorvan wrote: Fri, 12. Mar 21, 00:02 It is nice to know who the "selected" streamers and media are, as that makes it easier to avoid them and look for those not selected. Bias is a thing to be avoided, and the last thing you can believe when it comes to anything related to a game is a fan of said game. Regardless of how "objective" they may believe themselves to be.
I appreciate your point, although I have to say, streamers like Werit have been quite open about their criticisms with the game, even after being "selected." I think Egosoft might not be demanding quite that level of sycophancy.
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Ehli
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Ehli »

Zorvan wrote: Fri, 12. Mar 21, 00:02 It is nice to know who the "selected" streamers and media are, as that makes it easier to avoid them and look for those not selected. Bias is a thing to be avoided, and the last thing you can believe when it comes to anything related to a game is a fan of said game. Regardless of how "objective" they may believe themselves to be.
I'm not at all someone who watches streamers/youtubers: I can't stand the clickbait and advertising most of them do. However, the set of streamers linked by the first post do not fit that description at all. Sure, they indicate what they like/dislike but it's obviously just their opinion and their way of showing things is not like it can suffer from selectivity: they showcase literary every ship, sector, weapon "look, this is x, ok, next, this is y".. that's why I liked it!
.. god, never thought I'd defend streamers, but here you go.

TLDR: they are showcases, not reviews.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Ketraar »

Zorvan wrote: Fri, 12. Mar 21, 00:02Bias is a thing to be avoided, and the last thing you can believe when it comes to anything related to a game is a fan of said game. Regardless of how "objective" they may believe themselves to be.
This is a misconception that keeps spreading around. There is no such thing as no bias, all are humans and bias in inherent. What you should look for is for those that openly express their bias so you can factor it in. Its also rather rude to put in question people's credibility and honesty with a blanket statement like that, those are also people that will read this and when they do their feelings are not ones and zeros.

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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Roeleveld »

Ketraar wrote: Fri, 12. Mar 21, 11:13
Zorvan wrote: Fri, 12. Mar 21, 00:02Bias is a thing to be avoided, and the last thing you can believe when it comes to anything related to a game is a fan of said game. Regardless of how "objective" they may believe themselves to be.
This is a misconception that keeps spreading around. There is no such thing as no bias, all are humans and bias in inherent. What you should look for is for those that openly express their bias so you can factor it in. Its also rather rude to put in question people's credibility and honesty with a blanket statement like that, those are also people that will read this and when they do their feelings are not ones and zeros.
I fully agree here.
I only watch a few streamers myself and don't think I have seen overly positive statements that are not warranted from any of them.

The "selected" streamers get pre-access with restrictions and are expected to show as much as possible, but I am glad I am not one of them, considering the amount of hours Captain Collins had to put into his videos.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alan Phipps »

I suspect that the only 'selection process' of the potential streamers that applies is that prior evidence and support for their integrity and ability to abide by disclosure restrictions and timings will have been considered. Not to be selected would not imply any issues in that area, but rather that the devs might lack prior evidence and support to assist their decision. (My opinion only.)
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by BaronVerde »

Zorvan wrote: Fri, 12. Mar 21, 00:02 It is nice to know who the "selected" streamers and media are, as that makes it easier to avoid them and look for those not selected. Bias is a thing to be avoided, and the last thing you can believe when it comes to anything related to a game is a fan of said game. Regardless of how "objective" they may believe themselves to be.
This is so true ! But bias is to be expected when turning to youtube, we must be aware of that.

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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

New Draconian video:
https://www.youtube.com/watch?v=Be6M0IS1mx0


It shows how useless the Beams are - 8 Large Beams of Asgard barelly managed to take out 1% of Behemoth shields.


Looking at the stats from Captain Collins video it looks like Terrans will have a real choice only between two turrets:
- Pulse - seem to have fast bullet to actually be universally efective in S to L range, but focus in S/M range
- Bolt - another universally effective, but more heavy hitting (but still not in Plasma ranges), possibly for M/L ranges and comparing to plasma, might be more effective in from of less DPS loss in case of miss.


I wish terrans would have at least one more large turret, like Large Flak for dedicated anti-S duty (Beams are really not worth wasting turret space).
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Tamina »

L Beam is clearly not an anti-capital weapon but designed against XS and S ships - or to snipe surface elements. Otherwise it would render every other weapon useless and you would have only one choice left first real.

(As much as I like Plasma Beams vom X Rebirth myself)

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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

Tamina wrote: Sat, 13. Mar 21, 14:26 L Beam is clearly not an anti-capital weapon but designed against XS and S ships - or to snipe surface elements. Otherwise it would render every other weapon useless and you would have only one choice left first real.
Yeah, but the Large beams are kinda pointless if they can't even pierce surface element shields in the first place.

Even beefed up Terran 8 Large beams on Asgard take some time to take out single Cerberus.
Syn can "focus" 4 large turrets on one target and Osaka 1 to 2 Large turrets.

Even worse on other races where you have less Large turrets and weaker Beams.

For both Terran and other Races, Large Pulse seems to be much better in general, with onlt slightly worse anti-S performance.
Terran pulse having better bullet speed should be rather effective against anti-S duty.



I'm also concerned that none of preview show anything about terran missile and missile turrets :(

Seeing Syn 8L4M turret set, it would actually be useful to put an effective anti-fighter missile turret on those 4 medium turrets.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

mr.WHO wrote: Sat, 13. Mar 21, 14:47 Yeah, but the Large beams are kinda pointless if they can't even pierce surface element shields in the first place.

Even beefed up Terran 8 Large beams on Asgard take some time to take out single Cerberus.
Syn can "focus" 4 large turrets on one target and Osaka 1 to 2 Large turrets.

Even worse on other races where you have less Large turrets and weaker Beams.

For both Terran and other Races, Large Pulse seems to be much better in general, with onlt slightly worse anti-S performance.
Terran pulse having better bullet speed should be rather effective against anti-S duty.
Very fond of L Beams myself, however don't primarily use them as a source of damage. Main use for me is shield suppression against S & M size targets.

Both S & M shields have a delay (albeit very short in the case of M's) & can't regen while under continuous fire. Install L Beams & some of those attacking fighters will now find it virtually impossible to regen their shields while within about 5km of one of my capitals. They are therefore significantly easier for M turrets to kill (I like Bolts for that), since even if those turrets miss quite a lot they aren't starting from scratch against a fully shielded target every time they do get a burst on target.

All of my demolition fleet Behemoths are kitted out this way - 2x L Beams + 8x M Bolts. They used to need fighter support to help them deal with S & M sized attackers when they were armed with either L Plasma or L Pulse, they simply don't anymore. L Beams on their own aren't terribly good (low damage), M Bolts aren't all that much better (they tend to miss a lot except at close range), however the combination is much better than the sum of it's parts.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

GCU Grey Area wrote: Sat, 13. Mar 21, 18:46 Very fond of L Beams myself, however don't primarily use them as a source of damage. Main use for me is shield suppression against S & M size targets.
But why would you waste L-turret spot, if 8xM Pulse would do the job better (rapid fire and bound to hit target frequently, stoping shield regen)?
Medium Pulse are far superion, even if you lose some DPS by missing some shots.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

mr.WHO wrote: Sat, 13. Mar 21, 18:50 But why would you waste L-turret spot, if 8xM Pulse would do the job better (rapid fire and bound to hit target frequently, stoping shield regen)?
Medium Pulse are far superion, even if you lose some DPS by missing some shots.
Frankly, I prefer the noise M bolts make & what they look like when firing. They also do a fair bit more damage than M Pulse when the do manage to hit anything. Also those L turret slots weren't proving particularly valuable to me in an anti-station or anti-capital role. I generally mod destroyer main guns with Expediters to give them extra range (damn handy for siege work & for killing enemy destroyers before they're within range to fire back), but don't normally have enough mod parts left over to do the L turrets too. There's often a huge range difference between main guns & L turrets for my destroyers. Consequently they weren't firing their L turrets all that often & eventually decided to give L Beams a go instead. Absolutely loved the results.

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