[SPOILERS] Heads up - About X4: Cradle of Humanity previews

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Axeface
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Axeface »

Tamina wrote: Fri, 5. Mar 21, 22:45 True, a little disappointing but the Honshu can deploy 450(!!) drones. In fact all Terran battleships have 250-450 drone capacity each. In comparison, the other factions can deploy 20 drones (exception aux ship: 100) at max.

Syn and Osaka both carry +1150% drones each compared to a Behemoth. Their enormous drone and weapon power sets them apart obviously. The price is their terrible speed and lack of shields (?) it seems. Either way you need some form to balance that.
As above you've misread the stats, the Honshu has 100 unit capacity so thats 100 drones. Osaka, Syn and Asgard have 10.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Tamina »

😳 Awwww 😫you are right, thank you for correcting me 😳
I thought this would be so fitting for the Terrans that I just saw what I wanted to see 😦

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alkeena »

So back to square one then? Has anyone seen anything that might justify the abysmal speed and keep terran ships playable?
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Axeface
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Axeface »

Alkeena wrote: Sat, 6. Mar 21, 01:23 So back to square one then? Has anyone seen anything that might justify the abysmal speed and keep terran ships playable?
8 L turrets on an L destroyer maybe? 8) 8) :twisted: (with 3 main guns). I also think terran L bolts are going to be a pretty good option vs capital ships.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alkeena »

Axeface wrote: Sat, 6. Mar 21, 03:35
Alkeena wrote: Sat, 6. Mar 21, 01:23 So back to square one then? Has anyone seen anything that might justify the abysmal speed and keep terran ships playable?
8 L turrets on an L destroyer maybe? 8) 8) :twisted: (with 3 main guns). I also think terran L bolts are going to be a pretty good option vs capital ships.
All high presets. Destroyers compare alright-ish. Terrans have ~1/3 extra effective HP and good firepower (on par with a rattlesnake) in trade for ~1/4 the speed. I can see no reason to ever personally pilot one but I'm sure they'll do fine as AI ships. Just never, ever over commit because you're not getting out.

https://i.imgur.com/WiDPQmh.png
https://i.imgur.com/L3kC1kT.png

The big problem are the non line ships. The Argon ships (which are not even considered best in class) are pretty much superior in every regard:

https://i.imgur.com/jGkmVEN.png
https://i.imgur.com/bCgC25Q.png

This is particularly true for the Aux ship. The extra S docks on the honshu are nice, but the complete lack of medium capacity and speed lower than your spacesuit pretty quickly takes the wind out of your sails (literally for this ship :-P ).

https://i.imgur.com/lAi4sZ5.png
https://i.imgur.com/NOw8HFg.png

Edit: I suppose in the interest of fairness the travel mode speeds aren't too bad.
Edit 2: corrected raptor -> rattlesnake
Last edited by Alkeena on Sat, 6. Mar 21, 15:53, edited 2 times in total.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Axeface »

Wont we be able to negate the problem by7 adding other engines and modding the ships though? Mass mods etc. Might be slow for the ai but doesnt need to be for us.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

Axeface wrote: Sat, 6. Mar 21, 14:11 Wont we be able to negate the problem by adding other engines and modding the ships though? Mass mods etc. Might be slow for the ai but doesnt need to be for us.
Would mitigate the problem rather than negate, they'd still be comparatively slow. Can get up to about +70% speed with a combination of Nanotube chassis & Slingshot engine mods. Based on the stats in the screenshot above that would get an Osaka running at about 144m/s, Asgard at 114m/s & Syn at 85m/s. Think I could cope with the Osaka at least, really not sure about the other 2. Even with the mods those might be AI only in my fleet.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Teladi CEO »

GCU Grey Area wrote: Sat, 6. Mar 21, 15:22
Axeface wrote: Sat, 6. Mar 21, 14:11 Wont we be able to negate the problem by adding other engines and modding the ships though? Mass mods etc. Might be slow for the ai but doesnt need to be for us.
Would mitigate the problem rather than negate, they'd still be comparatively slow. Can get up to about +70% speed with a combination of Nanotube chassis & Slingshot engine mods. Based on the stats in the screenshot above that would get an Osaka running at about 144m/s, Asgard at 114m/s & Syn at 85m/s. Think I could cope with the Osaka at least, really not sure about the other 2. Even with the mods those might be AI only in my fleet.
Egosoft might do a stat change like they did with Split storage space. I personally don’t mind slow speed ships, (my patience is inexhaustible).
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Bastelfred »

Teladi CEO wrote: Sat, 6. Mar 21, 15:26 Egosoft might do a stat change like they did with Split storage space. I personally don’t mind slow speed ships, (my patience is inexhaustible).
The Terrans were never the fastest, but they weren't the slowest either. We will see... In X, the speed depends on the engines and the weight of the ship. So to change that, Ego would have to make the engines stronger, or the ships lighter. Against stronger engines speaks the direct influence on all other ships in the game. Against less weight the larger HP pool.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Tamina »

Not sure if components between Terrans and Commonwealth are interchangeable, if so, installing Teladi shields and Split engines on them might give an extreme boost to player owned Terran ships. They do have a lot of shields slots. Which confuses me at the same time because 200k shields seems very low, compared to a Behemoths 400k or a Teladi-equipped Behemoth 600k shield. I wonder if Captain Collins has accidentially equipped Split shields or something like that?

Anyway, as a player there is lots of potential playground with those stats.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

Tamina wrote: Sat, 6. Mar 21, 15:51 200k shields seems very low...
Don't care - been flying Split ships for my last couple of games & right now 200k seems incredibly strong in comparison. Well, at least they're better than a Rattlesnake's 39K. Rather looking forward to having shields which don't fail as soon as anyone so much as looks at them too harshly.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by MrXoT »

I'm disappointed, Terrans who created terraformers and learned how to build gates cannot create an artillery turret or plasma weapons, it's joke... Why do the Splits have unique weapons(like Thermals or Plasma turrets), but the Terrans were not given anything unique? in X3 Terrans had a unique weapon Matter/Anti-Matter Launcher, why not give something like plasma to Terrans just so that it still uses ammo, like a unique long-range weapon, but ammo can run out.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alkeena »

GCU Grey Area wrote: Sat, 6. Mar 21, 16:09
Tamina wrote: Sat, 6. Mar 21, 15:51 200k shields seems very low...
Don't care - been flying Split ships for my last couple of games & right now 200k seems incredibly strong in comparison. Well, at least they're better than a Rattlesnake's 39K. Rather looking forward to having shields which don't fail as soon as anyone so much as looks at them too harshly.
If you're flying a rattle well you actually avoid a lot of damage. That certainly won't be the case here.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Tamina »

Okay, the shield stats on Roguey are completely wrong. 😅

The real shield stats are:
Asgard has +370% shield compared to a Mk2 Behemoth (647k / 138k) and Syn and Osaka both have +50% shield (208k / 138k).
That is 1558% and 433% shield compared to a Mk2 Rattlesnake
Last edited by Tamina on Sat, 6. Mar 21, 17:16, edited 1 time in total.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

Alkeena wrote: Sat, 6. Mar 21, 16:20 If you're flying a rattle well you actually avoid a lot of damage. That certainly won't be the case here.
Yeah, I know, with Split ships it's all about the Boom & Zoom. Trouble is I rather like the Boom part & often never quite get round to the Zoom part. This is often the end result for me: https://www.dropbox.com/s/epky5sg7flkvq ... 1.jpg?dl=0. Terran ships with almost as much weaponry as Split but with far better shields might suit me quite well, as long as I can equip/mod them to go fast enough to get me into the battle in a timely manner. Doesn't need to be particularly fast for that, just not atrociously slow. Osaka with appropriate chassis & engine mods might be good enough for personal use, at least for me.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Drumma »

I did a search on Battleships and got many hits but I have not found an answer to this question yet:

Besides the Xen-I ship (some argue is more a cruiser), will the other races be getting a battleship in future updates to rival the new Terran version ?

I've watched some nice videos the last day or two and I'm all in on buying the new content. The work on this package looks awesome.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alkeena »

Tamina wrote: Sat, 6. Mar 21, 16:33 Okay, the shield stats on Roguey are completely wrong. 😅

The real shield stats are:
Asgard has +370% shield compared to a Mk2 Behemoth (647k / 138k) and Syn and Osaka both have +50% shield (208k / 138k).
That is 1558% and 433% shield compared to a Mk2 Rattlesnake
Asgard is one of the only two battleships in the game (the other being an I) so that's not really a fair comparison. For all we know the Asgard costs 10x as much as a behemoth. Terrans have two destroyers: the Osaka and the Syn.

Also when comparing to the split take note of their hull state, they're actually quite beefy in terms of total HP.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Tamina »

True, it is another type of class but there is no other ship to compare it to from a player-ship view.
Drumma wrote: Sat, 6. Mar 21, 17:03 I did a search on Battleships and got many hits but I have not found an answer to this question yet:

Besides the Xen-I ship (some argue is more a cruiser), will the other races be getting a battleship in future updates to rival the new Terran version ?

I've watched some nice videos the last day or two and I'm all in on buying the new content. The work on this package looks awesome.
There is no such information currently. Split have an unfinished ship "Python" in the game files but that's it. In one of the CoH preview videos you can see the Python appearing as an encyclopedia entry but keep in mind that previewers got a "cheat" version of the game, so this guy could have just cheated the entry in when playing around. Still a thing to keep an eye on for the future but that's it currently.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Bastelfred »

Tamina wrote: Sat, 6. Mar 21, 17:23 Split have an unfinished ship "Python" in the game files but that's it.
This:
viewtopic.php?f=182&t=423735
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alm888 »

Alkeena wrote: Sat, 6. Mar 21, 17:19For all we know the Asgard costs 10x as much as a behemoth.
So… What to get: an oversized mobile* defense platform with 16 × L_Turret and 4 × TER Main Battery, or 10 × Behemoth with a total of 20 × L_Turret and 10 × TER Main Battery (considering a Behemoth battery to be only a half of a TER one). A though choice! :wink:

Seriously, 10 × Behemoth will outgun, outshield, outhull, outAA and outrun poor Asgard. If only Argnu Federation was smart enough to amass its destroyers in HOP-level quantities…
Bastelfred wrote: Sat, 6. Mar 21, 15:38So to change that, Ego would have to make the engines stronger, or the ships lighter.
I think, first EgoSoft needs to teach Terrans to mount their engines the right way, because when your engine produces nearly twice the thrust in reverse mode, you are obviously doing something wrong. :roll:

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