Gregorovitch wrote: ↑Tue, 5. Jan 21, 00:31
I still think the idea that Bernd said you've rejected (issues with factions getting shirty about who you are selling ships to etc) is good too, I would be disappointed if you did not put additional political shenanigans around shipyards into the mix. I mean if Amazon suddenly started selling combat jet fighters people would start to ask questions one would think.
In my opinion the issue with such a concept is it makes about as much sense as what is happening currently. In real life third party weapon manufacturers happily sell to both parties of a war without having their factories blown up. It is pretty much war profiteering, and as dishonourable or evil as it sounds it is real and does happen. You are offering to build ships for whoever pays you, why should people be mad at you when they are welcome to order ships as well?
If such a penalty was implemented it would need to occur only if you are noticeably acting in a lopsided way. For example you are purposely building ships for the enemy of the a faction that you have restricted ship building for. Even then it would make sense if you could pay a reparation, war contribution or other kind of fee instead of suffering a reputation hit.
DaMuncha wrote: ↑Tue, 5. Jan 21, 04:11
Like I've said before, you realy need to have addon patches seperate from bug fix patches.
I suspect this is not really possible due to the coupling between the two. For example a bug fix might touch code that has been modified in preparation for an addon. As the addon is not complete, that file and the bug fix it contains cannot be released until the addon is finished. Sure effort could be made to separate the two, but in the end this requires effort, which would eat time away from other activities such as making addon content or fixing other bugs.
DaMuncha wrote: ↑Tue, 5. Jan 21, 04:20
Every time one of these big patches comes out (2.0, 3.0, 4.0) I have to start a new game, only to find egosoft have fixed one bug to replace it with 3 more bigger bugs, which then dont get fixed till the next big feature patch is finally released.
As far as I am aware 1.0 saves still just work. Chances are there will be some clutter or state in them that will not be present in a new save but still they will load and play just fine for the most part. I kept a 1.0 save going all the way up until split vendetta was released and it worked just fine.