Wel I can easily fly through faulty logic and get the destroyer. Don’t know what exactly is so hard about it? The xenons? The mines? Just use travel drive and there is no threat. You can even avoid the mines if you fly some km above ecliptic. The last time I started a new game and went straight to get the Odysseus, there weren’t even any xenons flying around.
Well an hour of playtime isn’t that much and I didn’t say that you get the HQ in 10min (only said that for getting the destroyer that nets you around 10m). I mean you’ll do it at some point anyway. But the free M ship that you can sell is easy money. Imagine, you could do the HQ mission while your station is building.dtpsprt wrote: ↑Tue, 22. Sep 20, 22:30
And no, it will take a good 1 game hour (at best) to get the HQ to appear (having used the majority of the Boron's money to buy the sacrificial lamb for the mission, or, accidentally - we are still talking newbies here - to "stumble" on the Hatikvah mission to get the free Callisto so he can put the starter ship to death for the PHQ, that's another at least half an hour btw, the first part of the Hatikvah mission).
Don’t know why you refer to newbies. The topic is about the rng based leveling system that makes no sense because with a trade station, as I said, you basically get the same functionality at not much higher costs Without hundreds of hours it takes a miner/trader to level to 3 stars overall. The only viable way to level them in a somewhat decent time by actually doing something is exploiting khaak stations and xenon gates. Which again is automated fire and forget. CBJs statement was, they don’t want to reward such automation with fast xp gain. Ok one could say khaak spawn camping has some risk loosing ships but why do manager level so fast compared to a pilot? They intentionally give us limited control over the manager and it’s subordinate, again all automation.dtpsprt wrote: ↑Tue, 22. Sep 20, 22:30
P.S. The "troll" part was after an or OK? But definitely you have forgotten what it is to be new in the game... Out of personal experience, and with over 5000 hours in each and every of the previous X games, it took me 3 new starts (in case I have broken/rejected something) and, in total, 20 appearances of the Boron before I could find where in that hideous UI was the accept button to continue with the PHQ mission in the first place (used in the elegance and functionality of previous X games that did not block the whole screen to offer a mission, or display the map)
I’d say that the current xp gain (besides the combat scenario that is somewhat decent, but still takes several hours), is just an arbitrary time gate to lock a command that is not even that useful and won’t make you rich anyway. I’m totally fine if some things aren’t available from the beginning because progression is probably the biggest reward for a player. But the rng based system is way overkill. Also in late game I don’t want to do all the micro. What’s the point of making credits if you can’t spend it to skip tedious micromanagement at later stages of the game?