Kosta88 wrote: ↑Wed, 9. Sep 20, 19:42
Have a big fleet of traders doing auto-trading after a week of play (say each evening filling traders with manual trades), giving me enough money so that I can "have some fun".
Reasonable?
Yes and no, but we'll get to that later.
I have an eerie feeling that we are close to a
XY problem. Not quite, but close.
What is the fun to be had (when you have credits)?
Evenings of a week are about 12 ingame hours, tops?
I think I saw someone boasting that they get a Wharf up way faster than that. Perhaps with past version of game or some exploit. Dubious.
Perhaps stations are easy to get and lucrative from start, but auto-miners look easier (no pilot required). Easier than other trade fleets.
Does it matter how one get credits as long as there are plenty of them, you get them within first hours of game, and with minimal effort?
I did spent more than first 12 ingame hours with just the starting ship, flying around, having fun, "exploring".
It did not feel like a grind, for I was not in a hurry to get anywhere else. I did find myself somewhere else, eventually.
On that background it is
unthinkable to cram a week to get elsewhere. Just a week.
On the other hand it is
reasonable to want to be able to quickly focus on gratifying action without arduous irrelevant preparation.
Queen's
I Want It All is already "old", but lyrics are timeless.